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Bruiser Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of | <div class="mainpage_box"> | ||
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr> | |||
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br> | |||
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br> | |||
* To see an indexed list of all Abilities, read the [[Ability List]] Page. | |||
</div> | |||
Bruiser Point Buy is part of the [[Proficiency]] System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. | |||
__TOC__ | __TOC__ | ||
==Ability Aesthetics== | |||
Bruiser Point Buy operates under "Open Aesthetics" rules. What this means is, Bruiser Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult. | |||
==Stance Ability== | ==Stance Ability== | ||
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, | The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.''' | ||
{| class="wikitable | |||
====Bruiser Stance==== | |||
! | {| class="wikitable" | ||
! | ! Name | ||
! | ! Type | ||
! | ! Range | ||
! | ! Cooldown | ||
! Description | |||
|- | |- | ||
| Bruiser Stance | |||
| Stance | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| 20 Minutes once Ended | |||
| You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Attack Stat cannot be reduced by enemy Abilities. When you Displace an Enemy with an Ability, instead of going in a direction listed by the Ability, you choose where they go, but never towards yourself (unless the original ability included towards yourself). For Abilities that Displace multiple enemies at once, they all must go in the same direction. Additionally, after you Displace a Character (including yourself), you gain +2 to your next Attack Roll, or +3 if they Impact. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over. | |||
|} | |} | ||
==Bruiser Point Buy Packs== | ==Bruiser Point Buy Packs== | ||
====Bruiser Slam Pack==== | ====Bruiser Slam Pack==== | ||
{| class="wikitable" | |||
{| class="wikitable | ! Name | ||
! Type | |||
! | ! Range | ||
! | ! Cooldown | ||
! | ! Description | ||
! | |||
! | |||
|- | |- | ||
| Bruiser Slam | |||
| Instant Technique | |||
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | |||
| Twice per Combat, Once per Health Stage. | |||
| Displace yourself 10 Blocks in any horizontal direction then Target an Enemy within Melee Range. If the Target has Block Tokens, break one and you gain +1 Attack for your next Attack Roll. If the Target does not have Block Tokens, apply the Fleeting Status Effect and gain +1 Defense for your next Defense Roll instead. Additionally, if there is another Enemy within Melee Range of the Target, apply the Fleeting Status Effect to them for 2 Turns. | |||
|} | |} | ||
====Bruiser Flurry Pack==== | ====Bruiser Flurry Pack==== | ||
{| class="wikitable" | |||
{| class="wikitable | ! Name | ||
! Type | |||
! | ! Range | ||
! | ! Cooldown | ||
! | ! Description | ||
! | |||
! | |||
|- | |- | ||
| Bruiser Flurry | |||
| Instant Technique | |||
| {{#simple-tooltip: 3 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | |||
| Twice per Combat, Once per Health Stage | |||
| You displace all Characters within Range away from you by 6 Blocks and if any Enemies Impact, apply the Brittle Status Effect to up to 2 Enemies affected by the Displacement. Additionally, you gain +1 Defense for each Character Displaced for your next 2 Defense Rolls. | |||
|} | |} | ||
====Bruiser Parry Pack==== | ====Bruiser Parry Pack==== | ||
{| class="wikitable" | |||
{| class="wikitable | ! Name | ||
! Type | |||
! | ! Range | ||
! | ! Cooldown | ||
! | ! Description | ||
! | |||
! | |||
|- | |- | ||
| Bruiser Parry | |||
| | | Counter Technique | ||
| | | {{#simple-tooltip: Melee | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }} | ||
| Twice per Combat, Once per Health Stage. | |||
} | | You can only use this when an Enemy makes a successful Ranged Attack against you or an Ally within Range, reduce the Damage taken from that Attack by -1HP. Additionally, apply the Brittle Status Effect to the Enemy within Emote Range that attacked you, and Displace yourself up to 6 Blocks in any direction. | ||
