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Cutthroat Point Buy is part of the [[Proficiency]] System. Cutthroat Point Buy is specifically designed for dextrous characters that prefer melee over ranged combat. As a result, Cutthroat Point Buy only allows for lightweight weapons such as daggers or rapiers, and bars the user from utilizing Melee Point Buy packs when in use. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
<div class="mainpage_box">
 
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
</div>
Cutthroat Point Buy is part of the [[Proficiency]] System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
__TOC__
==Ability Aesthetics==
Cutthroat Point Buy operates under "Open Aesthetics" rules. What this means is,Cutthroat Point Buy can be freely used with the following guidelines and suggestions: daggers, shortswords, rapiers, poisoned blades, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
==Stance Ability==
==Stance Ability==
The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.  
The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
 
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Stance
| Stance Technique
| Self
| Grants the user {{#simple-tooltip: Cutthroat Stance | The user must have a lightweight weapon, such as a dagger or whip, equipped to switch to Cutthroat Stance. The user cannot have a Shield or Armor equipped, or use Melee Point Buy Techniques. Instead, they can utilize Dexterity as their Main Combat Stat when using Basic Attacks in Melee Range. While in Cutthroat Stance, the user becomes immune to the Rooted effect. Cutthroat Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Cutthroat Stance goes on a 20 Minute Cooldown.}
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Stance
| Stance
| {{#simple-tooltip:Self| Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| 20 minutes, once ended
| You can enter Cutthroat Stance without using an Action, but exiting it requires one. Cutthroat Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. If an Enemy removes a Status Effect that you applied in any way other than having it trigger or remove itself, you gain +2 Attack for your next Attack Roll against whomever removed it. Cutthroat Stance has an indefinite duration, until ended by you, or until combat is over.
|}
|}


==Cutthroat Point Buy Packs==
==Cutthroat Point Buy Packs==
 
====Cutthroat Quickstab====
====Cutthroat Backstab Pack====
{| class="wikitable"  
The Cutthroat Backstab Pack is for exploiting your enemies weaknesses.
! Name
{| class="wikitable" style="width: 50%;"
! Type
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Range
! Ability Name
! Cooldown
! Ability Type
! Description
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Backstab
| Active Technique
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat | This ability requires Cutthroat Stance to be active. The user makes a quick attack on a target that currently has a Debuff applied to them, dealing a guaranteed hit and cleansing the debuff that is affecting them. If this Debuff cannot be cleansed, this Ability fails. Cutthroat Backstab has a 1 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Quickstab
| Passive Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Twice per Combat, Once per Health Stage
| Cutthroat Quickstab isn’t active until you have applied 4 Status Effects, but only counted once per Ability usage. When it activates, your next Basic Attack only is a guaranteed hit that deals -1HP Damage.
|}
|}


====Cutthroat Target Pack====
====Cutthroat Target====
The Cutthroat Target Pack is for marking your enemies for others to take advantage of.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Target
| Active Technique
| 10 Blocks
| Grants the user {{#simple-tooltip: Cutthroat Target | This ability requires Cutthroat Stance to be active. The user throws a harmless projectile onto the target, dealing no damage to them but applying the Marked Debuff to them for the next ten minutes. Cutthroat Target has a 1 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Target
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Once per Health Stage 3/1 only.
| Target an Enemy within Range, and apply the Marked Status Effect. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack, immediately consuming the Marked Status Effect. If your Attack roll fails, reapply the Marked Status Effect.
|}
|}


====Cutthroat Dodge Pack====
====Cutthroat Dodge====
The Cutthroat Dodge Pack is for getting out of unfortunate situations.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Dodge
| Active Technique
| Self
| Grants the user {{#simple-tooltip: Cutthroat Dodge | This ability requires Cutthroat Stance to be active. As a reaction to being hit by a basic attack or Ability from Melee Point Buy, the user can quickly dodge to negate any damage they would have suffered, but still be affected by secondary effects. Additionally, the user is able to immediately move up to 10 blocks horizontally in any direction. Cutthroat Dodge has a 2 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Dodge
| Instant Technique
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| Once per Health Stage 3/1 only.
| You can only use this when an Enemy would deal Damage to you with a Basic Attack. Without using an Action, reduce the Damage from that Attack by -1HP, and apply the Weakened Status Effect to Self for 2 Turns.
|}
|}


