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<div class="mainpage_box">
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
</div>
Tanking Point Buy is part of the [[Proficiency]] System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
Tanking Point Buy is part of the [[Proficiency]] System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
__TOC__
__TOC__
==Ability Aesthetics==
Tanking Point Buy operates under "Open Aesthetics" rules. What this means is, Tanking Point Buy can be freely used with the following guidelines and suggestions: shields, bucklers, bracers, large melee weapons, armored body parts, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
==Stance Ability==
==Stance Ability==
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.  
The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Stance
| Mundane Technique
| Self
| Grants the user {{#simple-tooltip: Tank Stance | The user must have a shield equipped, and switches to Tank Stance, and gains +1 Constitution that can break Cap, but no higher than 12. For the duration of Tank Stance, the user becomes unable to use Attack Emotes or have a weapon equipped, but is still able to use Abilities, though Tank Stance must remain active for at least 20 Minutes before it can be ended. Additionally, while in Tank Stance, the user can make use of Tank Point Buy Abilities. While in Tank Stance, the user becomes immune to the Brittle Debuff. Tank Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, the +1 Constitution is lost, and Tank Stance goes on a 20 Minute Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tank Stance
| Stance
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| 20 Minutes, once ended
| You can enter Tank Stance without using an Action, but ending it requires one. Tank Stance confers the following benefits and limitations: You cannot use Abilities from Melee Point Buy. Your Defense Stat from Proficiencies is 7, not 5. You cannot have the Brittle Status Effect applied to you. You cannot deal Damage to Enemies through Attacks or Abilities, your Basic Attack is Replaced and Targets Allies in Melee Range. When you use this on an Ally, or up to 2 Allies, the next time they would be Targeted for a Basic Attack, you become the Target instead, and if you fail the Defense Roll, reduce the Damage you take by -1HP (never to 0). Tank Stance has an indefinite duration, until ended by you, or until combat is over.
|}
|}


==Tank Point Buy Packs==
==Tank Point Buy Packs==
====Tank Charge Pack====
====Tank Block Pack====
The Tank Charge Pack is for giving foes a firm shield to the face to knock them back. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#b2b8a9;" | Tank Charge
| Tank Block
| Mundane Technique
| Counter Technique
| 5 Blocks
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Grants the user {{#simple-tooltip: Tank Charge | This Ability requires Tank Stance. The user Dashes towards a Target Enemy within 5 Blocks, causing the user to be Knocked Back by 5 Blocks. If the Target hits a person or solid structure during Knockback, the Target additionally gains the Brittle Debuff for 20 Minutes. This Ability has a 2 Hour Cooldown.
| Once per Health Stage.
}}
| You can only use this when an enemy hits you with a Melee Attack. Reduce the Damage by -1HP, without using your Action. Multiple instances of Tank Block, even from different sources, don’t stack with each other.  
| {{#simple-tooltip: N/A }}
|}
 
====Tank Shove Pack====
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
|-
| Tank Shove
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Once per Health Stage 3/1 only.
| Target an enemy within Range, and Displace them in a straight line away from you by 10 Blocks. If the target Impacts, apply the Marked Status Effect. Additionally, set your Move speed to 4 Blocks for this turn only, or, if you already Moved, reduce the Move speed of your next Move to 4 Blocks.
|}
|}
====Tank Slam Pack====
====Tank Slam Pack====
The Tank Slam is for dealing with excessively fast enemies. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Slam
| Mundane Technique
| Emote Range
| Grants the user {{#simple-tooltip: Tank Slam | This Ability requires Tank Stance. The user slams their shield in the ground causing a mighty shockwave to hit one Target enemy in Emote Range. This Target Enemy is unable to use Asha Speed or Greater Asha Speed, and has Brittle Debuff applied to them for 20 Minutes. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tank Slam
| Instant Technique
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Combat
| You apply the Snared Status Effect to all enemies within Range. Additionally, apply the Fleeting Status Effect to one enemy within Range of your choice.
|}
|}
====Tank Rush Pack====
====Tank Rush Pack====
The Tank Rush is for knocking through/past cover or shield walls like nobody's business. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Rush
| Mundane Technique
| Emote Range
| Grants the user {{#simple-tooltip: Tank Rush | This Ability requires Tank Stance. The user charges in a straight line for up to 10 Blocks, with anyone hit along the way being Knocked Back by 5 Blocks to the left or right. If any Characters had the Brittle Debuff applied to them, this Debuff is removed and one hit of damage applied. This Ability allows the user to charge through Mundane and Magical Cover, such as Shield Wall. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tank Rush
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice per Combat, Once per Health Stage
| You Move to an unoccupied space adjacent to target Ally within Range. This does not provoke Move Reactions, and allows you to Move through people. If you Move through an enemy, Displace them away from you to the left or right (user choice) by 4 blocks. Additionally, if you moved 5+ Blocks, when you end your move, grant a Block Token to the Targeted Ally.
|}
|}
====Tank Hero Pack====
====Tank Hero Pack====
The Tank Hero is for saving an Ally from an impending strike, while taking it yourself. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Hero
| Mundane Technique
| 10 Blocks
| Grants the user {{#simple-tooltip: Tank Hero | This Ability requires Tank Stance. The user dashes to a Target Ally in 10 Blocks range. If the Target Ally was the Target of a Mundane Technique or Attack Emote, the user becomes the Target instead, thus taking the hit. Additionally, if any enemies were within 3 Blocks of the Target Ally, choose one of them to apply Brittle Debuff to for 20 Minutes. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tank Hero
| Counter Technique
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Health Stage, only during Health Stage 3/2.
| You can only use this when an Ally within Range is Targeted by an Ability. You become the Target of the Ability instead, unless this would cause that Ability to do nothing. If the Enemy is within Range of Tank Hero, apply the Fleeting Status Effect to them. If they’re outside of the Range, instead apply the Marked Status Effect.
|}
|}
====Tank Watch Pack====
====Tank Watch Pack====
The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Watch
| Mundane Technique
| Emote Range
| Grants the user {{#simple-tooltip: Tank Watch| This Ability requires Tank Stance. The user creates an area of denial field around them in Emote Range for 15 Minutes. Anyone who uses a Movement Power or an Ability that moves a set distance towards the user has this Ability Countered, and is forced back to their place of origin. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tank Watch
| Counter Technique
| {{#simple-tooltip: 5 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice Per Combat, but once per Health Stage.
| You can only use this when an Enemy uses a Movement Ability that Targets you, or an Ally within Range. Reduce the distance moved by -6 Blocks, and apply the Prone Status Effect to them at the end of their Move. Tank Watch does not use your Action.
|}
|}
====Tank Switch Pack====
 