| | |} | ||
====Bruiser Riposte Pack==== | |||
{| class="wikitable" | |||
! Name | |||
! Type | |||
! Range | |||
! Cooldown | |||
! Description | |||
|- | |- | ||
| Bruiser Riposte | |||
| Counter Technique | |||
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | |||
| Twice per Combat, Once per Health Stage. | |||
| You can only use this when an Enemy makes a successful Melee Attack against you, reduce the Damage taken from that Attack by -1HP. Additionally, deal -1HP Damage to the Enemy that attacked you and Displace them 6 Blocks towards you. | |||
|} | |} | ||
====Bruiser | |||
====Bruiser Grit Pack==== | |||
{| class="wikitable | {| class="wikitable" | ||
! Name | |||
! | ! Type | ||
! | ! Range | ||
! | ! Cooldown | ||
! | ! Description | ||
! | |||
|- | |- | ||
| Bruiser Grit | |||
| | | Passive Technique | ||
| | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Once per Combat | |||
} | | Bruiser Grit isn’t active until you reach Health Stage 1. When it activates, you gain +5 Attack, decreasing by -1 for every successful Basic Attack you make, until it hits 0. This bonus automatically drops to 0 if you exit Health Stage 1. Additionally, you become Immune to Displacements from Enemies and Status Effects as long as this effect persists. | ||
| | |} | ||
====Bruiser Frenzy==== | |||
{| class="wikitable" | |||
! Name | |||
! Type | |||
! Range | |||
! Cooldown | |||
! Description | |||
|- | |- | ||
| Bruiser Frenzy | |||
| Instant Technique | |||
| {{#simple-tooltip: Melee | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }} | |||
| Twice per Combat, Once per Health Stage. | |||
| Target an Enemy within Melee Range and make an Attack against them, rolling twice and selecting the highest result. If both of your rolls would succeed, additionally apply the Brittle Status Effect to the Enemy after the Attack. If both rolls would fail, apply the Vulnerable Status Effect to the Enemy for 2 Turns, and Displace them 6 Blocks away from you, and gain +2 Defense for your next 2 Defense Rolls if they Impact. | |||
|} | |} | ||
====Bruiser | ====Bruiser Shred==== | ||
{| class="wikitable" | |||
{| class="wikitable | ! Name | ||
! Type | |||
! | ! Range | ||
! | ! Cooldown | ||
! | ! Description | ||
! | |||
! | |||
|- | |- | ||
| Bruiser Shred | |||
| | | Instant Technique | ||
| | | {{#simple-tooltip: 6 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | ||
| Twice per Combat, Once per Health Stage | |||
} | | Displace yourself 6 Blocks in any horizontal direction then Target an Enemy within Melee Range, apply the Bloody Status Effect until the end of their current Health Stage. Additionally, if you use your Action to use this Ability, you may refund your Action to make a Basic Attack. If you fail the Attack, or the Damage is reduced in any way, apply the Fleeting Status Effect to the Target for 2 Turns. | ||
| | |} | ||
====Bruiser Disruptor==== | |||
{| class="wikitable" | |||
! Name | |||
! Type | |||
! Range | |||
! Cooldown | |||
! Description | |||
|- | |- | ||
| Bruiser Disruptor | |||
| Passive Technique | |||
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | |||
| No Cooldown | |||
| You always have Bruiser Disruptor. After Displacing an Enemy, if they Impact, you may apply the Snared Status Effect to one Enemy affected by the Displacement. | |||
|} | |} | ||
{{Proficiency}} | {{Proficiency}} | ||
[[category:Proficiency]] | [[category:Proficiency]] |
Latest revision as of 00:48, 27 April 2025
- To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
- To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
- To see an indexed list of all Abilities, read the Ability List Page.
Bruiser Point Buy is part of the Proficiency System. Bruiser Point Buy is specifically designed to allow a character to sacrifice all defensive capabilities in favor of superior offense, or people who just hate shields. As a result, Bruiser Point Buy only allows the use of a weapon (preferably a two-handed one), and bars the usage of any sort of Shielding or Tanking Abilities or mechanics. Bruiser Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.
