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Melee Point Buy: Difference between revisions

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Weapon Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use weapons, and get weapon-related Mundane Techniques. Any learned Technique can be used on any weapon a Character knows how to use.
<div class="mainpage_box">
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
</div>
Melee Point Buy is part of the Proficiency System. Melee Point Buy is designed for Melee Fighters and frontliner utility. Melee Point Buy provides Packs for the Character to become proficient in frontline combat, with a series of general utility abilities that are great in many different situations.
__TOC__
==Ability Aesthetics==
Melee Point Buy operates under "Open Aesthetics" rules. What this means is, Melee Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, daggers, improvised melee weapons, staves, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.


Weapons can be used to attack people without using their attached Abilities. We encourage dice rolls to resolve disputes when players can't figure out what to do next.
==Free Packs==
The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.
====Weapon Throw Pack====
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
| Weapon Throw
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes.}}
| Thrice Per Combat, Once per Health Stage
| Target an enemy within Range and make a Basic Attack at Emote Range, but with -2 Attack.  
|}


====Unarmed Pack====
==Melee Point Buy Packs==
The Unarmed Pack covers martial arts, from Velheim Wrestling to Ceardian Boxing to Sihai Wolf Stance. It allows your Character to know some or all of these styles. This Pack grants this Mundane Technique:
====Technique Parry Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
|-
| style="background-color:#DBAFAF;" | Ranged Dodge
| Technique Parry
| Mundane Technique
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Grants the user {{#simple-tooltip: Ranged Dodge | Ranged Dodge gives the user 2 Dodge Counters. They can be consumed to dodge 1 default attack (NOT Technique) from the Ranged Weapon Point Buy or Firearms Point Buy categories, and refresh at Server Restart. They cannot refresh mid Combat Roleplay.
| Once per Combat
}}
| You can only use this when you would be affected by an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy, ignore all effects from that ability on yourself, including refunded Basic Attacks. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
| N/A
|}
 
====Concussive Blow Pack====
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
|-
| Concussive Blow
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Twice Per Combat, Once per Health Stage
| Target an Enemy or Ally within Range and break an active Link Ability affecting them of your choice. Additionally, if Target is an Enemy, you apply the Weakened Status Effect to yourself for 2 turns.  If the Target has no active Link Ability, apply the Confused Status Effect to the Target Enemy for 3 Turns.
|}
|}
====Blades Pack====
 
The Blades Pack covers bladed weapons, including longswords, shortswords, and scimitars. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
====Chaining Throw Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Technique Parry
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Technique Parry | Technique Parry allows the user to Counter an incoming Mundane Technique used on them from the Melee or Ranged Weapon Point Buy Categories. This Mundane Technique has a 60 minute cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Chaining Throw
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice Per Combat, Once per Health Stage
| Target an Enemy within Range and apply the Snared Status Effect to them. Additionally, if they already have the Snared Status Effect, Displace them towards you by 6 blocks. You may only target enemies in Health Stage 3/2 with Chaining Throw.
|}
|}
====Large Blades Pack====
 
The Large Blades Pack covers large bladed weapons, including claymores, flamberges, and similar. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
====Diving Tackle Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#DBAFAF" | Knockback Sweep
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user must decide to dodge back by 5 blocks, or take the guaranteed hit. This Mundane Technique has a 30 minute cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Diving Tackle
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Combat
| You move to an empty space within range without provoking Move Reactions and allows you to move through people. Additionally, if you end your move in a space adjacent to an Enemy, choose: apply the Prone Status Effect to yourself and that Enemy, or, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
|}
|}
====Thin Blades Pack====
 