====Cutthroat Reversal Pack====
====Cutthroat Tether====
The Cutthroat Reversal Pack is for redirecting displacements to go where you want instead.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Reversal
| Counter Technique
| Self
| Grants the user {{#simple-tooltip: Cutthroat Reversal | This ability requires Cutthroat Stance to be active. As a reaction to being displaced, the user can choose to change the direction they are moving to some other place. The user is still required to move the set distance, and cannot increase or decrease this distance outside of other Ability mechanics. Cutthroat Reversal has a 30 minute cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Tether
| Link Technique
| {{#simple-tooltip: Emote Range | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Once per Combat
| Target an Ally within Range and apply a Link to them that allows you to instantly Move to an unoccupied block adjacent to them without provoking Move Reactions and moving through people. Additionally, apply the Prone Status Effect to the first Enemy you move through, and apply the Fleeting Status Effect to yourself after Moving. Cutthroat Tether ends after you have moved adjacent to the Linked Ally once.
|}
|}


====Cutthroat Flank Pack====
====Cutthroat Bleed====
The Cutthroat Flank Pack is for overpowering a surrounded target.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Flank
| Active Technique
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Flank| This ability requires Cutthroat Stance to be active. The user strikes at a target that is currently surrounded by two or more enemies. This attack does no damage, but causes the target to be Knocked Down as they’re tripped up by the user. Cutthroat Flank has a 2 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Bleed
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Once per Health Stage 2/1 only.
| Target an Enemy within Range, and apply the Bloody Status Effect for 3 Defense rolls. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.
|}
|}


====Cutthroat Evasion Pack====
====Cutthroat Escape====
The Cutthroat Evasion Pack is for a temporary increase in survivability.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Evasion
| Active Technique
| Self
| Grants the user {{#simple-tooltip: Cutthroat Evasion | This ability requires Cutthroat Stance to be active. The user boosts their adrenaline, allowing them to temporarily improve their ability to avoid harm. For the next 15 minutes, the user gains 2 Constitution that can break the proficiency cap up to a limit of 8. Once ended, Cutthroat Evasion goes on a 2 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Escape
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Once per Health Stage 1 only.
| Target up to 3 Enemies within Range, and apply the Snared Status Effect. If an Enemy is already Snared, apply the Prone Status Effect instead. Additionally, you may add +4 Blocks Move Speed to your next Move only.
|}
|}


====Cutthroat Timer Pack====
====Cutthroat Flash====
The Cutthroat Timer Pack is for people who think they’re intelligent and want to trap their opponents.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Timer
| Active Technique
| 10 Block Range
| Grants the user {{#simple-tooltip: Cutthroat Timer | This ability requires Cutthroat Stance to be active. The user applies a Link Power to a target within range, which can be upheld for up to 20 minutes and can be broken at any time. Once ended or broken, the target and any character within 2 blocks of them are immediately Staggered and Rooted for 10 minutes. Once ended, Cutthroat Timer goes on a 2 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Flash
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Combat
| You Target one Enemy within Range and apply the Blinded Status Effect for 3 Turns, which also applies to all characters within 2 blocks of the Target.
|}
|}


====Cutthroat Tears Pack====
====Cutthroat Mirror====
The Cutthroat Tears Pack is for people that want to deceive others and take their enemies by surprise.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#d1cfb8;" | Cutthroat Tears
| Active Technique
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Tears | This ability requires Cutthroat Stance to be active. Upon being hit by a Basic Attack, the user can fall prone and perfectly feign defeat. At any time afterward, or as a reaction to them being attacked or targeted by an Ability, they are able to stagger any characters within range and immediately move 10 blocks horizontally in any direction. Once used, Cutthroat Tears goes on a 4 hour cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Cutthroat Mirror
| Counter Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice Per Combat, but once per Health Stage.
| You can only use this when an Enemy applies a Status Effect to you. When gaining a Status Effect, apply the Warned Status Effect to the Enemy who targeted you. They must choose to either suffer the same Status Effect for the same duration or suffer -2 Attack for their next 3 Attack Dice Rolls. Cutthroat Mirror does not use an Action.
|}
|}