Ability Aesthetics
Bruiser Point Buy operates under "Open Aesthetics" rules. What this means is, Bruiser Point Buy can be freely used with the aesthetic guidelines and suggestions: hand to hand combat, swords, axes, glaives, spears, halberds, maces, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
Stance Ability
The Bruiser Stance Stance Ability is required for all Bruiser Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Bruiser Point Buy Pack has been purchased. This Ability does not do much besides enable further Bruiser Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Bruiser Stance
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Stance | Stance | Self | 20 Minutes once Ended | You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Attack Stat cannot be reduced by enemy Abilities. When you Displace an Enemy with an Ability, instead of going in a direction listed by the Ability, you choose where they go, but never towards yourself (unless the original ability included towards yourself). For Abilities that Displace multiple enemies at once, they all must go in the same direction. Additionally, after you Displace a Character (including yourself), you gain +2 to your next Attack Roll, or +3 if they Impact. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over. |
Bruiser Point Buy Packs
Bruiser Slam Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Slam | Instant Technique | 10 Blocks | Twice per Combat, Once per Health Stage. | Displace yourself 10 Blocks in any horizontal direction then Target an Enemy within Melee Range. If the Target has Block Tokens, break one and you gain +1 Attack for your next Attack Roll. If the Target does not have Block Tokens, apply the Fleeting Status Effect and gain +1 Defense for your next Defense Roll instead. Additionally, if there is another Enemy within Melee Range of the Target, apply the Fleeting Status Effect to them for 2 Turns. |
Bruiser Flurry Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Flurry | Instant Technique | 3 Blocks | Twice per Combat, Once per Health Stage | You displace all Characters within Range away from you by 6 Blocks and if any Enemies Impact, apply the Brittle Status Effect to up to 2 Enemies affected by the Displacement. Additionally, you gain +1 Defense for each Character Displaced for your next 2 Defense Rolls. |
Bruiser Parry Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Parry | Counter Technique | Melee | Twice per Combat, Once per Health Stage. | You can only use this when an Enemy makes a successful Ranged Attack against you or an Ally within Range, reduce the Damage taken from that Attack by -1HP. Additionally, apply the Brittle Status Effect to the Enemy within Emote Range that attacked you, and Displace yourself up to 6 Blocks in any direction. |
Bruiser Riposte Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Riposte | Counter Technique | 4 Blocks | Twice per Combat, Once per Health Stage. | You can only use this when an Enemy makes a successful Melee Attack against you, reduce the Damage taken from that Attack by -1HP. Additionally, deal -1HP Damage to the Enemy that attacked you and Displace them 6 Blocks towards you. |
Bruiser Grit Pack
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Grit | Passive Technique | Self | Once per Combat | Bruiser Grit isn’t active until you reach Health Stage 1. When it activates, you gain +5 Attack, decreasing by -1 for every successful Basic Attack you make, until it hits 0. This bonus automatically drops to 0 if you exit Health Stage 1. Additionally, you become Immune to Displacements from Enemies and Status Effects as long as this effect persists. |
Bruiser Frenzy
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Frenzy | Instant Technique | Melee | Twice per Combat, Once per Health Stage. | Target an Enemy within Melee Range and make an Attack against them, rolling twice and selecting the highest result. If both of your rolls would succeed, additionally apply the Brittle Status Effect to the Enemy after the Attack. If both rolls would fail, apply the Vulnerable Status Effect to the Enemy for 2 Turns, and Displace them 6 Blocks away from you, and gain +2 Defense for your next 2 Defense Rolls if they Impact. |
Bruiser Shred
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Shred | Instant Technique | 6 Blocks | Twice per Combat, Once per Health Stage | Displace yourself 6 Blocks in any horizontal direction then Target an Enemy within Melee Range, apply the Bloody Status Effect until the end of their current Health Stage. Additionally, if you use your Action to use this Ability, you may refund your Action to make a Basic Attack. If you fail the Attack, or the Damage is reduced in any way, apply the Fleeting Status Effect to the Target for 2 Turns. |
Bruiser Disruptor
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Bruiser Disruptor | Passive Technique | 10 Blocks | No Cooldown | You always have Bruiser Disruptor. After Displacing an Enemy, if they Impact, you may apply the Snared Status Effect to one Enemy affected by the Displacement. |
|