Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Cutthroat Point Buy: Difference between revisions

From MassiveCraft Wiki
 
(12 intermediate revisions by 2 users not shown)
Line 7: Line 7:
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
}}
}}
Cutthroat Point Buy is part of the [[Proficiency]] System. Cutthroat Point Buy is specifically designed for dextrous characters that prefer melee over ranged combat. As a result, Cutthroat Point Buy only allows for lightweight weapons such as daggers or rapiers, and bars the user from utilizing Melee Point Buy packs when in use. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  
Cutthroat Point Buy is part of the [[Proficiency]] System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.  


==Stance Ability==
==Stance Ability==
The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way.  
The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''


{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
Line 32: Line 32:


====Cutthroat Backstab Pack====
====Cutthroat Backstab Pack====
The Cutthroat Backstab Pack is for getting the drop on an unsuspecting opponent.  
This Pack is for rogues who want to get the drop on an unsuspecting opponent.  
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 44: Line 44:
| Counter Technique
| Counter Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Backstab | This ability can only be used against someone that has not made an Attack or Ability emote yet in a combat scene. The user makes a swift attack on a target within range, dealing a guaranteed 4 HP of damage to them that bypasses Block Tokens. Cutthroat Backstab has a 4 hour cooldown, and cannot affect the same target more than once in a current scene.
| Grants the user {{#simple-tooltip: Cutthroat Backstab | This ability can only be used against someone that has not made an Attack or used an Ability that is not a Passive yet in a scene. The user makes a swift attack on a target within range, dealing a guaranteed 4 HP of damage to them that bypasses Block Tokens. Cutthroat Backstab has a 4 hour cooldown, and cannot affect the same target more than once in a current scene.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
Line 51: Line 51:


====Cutthroat Target Pack====
====Cutthroat Target Pack====
The Cutthroat Target Pack is for marking your enemies for others to take advantage of.
This pack is for rogues who want to expose their enemies' weaknesses.  
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 61: Line 61:
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Target
| style="background-color:#d1cfb8;" | Cutthroat Target
| Active Technique
| Instant Technique
| 10 Blocks
| 10 Blocks
| Grants the user {{#simple-tooltip: Cutthroat Target | The user throws a harmless projectile onto the target, dealing no damage to them but applying the Marked Debuff to them for the next ten minutes. Cutthroat Target has a 1 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Target | The user throws a harmless projectile onto the target, dealing no damage to them but applying the Marked Status Effect to them for the next ten minutes. Cutthroat Target has a 1 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
Line 70: Line 70:


====Cutthroat Dodge Pack====
====Cutthroat Dodge Pack====
The Cutthroat Dodge Pack is for getting out of unfortunate situations.
This pack is for rogues who want to quickly escape unfortunate situations.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 80: Line 80:
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Dodge
| style="background-color:#d1cfb8;" | Cutthroat Dodge
| Active Technique
| Movement Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Cutthroat Dodge | As a reaction to being hit by a basic attack of any kind, the user can quickly dodge to negate any damage they would have suffered, but still be affected by secondary effects. Additionally, the user is able to immediately move up to 10 blocks horizontally in any direction. After using this technique, the user can also perform a basic attack directly after. Cutthroat Dodge has a 1 hour cooldown, and counts as a Movement Power in the context of counters.  
| Grants the user {{#simple-tooltip: Cutthroat Dodge | As a reaction to being hit by an attack, the user can quickly dodge to negate any damage and secondary effects they would have suffered. Additionally, the user is able to immediately move up to 10 blocks horizontally in a cardinal direction. After using this technique, the user can also perform a basic attack directly after without using an action. Cutthroat Dodge has a 1 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 89: Line 88:


====Cutthroat Reversal Pack====
====Cutthroat Reversal Pack====
The Cutthroat Reversal Pack is for redirecting displacements to go where you want instead.
This pack is for rogues who have precise control over their footwork, and always move where they want to, even when pushed the wrong way.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 108: Line 107:


====Cutthroat Flank Pack====
====Cutthroat Flank Pack====
The Cutthroat Flank Pack is for overpowering a surrounded target.
This pack is for rogues who want to pile on an enemy, taking advantage of their allies overwhelming odds.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 118: Line 117:
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Flank
| style="background-color:#d1cfb8;" | Cutthroat Flank
| Active Technique
| Instant Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Flank| The user strikes at a target that is currently surrounded by two or more enemies, which can include the user. This attack does no damage, but causes the target to be Knocked Down as they’re tripped up by the user. If the target is already Knocked Down, this instead deals a guaranteed hit. Cutthroat Flank has a 2 hour cooldown, and a 30 minute internal cooldown.}}
| Grants the user {{#simple-tooltip: Cutthroat Flank| The user strikes at a target that is currently surrounded by two or more enemies, which can include the user. This attack does no damage, but the Prone Status Effect as they’re tripped up by the user. If the target is already Prone, this instead deals a guaranteed hit. Cutthroat Flank has a 2 hour cooldown, and a 30 minute internal cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
Line 126: Line 125:


