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Bruiser Point Buy: Difference between revisions

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Created page with "Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Defensive or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as so..."
 
 
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Bruiser Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Defensive or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
<div class="mainpage_box">
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
</div>
Bruiser Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
__TOC__
__TOC__
==Ability Aesthetics==
Bruiser Point Buy operates under "Open Aesthetics" rules. What this means is, Bruiser Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
==Stance Ability==
==Stance Ability==
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.  
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
{| class="wikitable" style="width: 50%;"
 
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
====Bruiser Stance====
! Ability Name
{| class="wikitable"  
! Ability Type
! Name
! Ability Range
! Type
! Ability Description
! Range
! Modifiers
! Cooldown
|-
! Description
| style="background-color:#d1cfb8;" | Bruiser Stance
| Mundane Technique
| Self
| Grants the user {{#simple-tooltip: Bruiser Stance | The user must have no shield equipped, and switches to Bruiser Stance. For the duration of Bruiser Stance, the user becomes unable to use Tank Point Buy or Defensive Point Buy Abilities, nor can they equip a shield (or use one), but can still use other Abilities. Additionally, while in Bruiser Stance, the user can make use of Bruiser Point Buy Abilities. Bruiser Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Bruiser Stance goes on a 20 Minute Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Bruiser Stance
| Stance
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| 20 Minutes once Ended
| You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Attack Stat cannot be reduced by enemy Abilities. When you Displace an Enemy with an Ability, instead of going in a direction listed by the Ability, you choose where they go, but never towards yourself (unless the original ability included towards yourself). For Abilities that Displace multiple enemies at once, they all must go in the same direction. Additionally, after you Displace a Character (including yourself), you gain +2 to your next Attack Roll, or +3 if they Impact. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over.
|}
|}
==Bruiser Point Buy Packs==
==Bruiser Point Buy Packs==
====Bruiser Slam Pack====
====Bruiser Slam Pack====
The Bruiser Slam Pack is for performing a heavy leaping charge attack. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Bruiser Slam
| Mundane Technique
| Emote Range
| Grants the user {{#simple-tooltip: Bruiser Slam | This Ability requires Bruiser Stance. The user leaps to a Target Enemy in Emote Range and performs a heavy slam. If the Target had Brittle Debuff applied to them, they take a guaranteed damage hit and Brittle Debuff is removed. If the Target did not have Brittle Debuff applied, this Ability applies Brittle Debuff to them for 20 minutes instead. If the Target is defeated or Knocked Down as a consequence of this Ability applying damage, its Cooldown is instantly Reset. This Ability has a 4 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Bruiser Slam
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice per Combat, Once per Health Stage.
| Displace yourself 10 Blocks in any horizontal direction then Target an Enemy within Melee Range. If the Target has Block Tokens, break one and you gain +1 Attack for your next Attack Roll. If the Target does not have Block Tokens, apply the Fleeting Status Effect and gain +1 Defense for your next Defense Roll instead. Additionally, if there is another Enemy within Melee Range of the Target, apply the Fleeting Status Effect to them for 2 Turns.
|}
|}
====Bruiser Flurry Pack====
====Bruiser Flurry Pack====
The Bruiser Flurry Pack is for a 360 swing when surrounded on all sides. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Bruiser Flurry
| Mundane Technique
| 3 Blocks
| Grants the user {{#simple-tooltip: Bruiser Flurry | This Ability requires Bruiser Stance. The user performs a full 360 degree swing with their weapon, hitting all characters within Melee Range. Anyone who already had the Brittle Debuff applied to them, takes a guaranteed hit while the Brittle Debuff is removed. If no-one had Brittle Debuff on them when this Ability was used, choose one Enemy to apply Brittle Debuff to instead, and apply a 5 Block Knockback to them. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Bruiser Flurry
| Instant Technique
| {{#simple-tooltip: 3 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice per Combat, Once per Health Stage
| You displace all Characters within Range away from you by 6 Blocks and if any Enemies Impact, apply the Brittle Status Effect to up to 2 Enemies affected by the Displacement. Additionally, you gain +1 Defense for each Character Displaced for your next 2 Defense Rolls.
|}
|}
====Bruiser Parry Pack====
====Bruiser Parry Pack====
The Bruiser Parry is really the core of the Bruiser Packs, deflecting incoming ranged attacks.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#d1cfb8;" | Bruiser Parry
| Bruiser Parry
| Mundane Technique
| Counter Technique
| Self
| {{#simple-tooltip: Melee | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Grants the user {{#simple-tooltip: Bruiser Parry | This Ability requires Bruiser Stance. Bruiser Parry can be used to deflect a single: Ranged or Firearms basic attack, or a Mundane Technique using Ranged Weapon Point Buy or Firearms Point Buy Abilities Targeting the user. This Ability has a 1 Hour Cooldown.
| Twice per Combat, Once per Health Stage.
}}
| You can only use this when an Enemy makes a successful Ranged Attack against you or an Ally within Range, reduce the Damage taken from that Attack by -1HP. Additionally, apply the Brittle Status Effect to the Enemy within Emote Range that attacked you, and Displace yourself up to 6 Blocks in any direction.
| {{#simple-tooltip: N/A }}
|}
 