The Thin Blades Pack covers stabbing swords, including rapiers, stilettos, and sabres. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
====Tangle Strike Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Crippling Strike
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Crippling Strike | Crippling Strike allows the user to land an extremely pinpoint strike that provides a Crippled debuff to the Target. This Debuff prevents them from using any Channel based Abilities or Channel based Mundane Techniques for 10 minutes. This Mundane Technique has a 30 minute cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tangle Strike
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Once per Combat
| Target an Enemy within Range and apply the Warned Status Effect to them for 2 Turns. While Warned: Remain within 5 Blocks of you, or willingly leave it and have the Fleeting Status Effect applied, and suffer -2 Attack for 3 turns. Multiple instances of Tangle Strike do not stack.
|}
|}
====Short Blade Pack====
 
The Short Blades Pack covers knife-like weapons, including daggers and krisses. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
 
{| class="wikitable" style="width: 50%;"
==Stance Restricted Packs==
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.
! Ability Name
====Shrug Off Pack====
! Ability Type
{| class="wikitable"
! Ability Range
! Name
! Ability Description
! Type
! Modifiers
! Range
|-
! Cooldown
| style="background-color:#DBAFAF;" | Pinning Throw
! Description
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | Pinning Throw allows the user to throw a Short Blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Mundane Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. This Mundane Technique has a 30 minute cooldown. If the user doesn't attack or intend to attack, the target is freed after a minute.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Shrug Off
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it. }}
| Once per Health Stage
| Target yourself and remove a Status Effect of your choice, but apply a -2 Attack to your next two Attack Rolls. Additionally, if you use your Action to use this Ability, you may refund your Action to immediately make a Basic Attack.
|}
|}


====Axe Pack====
====Knockback Sweep Pack====
The Axe Pack covers axe-like weapons, including seaxes, axes, and greataxes. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Battle Hunger
| Mundane Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Battle Hunger | While in Combat, the user can activate Battle Hunger. Battle Hunger gives the user +1 Strength (that cannot break the limit) and loses -2 Constitution (that can go into negative if the user has 0 Constitution, neither cause gain or loss of Packs). This effect cannot be removed until the Combat Roleplay is done, but it can be activated during the next without Cooldown. Additionally, while Battle Hunger is active, any Abilities or Mundane Techniques used on the user that cause the user to move slower or be unable to run, have these effects instead ignored.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Knockback Sweep
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Once per Combat.
| Target one Enemy within Range, Displace them backwards away from you by 10 Blocks. If there are multiple Enemies within Range, you may instead Displace all Characters within Range away from you by 4 Blocks. Additionally, the Character that Impacts with the shortest Block distance traveled, your choice if tied, suffers -1HP Damage.
|}
|}


====Polearm Pack====
====Magebane Strike Pack====
The Polearm Pack covers long weapons, including staves, spears, and halberds. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Polearm Hop
| Mundane Technique
| 12 Blocks
| Grants the user {{#simple-tooltip: Polearm Hop | Polearm Hop allows the user to Counter/Cancel one Ability, Mundane Technique or Mechanic that would Displace them from their current location, or be Rooted in place. After this Mundane Technique is used, the immunity to Displacement and Rooting remains active for 1 minute. This Mundane Technique can only be used once per day, with the single charge refreshing on daily server restart.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Magebane Strike
| Counter Technique
| {{#simple-tooltip: 5 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice per Combat, but only Once per Health Stage
| You can only use this when an Enemy uses an Instant or Movement Power within Range. If used in reaction to an Enemy’s Instant Power, apply the Silenced Status Effect to them for 2 turns. If used in reaction to an Enemy’s Movement Power, grant yourself +4 Move Speed for your next Move.
|}
|}
====Blunt Pack====
 
The Blunt Pack covers blunt weapons, including maces, clubs, and morningstars. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
====Shattering Strike Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Force Smash
| Mundane Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks).}}
| Grants the user {{#simple-tooltip: Force Smash | The user can attack with such ferocity that the user is able to destroy any mundane or Ability-Summoned shield instantly by shattering it on impact. If the user strikes Armor with this Technique, a specific piece of armor that the user chooses (left arm, right arm, chest, or head) gains the Brittle Debuff. The Armor does not break, but it can easily be bypassed and no longer affects the defensiveness of the Target on that specific body part. This has no effect on Ability-Created armor. The Brittle Debuff lasts for 10 minutes. This Mundane Technique has a 1 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Shattering Strike
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Twice Per Combat, Once per Health Stage
| Target an enemy within Range and apply the Brittle Status Effect. Additionally, Shattering Strike does not use your Action but can only be used after making a Basic Attack.
|}
|}