The Tank Switch is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.
====Tank Sentry Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Switch
| Mundane Technique
| 3 Blocks
| Grants the user {{#simple-tooltip: Tank Switch| This Ability requires Tank Stance. The user Targets an Enemy in 3 Blocks range, applying a Stagger effect to them, while also trading places with them. This Ability can even be used on Targets who are otherwise immune to displacement effects. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tank Sentry
| Passive Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Once per Combat
| Tank Sentry isn’t active until you are Displaced while standing on a block adjacent to an Ally, and end the Displacement on a block with no allies adjacent to you. When it activates, it always grants you 1 Block Token, and +2 Defense for 3 Turns.
|}
|}
====Tank Triage Pack====
 
The Tank Triage is for quick mid-combat triage and Brittle removal on either self or an Ally.
====Tank Rally Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Triage
| Mundane Technique
| 3 Blocks
| Grants the user {{#simple-tooltip: Tank Triage| This Ability requires Tank Stance. The user Targets either themselves, or an Ally in Melee Range. Both are immobilized, however only the user using this Ability is prevented from undertaking any Actions for 10 Minutes, while becoming immune to any form of damage that is not applied from Attack Emotes within Melee Range. When this Ability is activated, if the Target has Brittle Debuff, it is instantly removed. Additionally, if the full 10 Minutes are completed without the user being Knocked Back, or taking damage from a Melee Attack Emote, the Target has the last applied wound healed, or 1 HP if Optional Combat is used. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tank Rally
| Passive Technique
| {{#simple-tooltip: 3 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once Ended, use Tank Stance Basic 5 times to reuse.
| You must spend an Action to activate Tank Rally, but only when you have 1+ Allies within Range. While active, all Allies within Range gain +2 Attack or +2 Defense for the duration, and +2 to their Minimum Attack or Defense Dice for their first Attack or Defense roll only. Multiple instances of Tank Rally, even from different people, don’t stack with each other. Tank Rally lasts until you have no Allies in range.
|}
|}
====Tank Swing Pack====
 
The Tank Swing is for situations in which a Character is completely surrounded. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
====Tank Sanctuary====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Swing
| Mundane Technique
| 3 Blocks
| Grants the user {{#simple-tooltip: Tank Swing| This Ability requires Tank Stance. The user performs a full 360 degree swing with their shield, causing all characters within 3 Blocks of them to be knocked back by 5 Blocks away from them. Additionally, choose one Target from among those Knocked Back to apply the Brittle Debuff to for 20 Minutes. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|}
====Tank Rally Pack====
The Tank Rally is useful to make a Tanking character an absolute rally point in the middle of battle.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#b2b8a9;" | Tank Rally
| Mundane Technique
| Self
| Grants the user {{#simple-tooltip: Tank Rally| This Ability requires Tank Stance. The user slams down a banner or flag to create a rally point around themselves, immobilizing themselves, but still allowing the use of Abilities. While Tank Rally is active, any Allies within 3 Blocks of the user gain +1 Main Combat Stat that does not break Cap. Tank Rally can be upheld indefinitely, but can be ended voluntarily by moving, or by the user having Knockback applied to them. This Ability has a 2 Hour Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Tank Sanctuary
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Once per Combat
| Tank Sanctuary isn’t active until you take Damage from using Tank Stance’s Basic Attack 5 times. When it activates, you can choose to use it to reduce the Damage taken by yourself and Allies within Range by -1HP for 3 Turns.
|}
|}