{{Proficiency}}
{{Proficiency}}
[[category: Proficiency]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Latest revision as of 03:42, 9 February 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Cutthroat Point Buy is part of the Proficiency System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Ability Aesthetics

Cutthroat Point Buy operates under "Open Aesthetics" rules. What this means is,Cutthroat Point Buy can be freely used with the following guidelines and suggestions: daggers, shortswords, rapiers, poisoned blades, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Stance Ability

The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Name Type Range Cooldown Description
Cutthroat Stance Stance Self

20 minutes, once ended You can enter Cutthroat Stance without using an Action, but exiting it requires one. Cutthroat Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. If an Enemy removes a Status Effect that you applied in any way other than having it trigger or remove itself, you gain +2 Attack for your next Attack Roll against whomever removed it. Cutthroat Stance has an indefinite duration, until ended by you, or until combat is over.

Cutthroat Point Buy Packs

Cutthroat Quickstab

Name Type Range Cooldown Description
Cutthroat Quickstab Passive Technique Self

Twice per Combat, Once per Health Stage Cutthroat Quickstab isn’t active until you have applied 4 Status Effects, but only counted once per Ability usage. When it activates, your next Basic Attack only is a guaranteed hit that deals -1HP Damage.

Cutthroat Target

Name Type Range Cooldown Description
Cutthroat Target Instant Technique Melee Range

Once per Health Stage 3/1 only. Target an Enemy within Range, and apply the Marked Status Effect. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack, immediately consuming the Marked Status Effect. If your Attack roll fails, reapply the Marked Status Effect.

Cutthroat Dodge

Name Type Range Cooldown Description
Cutthroat Dodge Instant Technique Self

Once per Health Stage 3/1 only. You can only use this when an Enemy would deal Damage to you with a Basic Attack. Without using an Action, reduce the Damage from that Attack by -1HP, and apply the Weakened Status Effect to Self for 2 Turns.

Cutthroat Tether

Name Type Range Cooldown Description
Cutthroat Tether Link Technique Emote Range

Once per Combat Target an Ally within Range and apply a Link to them that allows you to instantly Move to an unoccupied block adjacent to them without provoking Move Reactions and moving through people. Additionally, apply the Prone Status Effect to the first Enemy you move through, and apply the Fleeting Status Effect to yourself after Moving. Cutthroat Tether ends after you have moved adjacent to the Linked Ally once.

Cutthroat Bleed

Name Type Range Cooldown Description
Cutthroat Bleed Instant Technique Melee Range

Once per Health Stage 2/1 only. Target an Enemy within Range, and apply the Bloody Status Effect for 3 Defense rolls. Additionally, when you use your Action to use this Ability, you may refund your Action, but only if you immediately spend it to make a Basic Attack.

Cutthroat Escape

Name Type Range Cooldown Description
Cutthroat Escape Instant Technique Melee Range

Once per Health Stage 1 only. Target up to 3 Enemies within Range, and apply the Snared Status Effect. If an Enemy is already Snared, apply the Prone Status Effect instead. Additionally, you may add +4 Blocks Move Speed to your next Move only.

Cutthroat Flash

Name Type Range Cooldown Description
Cutthroat Flash Instant Technique 10 Blocks

Once per Combat You Target one Enemy within Range and apply the Blinded Status Effect for 3 Turns, which also applies to all characters within 2 blocks of the Target.

Cutthroat Mirror

Name Type Range Cooldown Description
Cutthroat Mirror Counter Technique 10 Blocks

Twice Per Combat, but once per Health Stage. You can only use this when an Enemy applies a Status Effect to you. When gaining a Status Effect, apply the Warned Status Effect to the Enemy who targeted you. They must choose to either suffer the same Status Effect for the same duration or suffer -2 Attack for their next 3 Attack Dice Rolls. Cutthroat Mirror does not use an Action.