====Bruiser Riposte Pack====
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
|-
| Bruiser Riposte
| Counter Technique
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice per Combat, Once per Health Stage.
| You can only use this when an Enemy makes a successful Melee Attack against you, reduce the Damage taken from that Attack by -1HP. Additionally, deal -1HP Damage to the Enemy that attacked you and Displace them 6 Blocks towards you.
|}
|}
====Bruiser Feint Pack====
 
The Bruiser Feint Pack is for temporarily stealing a foe's Constitution while Staggering them.
====Bruiser Grit Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
|-
| style="background-color:#d1cfb8;" | Bruiser Feint
| Bruiser Grit
| Mundane Technique
| Passive Technique
| 3 Blocks
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Grants the user {{#simple-tooltip: Bruiser Feint | This Ability requires Bruiser Stance. The user Targets an Enemy within melee range and feints a heavy attack on them, causing them to be Staggered. Additionally, the user steals 3 Constitution from the Target, adding it to their own beaking Cap to a maximum of 12, for the next 2 Attack Emotes used against the user, after which the points are returned. This Ability has a 2 Hour Cooldown.
| Once per Combat
}}
| Bruiser Grit isn’t active until you reach Health Stage 1. When it activates, you gain +5 Attack, decreasing by -1 for every successful Basic Attack you make, until it hits 0. This bonus automatically drops to 0 if you exit Health Stage 1. Additionally, you become Immune to Displacements from Enemies and Status Effects as long as this effect persists.
| {{#simple-tooltip: N/A }}
|}
 
====Bruiser Frenzy====
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
|-
| Bruiser Frenzy
| Instant Technique
| {{#simple-tooltip: Melee | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Twice per Combat, Once per Health Stage.
| Target an Enemy within Melee Range and make an Attack against them, rolling twice and selecting the highest result. If both of your rolls would succeed, additionally apply the Brittle Status Effect to the Enemy after the Attack. If both rolls would fail, apply the Vulnerable Status Effect to the Enemy for 2 Turns, and Displace them 6 Blocks away from you, and gain +2 Defense for your next 2 Defense Rolls if they Impact.
|}
|}
====Bruiser Agony Pack====
 
The Bruiser Agony Pack is for temporarily stealing a foe's Constitution while Staggering them.
====Bruiser Shred====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
|-
| style="background-color:#d1cfb8;" | Bruiser Agony
| Bruiser Shred
| Mundane Technique
| Instant Technique
| Self
| {{#simple-tooltip: 6 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Bruiser Agony | This Ability requires Bruiser Stance. This Ability can only be used if the user is close to defeat, severely wounded and close to being Knocked out, or has 1 HP left in Optional Combat. This Ability automatically triggers if this condition is met, causing the next successfully hit Attack Emote to heal a wound on the user (1 HP). This Ability remains active until the user is able to land a basic attack on a Target, or they are Knocked Out, and goes on cooldown after either effect occurs. This Ability has a 1 Hour Cooldown.
| Twice per Combat, Once per Health Stage
}}
| Displace yourself 6 Blocks in any horizontal direction then Target an Enemy within Melee Range, apply the Bloody Status Effect until the end of their current Health Stage. Additionally, if you use your Action to use this Ability, you may refund your Action to make a Basic Attack. If you fail the Attack, or the Damage is reduced in any way, apply the Fleeting Status Effect to the Target for 2 Turns.
| {{#simple-tooltip: N/A }}
|}
 
====Bruiser Disruptor====
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
|-
| Bruiser Disruptor
| Passive Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| No Cooldown
| You always have Bruiser Disruptor. After Displacing an Enemy, if they Impact, you may apply the Snared Status Effect to one Enemy affected by the Displacement.
|}
|}
{{Proficiency}}
[[category:Proficiency]]

