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The Paladin Point buy is part of the bigger [[Proficiency]] System. Please read the Proficiency Page first before reading this one. | {{ infobox | ||
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| header1 = The Ability and Proficiency System | |||
| data2 = | |||
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page. | |||
}} | |||
The Paladin Point buy is part of the bigger [[Proficiency]] System. Please read the Proficiency Page first before reading this one. Flavor Text Goes Here. | |||
==Paladin Point Buy Rules== | ==Paladin Point Buy Rules== | ||
* In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout | * In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout worshipper of any [[Religion]]. | ||
* Paladin Point Buy derives its power from the Gods, so it is | * Paladin Point Buy usually derives its power from the Gods, so it is considered God Magic. | ||
* | * Paladin Point Buy can, however, be treated as Planar [[Magic]], for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic. | ||
* The above rule is "all or nothing" meaning Paladin Point Buy Packs must be All God Magic, or All Planar Magic. | |||
* Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley. | |||
* | |||
* Paladin Point Buy | |||
== | ==Stance Ability== | ||
The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.''' | |||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Stance | ||
| Stance Technique | | Stance Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip: Divine Stance | During Paladin Stance, the user cannot use any Abilities from the following categories: Roguery Point Buy. While in Combat, the user treats all Enemies who are not of the same Religion as the user as Heretics, which alters their Paladin Point Buy Abilities. Afflicted Characters and Atheists are always considered Heretics, regardless of Religion. When the user reaches 4 HP, all Enemies, regardless of Religion, are considered Heretics. Stances are indefinite, but can be ended any time for a 20 Minute Cooldown. }} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine | ==Paladin Point Buy Packs== | ||
This | ===Divine Antimagi=== | ||
This pack allows the Paladin to lessen the power of Dark Magic, turning them to their weaker form. | |||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Antimagi | ||
| | | Dispel Power | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip: Divine Antimagi | To weaken Magic, use this Ability as a reaction to a Sinistral Magic Ability being used. That Magic Ability loses its Sinistral function, and becomes its non-Sinistral version, instead. Paladin Antimagi has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Also, apply the Silenced Status to the target for 2 rounds. | ||
}} | }} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine Savior=== | ===Divine Savior=== | ||
This | This is for Paladins who truly embody the heroic ideal, protecting their Allies and insulating them from harm. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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|- | |- | ||
| style="background-color:#fcf2d7;" | Divine Savior | | style="background-color:#fcf2d7;" | Divine Savior | ||
| | | Dispel Power | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Divine Savior| To protect an Ally, use this Ability to | | Grants the user {{#simple-tooltip: Divine Savior | To protect an Ally, use this Ability as a reaction to an ally taking damage from an Enemy. The Ally gains 1 Block Token, and Heals +1 HP. Paladin Savior does not Stack, and has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the attacking Enemy was a Heretic, heal +1 HP more to the Ally, and grant +1 Attack Stat (breaks cap up to 11) for the next 2 Attack Emotes. | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine Aggro=== | ===Divine Aggro=== | ||
This | This pack is for Paladins who aren't afraid to stick out in a fight, and want to draw attention from their allies, becoming the focus instead. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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| Buff Power | | Buff Power | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Divine Aggro| To draw aggression from allies, use this Ability to target | | Grants the user {{#simple-tooltip: Divine Aggro| To draw aggression from allies, use this Ability to target all Enemies within Range. If the targeted Enemies attack anyone other than the user, the user can grant 1 Block Token to any Ally within Emote Range. If the targeted Enemies only attack the user, the user gains +2 Defense Stat (breaks cap up to 9) for the next 2 rolls. Divine Aggro has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Grant 2 Block Tokens, given to one Ally or spread between two Allies. If +2 Defense Stat, gain +3 instead, for the next 3 rolls. | ||
}} | }} | ||
| N/A | | N/A | ||
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|} | |} | ||
===Divine | ===Divine Aura=== | ||
This | This pack is for Paladins who want to be a beacon of fire and light, protecting their allies from harmful debuffs, but sometimes shining too brightly. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Aura | ||
| | | Passive Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip: Divine Aura | To reinforce one’s allies, Divine Aura is a constant effect radiating Holy energy around the user. The first time a Status Effect (except Blinded) would be applied to any Allies, or self, within Range, ignore that application, and instead apply the Blinded Status Effect, as the Aura’s radiance protects. Divine Aura can be maintained indefinitely, or it can be detonated, applying the Blinded Status Effect to all enemies within 2 Blocks of the User. If detonated, Divine Aura has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> When detonated, choose one Heretic enemy, also apply Brittle Status Effect to them.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine | ===Divine Burn=== | ||
