More actions
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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability to protect the user from the effects of an Active Technique that specifically effect the user. Additionally, the user may choose to move up to 3 Blocks immediately after, but this is optional. Technique Parry has a | | Grants the user {{#simple-tooltip: Technique Parry | To defend against an attack, use this Ability to protect the user from the effects of an Active Technique from Melee, Bruiser, or Cutthroat Point Buy that specifically effect the user. Additionally, the user may choose to move up to 3 Blocks immediately after, but this is optional. Technique Parry has a 1 Hour Cooldown. | ||
}} | }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Concussive Blow | The user swings their weapon at a target, Confusing them for | | Grants the user {{#simple-tooltip: Concussive Blow | The user swings their weapon at a target, Confusing them for 10 minutes, and ending the last two Link Powers they are using or affected by. Additionally, if the target is currently the caster of a Link Power, this Technique counts as a guaranteed hit. Concussive Blow has a 1 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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Revision as of 04:30, 30 June 2023
Melee Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. Melee Point Buy includes a variety of options for a melee fighter to keep fighting in close quarters.
Melee Attack Emotes
Melee Weapons can be used to attack people without their attached Abilities. Doing these attacks in logic-based CRP has no attached roll, and any character can use a Melee Weapon, such as a Sword, with at least one purchase of these Point Buy Packs, with the Strength stat being used as their Main Combat Stat. If a character has no Strength, they are considered incapable of using melee based combat effectively.
Melee Point Buy Packs
Technique Parry Pack
This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Technique Parry | Counter Technique | Melee Range | Grants the user Technique Parry |
Knockback Sweep Pack
This Pack is focused around beating back the opposition with the largest thing one can get their hands on.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Knockback Sweep | Active Technique | Melee Range | Grants the user Knockback Sweep |
Concussive Blow Pack
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Concussive Blow | Active Technique | Melee Range | Grants the user Concussive Blow |
Pinning Throw Pack
This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Pinning Throw | Active Technique | Emote Range | Grants the user Pinning Throw | N/A |
Battle Flurry Pack
This Pack is for those that dive headfirst into action, thinking about the consequences after.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Battle Flurry | Active Technique | 1 Block | Grants the user Battle Flurry | N/A |
Unyielding Strike
This Pack is for those who want to shrug off Debuffs, turning it back on their enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Unyielding Strike | Active Technique | Self | Grants the user Unyielding Strike | N/A |
Cheap Shot Pack
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Cheap Shot | Counter Technique | Melee Range | Grants the user Cheap Shot | N/A |
Diving Tackle Pack
This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Diving Tackle | Active Technique | 10 Blocks | Grants the user Diving Tackle | N/A |
Dismount Pack
This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dismount | Counter Technique | Melee Range | Grants the user Dismount | N/A |
Weapon Throw Pack
This Pack is for those who want to get at least one hit in on a far away opponent.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Weapon Throw | Active Technique | Emote Range | Grants the user Weapon Throw | N/A |
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