====Flexible Weapon Pack====
====Wounded Ego Pack====
The Flexible Weapon Pack covers flexible weapons, including lashes, hook-and-chain, and whips. It allows your Character to know some or all of these weapons. This Pack grants this Mundane Technique:
{| class="wikitable"
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Leaping Charge
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Leaping Charge | Leaping Charge allows the user to instantly leap to a Target person in Emote Range. This Mundane Technique lands the user with the same relative positioning they were prior to using it, for example, if used in front of a Target, the user will land in front, not behind them. This Mundane Technique grants initiative, meaning the user is allowed to immediately chain up the use of this Mundane Technique with an attack. This leap can only be used horizontally, and does not allow for any vertical movement outside of slight incline increases. This Mundane Technique has a 60 Minute Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Wounded Ego
| Passive Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Twice Per Combat, Once per Health Stage
| Wounded Ego isn’t active until you fail an Attack Roll. When it activates, you can choose to add +3 to the final result of your next Attack Roll.
|}
|}


====Improvised Weapon Pack====
====Reflecting Strike Pack====
The Improvised Weapon Pack covers improvised weapons, including table-legs, chairs, billiard cues, and basically anything that can be picked up. These weapons are never durable and are quickly destroyed in an actual fight. It allows your Character to know some or all of them. This Pack grants this Mundane Technique:
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#DBAFAF;" | Chuck and Run
| Mundane Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Chuck and Run | Chuck and Run allows the user to instantly toss their improvised weapon as a distraction or obstacle against opponents, and then make a run for it. This Mundane Technique only works if the user is up against 2 opponents, if any more opponents are present, the user is unable to guaranteed run away. If however no more than 2 are present in a fight against the user, and this Mundane Technique is used, they escape guaranteed. When using this Mundane Technique, the user must run away and cannot turn back into conflict. This Mundane Technique has a 24 hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Reflecting Strike
| Instant Technique
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Once Per Combat
| Target an Enemy within Range and make a Basic Attack at Emote Range, if the attack is successful, target another Enemy within two blocks of the first and make a Basic Attack against that Enemy. If only the first Attack is successful, it deals -2HP Damage and inflicts -1 Defense on the Target for their next Defense Roll. If both Attacks are successful, they each deal -1HP Damage.
|}
|}
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Strength Point Buy]]
[[category:Proficiency]] [[category:Strength Point Buy]]

Latest revision as of 03:05, 23 April 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Melee Point Buy is part of the Proficiency System. Melee Point Buy is designed for Melee Fighters and frontliner utility. Melee Point Buy provides Packs for the Character to become proficient in frontline combat, with a series of general utility abilities that are great in many different situations.

Ability Aesthetics

Melee Point Buy operates under "Open Aesthetics" rules. What this means is, Melee Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, daggers, improvised melee weapons, staves, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Free Packs

The following packs in this section are specifically for those that have invested a significant amount into Melee, Bruiser, or Veteran Point Buy. By purchasing at least 4 Melee, Bruiser, or Veteran packs (or a combination of the two), choose one of these Abilities to unlock for free. The other can be purchased like normal, if desired.

Weapon Throw Pack

Name Type Range Cooldown Description
Weapon Throw Instant Technique Emote Range

Thrice Per Combat, Once per Health Stage Target an enemy within Range and make a Basic Attack at Emote Range, but with -2 Attack.

Melee Point Buy Packs

Technique Parry Pack

Name Type Range Cooldown Description
Technique Parry Counter Technique Self

Once per Combat You can only use this when you would be affected by an Instant or Movement Technique from Melee, Bruiser, Veteran, or Cutthroat Point Buy, ignore all effects from that ability on yourself, including refunded Basic Attacks. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.