This | This pack is for Paladins who want to press their advantage, smiting their enemies when they strike. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Burn | ||
| | | Instant Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip: Divine Burn | To overwhelmingly harm foes, use this ability as a reaction to the user winning an Attack Dice Roll versus an Enemy by a margin of at least 5. In 2 turns, deal an extra 1HP of Damage to that Enemy. Divine Burn does not Stack, and has a 1 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Also deal another 1HP of Damage, another 2 turns after the first instance of extra Damage.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine Smite=== | ===Divine Smite=== | ||
This | This pack is for Paladins who want to cast away evil with an explosive command, sending their enemies flying backwards. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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| style="background-color:#fcf2d7;" | Divine Smite | | style="background-color:#fcf2d7;" | Divine Smite | ||
| Instant Power | | Instant Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Divine Smite| To cast away foes, use this Ability on | | Grants the user {{#simple-tooltip: Divine Smite| To cast away foes, use this Ability on an Enemy within Range. Displace the target away from the user by 5 Blocks, and apply the Brittle Status to them. Divine Smite has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Also apply the Prone Status to the Target.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
=== | |||
This | ===Divine Rescue=== | ||
This pack is for Paladins who want to be the knight in shining armor for their allies, saving them from a tight spot and bringing them to safety. | |||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | | | style="background-color:#fcf2d7;" | Divine Rescue | ||
| | | Movement Power | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Divine Rescue| To save an Ally from a dire situation, pick up an Ally within 4 blocks of the user, and charge in any cardinal direction horizontally within Range. This movement does not trigger Opportunity Attacks, and does not count as using the Ally’s movement. At the end of the Movement, also grant the Ally 1 Block Token. Divine Rescue has a 2 Hour Cooldown. If the target is a Heretic: Instead target an enemy within range, picking up and dragging them along the ground before stopping at the end of your movement. This is considered a displacement, and the target is given the Prone and Brittle status effects if not countered.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine | ===Divine Revive=== | ||
This | This pack is for Paladins who absolutely refuse to go down without a hard fight, bringing themselves back from defeat to fight on. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Revive | ||
| | | Instant Power | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip:Divine Revive| This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. Divine Revive has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the enemy who KO’d the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).}} | ||
| N/A | | N/A | ||
|- | |- |
Latest revision as of 00:21, 27 May 2024
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Paladin Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Flavor Text Goes Here.
Paladin Point Buy Rules
- In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout worshipper of any Religion.
- Paladin Point Buy usually derives its power from the Gods, so it is considered God Magic.
- Paladin Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic.
- The above rule is "all or nothing" meaning Paladin Point Buy Packs must be All God Magic, or All Planar Magic.
- Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley.
Stance Ability
The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Stance | Stance Technique | Self | Grants the user Divine Stance | N/A |
Paladin Point Buy Packs
Divine Antimagi
This pack allows the Paladin to lessen the power of Dark Magic, turning them to their weaker form.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Antimagi | Dispel Power | Emote Range | Grants the user Divine Antimagi | N/A |
Divine Savior
This is for Paladins who truly embody the heroic ideal, protecting their Allies and insulating them from harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Savior | Dispel Power | Emote Range | Grants the user Divine Savior | N/A |
Divine Aggro
This pack is for Paladins who aren't afraid to stick out in a fight, and want to draw attention from their allies, becoming the focus instead.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Aggro | Buff Power | Melee Range | Grants the user Divine Aggro | N/A |
Divine Aura
This pack is for Paladins who want to be a beacon of fire and light, protecting their allies from harmful debuffs, but sometimes shining too brightly.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Aura | Passive Power | 6 Blocks | Grants the user Divine Aura | N/A |
Divine Burn
This pack is for Paladins who want to press their advantage, smiting their enemies when they strike.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Burn | Instant Power | Melee Range | Grants the user Divine Burn | N/A |
Divine Smite
This pack is for Paladins who want to cast away evil with an explosive command, sending their enemies flying backwards.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Smite | Instant Power | 5 Blocks | Grants the user Divine Smite | N/A |
Divine Rescue
This pack is for Paladins who want to be the knight in shining armor for their allies, saving them from a tight spot and bringing them to safety.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Rescue | Movement Power | 10 Blocks | Grants the user Divine Rescue | N/A |
Divine Revive
This pack is for Paladins who absolutely refuse to go down without a hard fight, bringing themselves back from defeat to fight on.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Revive | Instant Power | Self | Grants the user Divine Revive | N/A |
|