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Cutthroat Point Buy: Difference between revisions

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Cutthroat Point Buy is part of the [[Proficiency]] System. Cutthroat Point Buy is specifically designed for dextrous characters that prefer melee over ranged combat. As a result, Cutthroat Point Buy only allows for lightweight weapons such as daggers or rapiers, and bars the user from utilizing Melee Point Buy packs when in use. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
{{ infobox
| bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB;
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
| datastyle  = text-align: left; font-size: 0.95em;
| header1    = The Ability and Proficiency System
| data2      =
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.
}}
Cutthroat Point Buy is part of the [[Proficiency]] System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  


==Stance Ability==
==Stance Ability==
The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.  
The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''


{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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| Stance Technique
| Stance Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Cutthroat Stance | The user must have a lightweight weapon, such as a dagger or whip, equipped to switch to Cutthroat Stance. The user cannot have a Shield or Armor equipped, or use Melee Point Buy Techniques. Instead, they can utilize Dexterity as their Main Combat Stat when using Basic Attacks in Melee Range. While in Cutthroat Stance, the user becomes immune to the Rooted effect. Cutthroat Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Cutthroat Stance goes on a 20 Minute Cooldown.}
| Grants the user {{#simple-tooltip: Cutthroat Stance | Cutthroat Stance can be activated without consuming a turn. During Cutthroat Stance, the user cannot use any Abilities from the following categories: Shielding Point Buy. While in Cutthroat Stance, the user is unable to be targeted by Opportunity Attacks. Cutthroat Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended Cutthroat Stance goes on a 20 Minute Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Cutthroat Backstab Pack====
====Cutthroat Backstab Pack====
The Cutthroat Backstab Pack is for exploiting your enemies weaknesses.  
This Pack is for rogues who want to get the drop on an unsuspecting opponent.  
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
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|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Backstab
| style="background-color:#d1cfb8;" | Cutthroat Backstab
| Active Technique
| Counter Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Backstab | This ability requires Cutthroat Stance to be active. The user makes a quick attack on a target that currently has a Debuff applied to them, dealing a guaranteed hit and cleansing the debuff that is affecting them. If this Debuff cannot be cleansed, this Ability fails. Cutthroat Backstab has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Backstab | This ability can only be used against someone that has not made an Attack or used an Ability that is not a Passive yet in a scene. The user makes a swift attack on a target within range, dealing a guaranteed 4 HP of damage to them that bypasses Block Tokens. Cutthroat Backstab has a 4 hour cooldown, and cannot affect the same target more than once in a current scene.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Cutthroat Target Pack====
====Cutthroat Target Pack====
The Cutthroat Target Pack is for marking your enemies for others to take advantage of.
This pack is for rogues who want to expose their enemies' weaknesses.  
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
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|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Target
| style="background-color:#d1cfb8;" | Cutthroat Target
| Active Technique
| Instant Technique
| 10 Blocks
| 10 Blocks
| Grants the user {{#simple-tooltip: Cutthroat Target | This ability requires Cutthroat Stance to be active. The user throws a harmless projectile onto the target, dealing no damage to them but applying the Marked Debuff to them for the next ten minutes. Cutthroat Target has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Target | The user throws a harmless projectile onto the target, dealing no damage to them but applying the Marked Status Effect to them for the next ten minutes. Cutthroat Target has a 1 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Cutthroat Dodge Pack====
====Cutthroat Dodge Pack====
The Cutthroat Dodge Pack is for getting out of unfortunate situations.
This pack is for rogues who want to quickly escape unfortunate situations.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
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|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Dodge
| style="background-color:#d1cfb8;" | Cutthroat Dodge
| Active Technique
| Movement Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Cutthroat Dodge | This ability requires Cutthroat Stance to be active. As a reaction to being hit by a basic attack or Ability from Melee Point Buy, the user can quickly dodge to negate any damage they would have suffered, but still be affected by secondary effects. Additionally, the user is able to immediately move up to 10 blocks horizontally in any direction. Cutthroat Dodge has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Dodge | As a reaction to being hit by an attack, the user can quickly dodge to negate any damage and secondary effects they would have suffered. Additionally, the user is able to immediately move up to 10 blocks horizontally in a cardinal direction. After using this technique, the user can also perform a basic attack directly after without using an action. Cutthroat Dodge has a 1 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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====Cutthroat Reversal Pack====
====Cutthroat Reversal Pack====
The Cutthroat Reversal Pack is for redirecting displacements to go where you want instead.
This pack is for rogues who have precise control over their footwork, and always move where they want to, even when pushed the wrong way.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
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|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
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====Cutthroat Flank Pack====
====Cutthroat Flank Pack====
The Cutthroat Flank Pack is for overpowering a surrounded target.
This pack is for rogues who want to pile on an enemy, taking advantage of their allies overwhelming odds.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
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|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Flank
| style="background-color:#d1cfb8;" | Cutthroat Flank
| Active Technique
| Instant Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Flank| This ability requires Cutthroat Stance to be active. The user strikes at a target that is currently surrounded by two or more enemies. This attack does no damage, but causes the target to be Knocked Down as they’re tripped up by the user. Cutthroat Flank has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Flank| The user strikes at a target that is currently surrounded by two or more enemies, which can include the user. This attack does no damage, but the Prone Status Effect as they’re tripped up by the user. If the target is already Prone, this instead deals a guaranteed hit. Cutthroat Flank has a 2 hour cooldown, and a 30 minute internal cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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====Cutthroat Evasion Pack====
====Cutthroat Evasion Pack====
The Cutthroat Evasion Pack is for a temporary increase in survivability.
This pack is for rogues who want to move quickly after making a strike, allowing them to be one step ahead of their enemies.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
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|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Evasion
| style="background-color:#d1cfb8;" | Cutthroat Evasion
| Active Technique
| Instant Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Cutthroat Evasion | This ability requires Cutthroat Stance to be active. The user boosts their adrenaline, allowing them to temporarily improve their ability to avoid harm. For the next 15 minutes, the user gains 2 Constitution that can break the proficiency cap up to a limit of 8. Once ended, Cutthroat Evasion goes on a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Evasion | The user boosts their adrenaline, allowing them to move an additional 5 blocks after making an attack for the next 30 minutes. Once ended, Cutthroat Evasion goes on a 2 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
 