====Cutthroat Evasion Pack====
====Cutthroat Evasion Pack====
The Cutthroat Evasion Pack is for keeping on your toes in a hectic combat.
This pack is for rogues who want to move quickly after making a strike, allowing them to be one step ahead of their enemies.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 136: Line 135:
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Evasion
| style="background-color:#d1cfb8;" | Cutthroat Evasion
| Active Technique
| Instant Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Cutthroat Evasion | The user boosts their adrenaline, allowing them to move an additional 5 blocks after making a basic attack for the next 30 minutes. Once ended, Cutthroat Evasion goes on a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Evasion | The user boosts their adrenaline, allowing them to move an additional 5 blocks after making an attack for the next 30 minutes. Once ended, Cutthroat Evasion goes on a 2 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
====Cutthroat Flash Pack====
====Cutthroat Flash Pack====
The Cutthroat Flash Pack is for disrupting a group of opponents in a fight.
This pack is for rogues who utilize flashy makeshift explosives to throw off their enemies, and aid in their quick escape.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 155: Line 153:
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Flash
| style="background-color:#d1cfb8;" | Cutthroat Flash
| Active Technique
| Instant Technique
| 10 Block Range
| 10 Block Range
| Grants the user {{#simple-tooltip: Cutthroat Flash | The user launches a makeshift explosive at a target, affecting them and anyone within a 3 block radius. On use, any affected characters are given the Blinded Status effect until cleared manually. Once used, Cutthroat Flash has a 2 hour cooldown.
| Grants the user {{#simple-tooltip: Cutthroat Flash | The user launches a makeshift explosive at a target, affecting them and anyone within a 3 block radius. On use, any affected characters are given the Blinded Status effect until cleared manually. Once used, Cutthroat Flash has a 2 hour cooldown.
Line 164: Line 162:


====Cutthroat Tears Pack====
====Cutthroat Tears Pack====
The Cutthroat Tears Pack is for people that want to deceive others and take their enemies by surprise.
This pack is for rogues who aren't afraid to grovel and beg, only to immediately turn on anyone who falls for their ruse.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
Line 174: Line 172:
|-
|-
| style="background-color:#d1cfb8;" | Cutthroat Tears
| style="background-color:#d1cfb8;" | Cutthroat Tears
| Active Technique
| Movement Technique
| Melee Range
| Melee Range
| Grants the user {{#simple-tooltip: Cutthroat Tears | This ability requires Cutthroat Stance to be active. Upon being hit by a Basic Attack, the user can fall prone and perfectly feign defeat. At any time afterward, or as a reaction to them being attacked or targeted by an Ability, they are able to stagger any characters within range and immediately move 10 blocks horizontally in any direction. Once used, Cutthroat Tears goes on a 4 hour cooldown, and counts as a Movement Power in the context of counters.
| Grants the user {{#simple-tooltip: Cutthroat Tears | Upon being hit by a Basic Attack, the user can fall prone and perfectly feign defeat. At any time afterward, or as a reaction to them being attacked or targeted by an Ability, they are able to Stagger any characters within range and immediately move 10 blocks horizontally in a cardinal direction. Once used, Cutthroat Tears goes on a 4 hour cooldown.}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-

Latest revision as of 00:28, 27 May 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Cutthroat Point Buy is part of the Proficiency System. Cutthroat Point Buy is specifically designed for characters that prefer surprising their enemies and fighting from the flank. Cutthroat Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Cutthroat Stance Stance Ability is required for all Cutthroat Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Cutthroat Point Buy Pack has been purchased. This Ability enables further Cutthroat Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Stance Stance Technique Self Grants the user Cutthroat Stance

Cutthroat Point Buy Packs

Cutthroat Backstab Pack

This Pack is for rogues who want to get the drop on an unsuspecting opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Backstab Counter Technique Melee Range Grants the user Cutthroat Backstab

Cutthroat Target Pack

This pack is for rogues who want to expose their enemies' weaknesses.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Target Instant Technique 10 Blocks Grants the user Cutthroat Target

Cutthroat Dodge Pack

This pack is for rogues who want to quickly escape unfortunate situations.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Dodge Movement Technique Self Grants the user Cutthroat Dodge

Cutthroat Reversal Pack

This pack is for rogues who have precise control over their footwork, and always move where they want to, even when pushed the wrong way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Reversal Counter Technique Self Grants the user Cutthroat Reversal

Cutthroat Flank Pack

This pack is for rogues who want to pile on an enemy, taking advantage of their allies overwhelming odds.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Flank Instant Technique Melee Range Grants the user Cutthroat Flank

Cutthroat Evasion Pack

This pack is for rogues who want to move quickly after making a strike, allowing them to be one step ahead of their enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Evasion Instant Technique Self Grants the user Cutthroat Evasion

Cutthroat Flash Pack

This pack is for rogues who utilize flashy makeshift explosives to throw off their enemies, and aid in their quick escape.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Flash Instant Technique 10 Block Range Grants the user Cutthroat Flash

Cutthroat Tears Pack

This pack is for rogues who aren't afraid to grovel and beg, only to immediately turn on anyone who falls for their ruse.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cutthroat Tears Movement Technique Melee Range Grants the user Cutthroat Tears