More actions
No edit summary |
No edit summary |
||
Line 59: | Line 59: | ||
| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Tech Armory| To protect | | Grants the user {{#simple-tooltip: Tech Armory| To protect oneself, this Ability grants the user a passive +1 Block Token that is always active, even outside of combat, and refreshes if removed at the end of Combat. However, the user can no longer wear conventional armor. Tech Armory has no Cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
Line 132: | Line 132: | ||
| style="background-color:#cdc5bb;" | Tech Lasso | | style="background-color:#cdc5bb;" | Tech Lasso | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Tech Lasso| To drag someone closer, use this | | Grants the user {{#simple-tooltip: Tech Lasso| To drag someone closer, use this ability to pull a character within range onto the block in front of the character. If they are on a different verticality (like on a roof), this ability’s range becomes emote range and they are pulled off the nearest ledge and take 1 HP falling damage if they fall more than 6 Blocks, unless they have Fall Damage Immunity. This secondary effect can target any character within Emote Range. Tech Lasso has a 1 Hour Cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
Line 170: | Line 170: | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Tech Suit| To change the rules of combat, use this Ability to activate a Tech Suit (think Iron Man) for the user. Upon activating this Ability, Wisdom Proficiency will apply for Main Defense Stat (instead of for example Constitution), and the user gains +1 Block Counter, but can no longer use a Shield. This Ability does not consume an Action, and can be used reactively to prevent damage from applying. This counts as wearing armor, and overwrites existing armor and the Block Token | | Grants the user {{#simple-tooltip: Tech Suit| To change the rules of combat, use this Ability to activate a Tech Suit (think Iron Man) for the user. Upon activating this Ability, Wisdom Proficiency will apply for Main Defense Stat (instead of for example Constitution), and the user gains +1 Block Counter, but can no longer use a Shield. This Ability does not consume an Action, and can be used reactively to prevent damage from applying. This counts as wearing armor, and overwrites existing armor and the Block Token associated with it (and does not refresh it), but Tech Armory still works as written. Tech Suit has no Cooldown, but when it is activated, it cannot be removed until the end of Combat. | ||
}} | }} | ||
| N/A | | N/A | ||
Line 189: | Line 189: | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Hook Shot | The user fires a grappling hook attached to a projectile, leaving behind a sturdy rope. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side, but the use of this ability must always be fired downwards by at least a single block. The rope is only strong enough to support one person at a time. Hook Shot has a | | Grants the user {{#simple-tooltip: Hook Shot | The user fires a grappling hook attached to a projectile, leaving behind a sturdy rope. This can be shot upwards whilst directly beneath a block, allowing the user to climb to the top of it. Additionally, this can be shot across a horizontal gap to establish a zip-line that can be slid down to cross to the other side, but the use of this ability must always be fired downwards by at least a single block. The rope is only strong enough to support one person at a time. Hook Shot has a 2 hour cooldown and counts as a Movement Power in the context of counters. }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- |
Revision as of 03:06, 15 July 2023
The Tech Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Tech Point Buy provides Packs for the Character to become proficient in Engineering and using Technology for either combat or utility.
Tech Talent
Talents provide somewhat broad descriptions of out-of-combat things a Character can do that have a vaguely or explicit technological feel to them. This includes but is not limited to replacing limbs with prosthetics, producing technological solutions for handicaps such as hoverchairs for those who are wheelchair bound, require artificial wombs, want to make air conditioning or washing machines, or generally add mechanical parts to daily tasks or the body to create a better standard of living. If you feel choice-paralysis over what you can do with this, or feel creatively lacking ideas, be sure to ask a Lore Staff in a Ticket. Tech Talent is gained for free upon Point Buying any Tech Point Buy Pack.
Tech Ghost
Tech Ghost provides unique Roleplay Function for Roboticist flavor. Firstly, Tech Ghost allows the user to produce Automata, which are autonomous programmed robots that are played by other players (and require Character Sheets of their own), which have 14 Proficiency points (but cannot invest in Radiant Point Buy, Sinistral Point Buy, Enchant Point Buy, or Faith Proficiency and its subsequent Point Buy Packs, nor can they make more Automaton) and speaks all languages the creator speaks. Automata can change their aesthetics but no changes to their body ever amount to a Disguise, unless they use a Disguise Ability. They do not age but are always created physically and mentally as adults. If the creator of the Automaton dies in Roleplay, their consciousness is transferred to one of their Automata, and they continue to live as a robot. Additionally, Automata can be remotely controlled by their creators: they cannot be in the same scene (unless it's no-stakes Social RP), and must have the same Proficiency investments as the creator, ignoring the logic of a robot casting Magic. This does not count as a disguise. Tech Ghost is gained for free upon Point Buying any Tech Point Buy Pack.
Tech Branches
Technicians should pick one of the Technology Branches as an aesthetic for their Ability use and designs they create. Each Character may only have one, though some Races get exceptions (explained on their pages).
Tech Packs
Tech Sanction Pack
This pack allows Technicians to protect an ally and relocate them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Sanction | Active Technique | Emote Range | Grants the user Tech Sanction | N/A |
Tech Barrier
This pack allows Technicians to protect an ally from ranged attacks.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Radiant Barrier | Buff Power | Emote Range | Grants the user Radiant Barrier | N/A |
Tech Armory Pack
This pack allows Technicians to protect themselves, with unique rules.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Armory | Passive Technique | Self | Grants the user Tech Armory | N/A |
Tech Gravity Pack
This pack allows Technicians to move those nearby either further or closer.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Gravity | Active Technique | 5 Blocks | Grants the user Tech Gravity | N/A |
Tech Rockets Pack
This pack allows Technicians to place debuffs on those with Link Powers.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Rockets | Active Technique | 10 Blocks | Grants the user Tech Rockets | N/A |
Tech Antimagi Pack
This pack allows Technicians to counter the use of a magic spell.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Antimagi | Counter Technique | Emote Range | Grants the user Tech Antimagi | N/A |
Tech Lasso Pack
This pack allows Technicians to bring an enemy or an ally closer to them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Lasso | Active Technique | 5 Blocks | Grants the user Tech Lasso | N/A |
Tech Stim Pack
This pack allows Technicians to raise the stats of an ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Stim | Active Technique | Emote Range | Grants the user Tech Stim | N/A |
Tech Suit Pack
This pack allows Technicians to use Wisdom and Magic as their combat stats.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Suit | Active Technique | Self | Grants the user Tech Suit | N/A |
Tech Hook Pack
This pack allows Technicians to scale buildings with a grappling hook.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hook Shot | Active Technique | Emote Range | Grants the user Hook Shot |
|