====Cutthroat Flash Pack====
====Cutthroat Timer Pack====
This pack is for rogues who utilize flashy makeshift explosives to throw off their enemies, and aid in their quick escape.
The Cutthroat Timer Pack is for people who think they’re intelligent and want to trap their opponents.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Timer
| style="background-color:#d1cfb8;" | Cutthroat Flash
| Active Technique
| Instant Technique
| 10 Block Range
| 10 Block Range
| Grants the user {{#simple-tooltip: Cutthroat Timer | This ability requires Cutthroat Stance to be active. The user applies a Link Power to a target within range, which can be upheld for up to 20 minutes and can be broken at any time. Once ended or broken, the target and any character within 2 blocks of them are immediately Staggered and Rooted for 10 minutes. Once ended, Cutthroat Timer goes on a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Flash | The user launches a makeshift explosive at a target, affecting them and anyone within a 3 block radius. On use, any affected characters are given the Blinded Status effect until cleared manually. Once used, Cutthroat Flash has a 2 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Cutthroat Tears Pack====
====Cutthroat Tears Pack====
The Cutthroat Tears Pack is for people that want to deceive others and take their enemies by surprise.
This pack is for rogues who aren't afraid to grovel and beg, only to immediately turn on anyone who falls for their ruse.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
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|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Tears
| style="background-color:#d1cfb8;" | Cutthroat Tears
| Active Technique
| Movement Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Tears | This ability requires Cutthroat Stance to be active. Upon being hit by a Basic Attack, the user can fall prone and perfectly feign defeat. At any time afterward, or as a reaction to them being attacked or targeted by an Ability, they are able to stagger any characters within range and immediately move 10 blocks horizontally in any direction. Once used, Cutthroat Tears goes on a 4 hour cooldown.  
| Grants the user {{#simple-tooltip: Cutthroat Tears | Upon being hit by a Basic Attack, the user can fall prone and perfectly feign defeat. At any time afterward, or as a reaction to them being attacked or targeted by an Ability, they are able to Stagger any characters within range and immediately move 10 blocks horizontally in a cardinal direction. Once used, Cutthroat Tears goes on a 4 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-

Latest revision as of 00:28, 27 May 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Cutthroat Point Buy is part of the Proficiency System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Stance Stance Technique Self Grants the user Cutthroat Stance

Cutthroat Point Buy Packs

Cutthroat Backstab Pack

This Pack is for rogues who want to get the drop on an unsuspecting opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Backstab Counter Technique Melee Range Grants the user Cutthroat Backstab

Cutthroat Target Pack

This pack is for rogues who want to expose their enemies' weaknesses.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Target Instant Technique 10 Blocks Grants the user Cutthroat Target

Cutthroat Dodge Pack

This pack is for rogues who want to quickly escape unfortunate situations.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Dodge Movement Technique Self Grants the user Cutthroat Dodge

Cutthroat Reversal Pack

This pack is for rogues who have precise control over their footwork, and always move where they want to, even when pushed the wrong way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Reversal Counter Technique Self Grants the user Cutthroat Reversal

Cutthroat Flank Pack

This pack is for rogues who want to pile on an enemy, taking advantage of their allies overwhelming odds.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Flank Instant Technique Melee Range Grants the user Cutthroat Flank

Cutthroat Evasion Pack

This pack is for rogues who want to move quickly after making a strike, allowing them to be one step ahead of their enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Evasion Instant Technique Self Grants the user Cutthroat Evasion

Cutthroat Flash Pack

This pack is for rogues who utilize flashy makeshift explosives to throw off their enemies, and aid in their quick escape.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Flash Instant Technique 10 Block Range Grants the user Cutthroat Flash

Cutthroat Tears Pack

This pack is for rogues who aren't afraid to grovel and beg, only to immediately turn on anyone who falls for their ruse.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Tears Movement Technique Melee Range Grants the user Cutthroat Tears