Latest revision as of 00:48, 27 April 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Ability Aesthetics

Bruiser Point Buy operates under "Open Aesthetics" rules. What this means is, Bruiser Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Stance Ability

The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Bruiser Stance

Name Type Range Cooldown Description
Bruiser Stance Stance Self

20 Minutes once Ended You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Attack Stat cannot be reduced by enemy Abilities. When you Displace an Enemy with an Ability, instead of going in a direction listed by the Ability, you choose where they go, but never towards yourself (unless the original ability included towards yourself). For Abilities that Displace multiple enemies at once, they all must go in the same direction. Additionally, after you Displace a Character (including yourself), you gain +2 to your next Attack Roll, or +3 if they Impact. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over.

Bruiser Point Buy Packs

Bruiser Slam Pack

Name Type Range Cooldown Description
Bruiser Slam Instant Technique 10 Blocks

Twice per Combat, Once per Health Stage. Displace yourself 10 Blocks in any horizontal direction then Target an Enemy within Melee Range. If the Target has Block Tokens, break one and you gain +1 Attack for your next Attack Roll. If the Target does not have Block Tokens, apply the Fleeting Status Effect and gain +1 Defense for your next Defense Roll instead. Additionally, if there is another Enemy within Melee Range of the Target, apply the Fleeting Status Effect to them for 2 Turns.

Bruiser Flurry Pack

Name Type Range Cooldown Description
Bruiser Flurry Instant Technique 3 Blocks

Twice per Combat, Once per Health Stage You displace all Characters within Range away from you by 6 Blocks and if any Enemies Impact, apply the Brittle Status Effect to up to 2 Enemies affected by the Displacement. Additionally, you gain +1 Defense for each Character Displaced for your next 2 Defense Rolls.

Bruiser Parry Pack

Name Type Range Cooldown Description
Bruiser Parry Counter Technique Melee

Twice per Combat, Once per Health Stage. You can only use this when an Enemy makes a successful Ranged Attack against you or an Ally within Range, reduce the Damage taken from that Attack by -1HP. Additionally, apply the Brittle Status Effect to the Enemy within Emote Range that attacked you, and Displace yourself up to 6 Blocks in any direction.

Bruiser Riposte Pack

Name Type Range Cooldown Description
Bruiser Riposte Counter Technique 4 Blocks

Twice per Combat, Once per Health Stage. You can only use this when an Enemy makes a successful Melee Attack against you, reduce the Damage taken from that Attack by -1HP. Additionally, deal -1HP Damage to the Enemy that attacked you and Displace them 6 Blocks towards you.

Bruiser Grit Pack

Name Type Range Cooldown Description
Bruiser Grit Passive Technique Self

Once per Combat Bruiser Grit isn’t active until you reach Health Stage 1. When it activates, you gain +5 Attack, decreasing by -1 for every successful Basic Attack you make, until it hits 0. This bonus automatically drops to 0 if you exit Health Stage 1. Additionally, you become Immune to Displacements from Enemies and Status Effects as long as this effect persists.

Bruiser Frenzy

Name Type Range Cooldown Description
Bruiser Frenzy Instant Technique Melee

Twice per Combat, Once per Health Stage. Target an Enemy within Melee Range and make an Attack against them, rolling twice and selecting the highest result. If both of your rolls would succeed, additionally apply the Brittle Status Effect to the Enemy after the Attack. If both rolls would fail, apply the Vulnerable Status Effect to the Enemy for 2 Turns, and Displace them 6 Blocks away from you, and gain +2 Defense for your next 2 Defense Rolls if they Impact.

Bruiser Shred

Name Type Range Cooldown Description
Bruiser Shred Instant Technique 6 Blocks

Twice per Combat, Once per Health Stage Displace yourself 6 Blocks in any horizontal direction then Target an Enemy within Melee Range, apply the Bloody Status Effect until the end of their current Health Stage. Additionally, if you use your Action to use this Ability, you may refund your Action to make a Basic Attack. If you fail the Attack, or the Damage is reduced in any way, apply the Fleeting Status Effect to the Target for 2 Turns.

Bruiser Disruptor

Name Type Range Cooldown Description
Bruiser Disruptor Passive Technique 10 Blocks

No Cooldown You always have Bruiser Disruptor. After Displacing an Enemy, if they Impact, you may apply the Snared Status Effect to one Enemy affected by the Displacement.