Concussive Blow Pack

Name Type Range Cooldown Description
Concussive Blow Instant Technique Melee Range

Twice Per Combat, Once per Health Stage Target an Enemy or Ally within Range and break an active Link Ability affecting them of your choice. Additionally, if Target is an Enemy, you apply the Weakened Status Effect to yourself for 2 turns. If the Target has no active Link Ability, apply the Confused Status Effect to the Target Enemy for 3 Turns.

Chaining Throw Pack

Name Type Range Cooldown Description
Chaining Throw Instant Technique 10 Blocks

Twice Per Combat, Once per Health Stage Target an Enemy within Range and apply the Snared Status Effect to them. Additionally, if they already have the Snared Status Effect, Displace them towards you by 6 blocks. You may only target enemies in Health Stage 3/2 with Chaining Throw.

Diving Tackle Pack

Name Type Range Cooldown Description
Diving Tackle Movement Technique 10 Blocks

Once per Combat You move to an empty space within range without provoking Move Reactions and allows you to move through people. Additionally, if you end your move in a space adjacent to an Enemy, choose: apply the Prone Status Effect to yourself and that Enemy, or, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.

Tangle Strike Pack

Name Type Range Cooldown Description
Tangle Strike Instant Technique Melee Range

Once per Combat Target an Enemy within Range and apply the Warned Status Effect to them for 2 Turns. While Warned: Remain within 5 Blocks of you, or willingly leave it and have the Fleeting Status Effect applied, and suffer -2 Attack for 3 turns. Multiple instances of Tangle Strike do not stack.


Stance Restricted Packs

These Packs can only be Purchased and Used by characters who do not have a Stance Ability, from any source.

Shrug Off Pack

Name Type Range Cooldown Description
Shrug Off Instant Technique Self

Once per Health Stage Target yourself and remove a Status Effect of your choice, but apply a -2 Attack to your next two Attack Rolls. Additionally, if you use your Action to use this Ability, you may refund your Action to immediately make a Basic Attack.

Knockback Sweep Pack

Name Type Range Cooldown Description
Knockback Sweep Instant Technique Melee Range

Once per Combat. Target one Enemy within Range, Displace them backwards away from you by 10 Blocks. If there are multiple Enemies within Range, you may instead Displace all Characters within Range away from you by 4 Blocks. Additionally, the Character that Impacts with the shortest Block distance traveled, your choice if tied, suffers -1HP Damage.

Magebane Strike Pack

Name Type Range Cooldown Description
Magebane Strike Counter Technique 5 Blocks

Twice per Combat, but only Once per Health Stage You can only use this when an Enemy uses an Instant or Movement Power within Range. If used in reaction to an Enemy’s Instant Power, apply the Silenced Status Effect to them for 2 turns. If used in reaction to an Enemy’s Movement Power, grant yourself +4 Move Speed for your next Move.

Shattering Strike Pack

Name Type Range Cooldown Description
Shattering Strike Instant Technique Melee Range

Twice Per Combat, Once per Health Stage Target an enemy within Range and apply the Brittle Status Effect. Additionally, Shattering Strike does not use your Action but can only be used after making a Basic Attack.

Wounded Ego Pack

Name Type Range Cooldown Description
Wounded Ego Passive Technique Self

Twice Per Combat, Once per Health Stage Wounded Ego isn’t active until you fail an Attack Roll. When it activates, you can choose to add +3 to the final result of your next Attack Roll.

Reflecting Strike Pack

Name Type Range Cooldown Description
Reflecting Strike Instant Technique Emote

Once Per Combat Target an Enemy within Range and make a Basic Attack at Emote Range, if the attack is successful, target another Enemy within two blocks of the first and make a Basic Attack against that Enemy. If only the first Attack is successful, it deals -2HP Damage and inflicts -1 Defense on the Target for their next Defense Roll. If both Attacks are successful, they each deal -1HP Damage.