{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]]
[[category:Proficiency]]

Latest revision as of 04:02, 9 February 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Ability Aesthetics

Tanking Point Buy operates under "Open Aesthetics" rules. What this means is, Tanking Point Buy can be freely used with the following guidelines and suggestions: shields, bucklers, bracers, large melee weapons, armored body parts, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Stance Ability

The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Name Type Range Cooldown Description
Tank Stance Stance Self

20 Minutes, once ended You can enter Tank Stance without using an Action, but ending it requires one. Tank Stance confers the following benefits and limitations: You cannot use Abilities from Melee Point Buy. Your Defense Stat from Proficiencies is 7, not 5. You cannot have the Brittle Status Effect applied to you. You cannot deal Damage to Enemies through Attacks or Abilities, your Basic Attack is Replaced and Targets Allies in Melee Range. When you use this on an Ally, or up to 2 Allies, the next time they would be Targeted for a Basic Attack, you become the Target instead, and if you fail the Defense Roll, reduce the Damage you take by -1HP (never to 0). Tank Stance has an indefinite duration, until ended by you, or until combat is over.

Tank Point Buy Packs

Tank Block Pack

Name Type Range Cooldown Description
Tank Block Counter Technique Self

Once per Health Stage. You can only use this when an enemy hits you with a Melee Attack. Reduce the Damage by -1HP, without using your Action. Multiple instances of Tank Block, even from different sources, don’t stack with each other.

Tank Shove Pack

Name Type Range Cooldown Description
Tank Shove Instant Technique Melee Range

Once per Health Stage 3/1 only. Target an enemy within Range, and Displace them in a straight line away from you by 10 Blocks. If the target Impacts, apply the Marked Status Effect. Additionally, set your Move speed to 4 Blocks for this turn only, or, if you already Moved, reduce the Move speed of your next Move to 4 Blocks.

Tank Slam Pack

Name Type Range Cooldown Description
Tank Slam Instant Technique 4 Blocks

Once per Combat You apply the Snared Status Effect to all enemies within Range. Additionally, apply the Fleeting Status Effect to one enemy within Range of your choice.

Tank Rush Pack

Name Type Range Cooldown Description
Tank Rush Movement Technique 10 Blocks

Twice per Combat, Once per Health Stage You Move to an unoccupied space adjacent to target Ally within Range. This does not provoke Move Reactions, and allows you to Move through people. If you Move through an enemy, Displace them away from you to the left or right (user choice) by 4 blocks. Additionally, if you moved 5+ Blocks, when you end your move, grant a Block Token to the Targeted Ally.

Tank Hero Pack

Name Type Range Cooldown Description
Tank Hero Counter Technique 4 Blocks

Once per Health Stage, only during Health Stage 3/2. You can only use this when an Ally within Range is Targeted by an Ability. You become the Target of the Ability instead, unless this would cause that Ability to do nothing. If the Enemy is within Range of Tank Hero, apply the Fleeting Status Effect to them. If they’re outside of the Range, instead apply the Marked Status Effect.

Tank Watch Pack

Name Type Range Cooldown Description
Tank Watch Counter Technique 5 Blocks

Twice Per Combat, but once per Health Stage. You can only use this when an Enemy uses a Movement Ability that Targets you, or an Ally within Range. Reduce the distance moved by -6 Blocks, and apply the Prone Status Effect to them at the end of their Move. Tank Watch does not use your Action.

Tank Sentry Pack

Name Type Range Cooldown Description
Tank Sentry Passive Technique Self

Once per Combat Tank Sentry isn’t active until you are Displaced while standing on a block adjacent to an Ally, and end the Displacement on a block with no allies adjacent to you. When it activates, it always grants you 1 Block Token, and +2 Defense for 3 Turns.

Tank Rally Pack

Name Type Range Cooldown Description
Tank Rally Passive Technique 3 Blocks

Once Ended, use Tank Stance Basic 5 times to reuse. You must spend an Action to activate Tank Rally, but only when you have 1+ Allies within Range. While active, all Allies within Range gain +2 Attack or +2 Defense for the duration, and +2 to their Minimum Attack or Defense Dice for their first Attack or Defense roll only. Multiple instances of Tank Rally, even from different people, don’t stack with each other. Tank Rally lasts until you have no Allies in range.

Tank Sanctuary

Name Type Range Cooldown Description
Tank Sanctuary Instant Technique Melee Range

Once per Combat Tank Sanctuary isn’t active until you take Damage from using Tank Stance’s Basic Attack 5 times. When it activates, you can choose to use it to reduce the Damage taken by yourself and Allies within Range by -1HP for 3 Turns.