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* Hex Defense as an Ability must be active for the Ritual Offering Mechanic to apply. Theurgy Point Buy Abilities can also be used in conjunction with Constitution, just without Ritual offering. | * Hex Defense as an Ability must be active for the Ritual Offering Mechanic to apply. Theurgy Point Buy Abilities can also be used in conjunction with Constitution, just without Ritual offering. | ||
* Ritual Offering can be taken from any allies within Emote Range, as long as the Theurgist can see them. Allies do not need to consent to be used for Ritual Offering. | * Ritual Offering can be taken from any allies within Emote Range, as long as the Theurgist can see them. Allies do not need to consent to be used for Ritual Offering. | ||
* The Theurgist can use Hex Defense at any time to sacrifice | * The Theurgist can use Hex Defense at any time to sacrifice 2 HP to set the cooldown of one of their Theurgy Abilities to zero, allowing them to use it. | ||
==Theurgy Point Buy Packs== | ==Theurgy Point Buy Packs== | ||
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| Stance Technique | | Stance Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Hex Defense| To change the rules of combat, use this Ability to activate the user's faith as their defense. Upon activating this Ability, Faith Proficiency becomes the user's Main Defense Stat (instead of for example Constitution). The user can sacrifice | | Grants the user {{#simple-tooltip: Hex Defense| To change the rules of combat, use this Ability to activate the user's faith as their defense. Upon activating this Ability, Faith Proficiency becomes the user's Main Defense Stat (instead of for example Constitution). The user can sacrifice 2 of their own HP, or 2 of their allies HP. This Ability does not consume an Action, and can be used as much as the Theurgist wants. Hex Defense has no Cooldown, but when it is activated, it cannot be removed until end of Combat. }} | ||
| N/A | | N/A | ||
|- | |- | ||
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| Passive Power | | Passive Power | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Hex Plot| To use Ritual Offering more often, this Ability activates automatically when the user has used Ritual Offering three times, healing the user by | | Grants the user {{#simple-tooltip: Hex Plot| To use Ritual Offering more often, this Ability activates automatically when the user has used Ritual Offering three times, healing the user by 2 HP. Hex Plot can trigger multiple times. Hex Plot has no cooldown, and Ritual Offering has no effect on it.}} | ||
| N/A | | N/A | ||
|} | |} |
Revision as of 22:52, 3 September 2023
The Theurgy Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Theurgy Point Buy provides Packs for a Character to become proficient in a Faith-based curse and debuff style of combat, using spirits, rituals, and blood-magic to hamper enemies. Theurgy Point buy thrives with allies, especially Spirits, but is generally not good when outnumbered or in duels. As with many other Faith based Proficiencies, Theurgy Point Buy has several rules associated with it.
Theurgy Point Buy Rules
- In order to Point Buy any Packs from Theurgy Point Buy, the Character must be a devout Void Worship or Ordial Cultism worshipper.
- Theurgy Point Buy derives its power from the Gods, but because these Gods are Extraplanar, it is considered either Enchant or Sinistral Magic.
- Theurgy Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Ritual Offering, which reduces Abilities cooldowns when HP is sacrificed from oneself, or one's allies.
Ritual Offering Mechanic
Theurgy Point Buy has special Abilities that are designed to be used in repetition by sacrificing health. The user generally starts off strong at the start of fights when healthy, but becomes weaker with less HP to spare. The mechanic is described below:
- Hex Defense as an Ability must be active for the Ritual Offering Mechanic to apply. Theurgy Point Buy Abilities can also be used in conjunction with Constitution, just without Ritual offering.
- Ritual Offering can be taken from any allies within Emote Range, as long as the Theurgist can see them. Allies do not need to consent to be used for Ritual Offering.
- The Theurgist can use Hex Defense at any time to sacrifice 2 HP to set the cooldown of one of their Theurgy Abilities to zero, allowing them to use it.
Theurgy Point Buy Packs
Hex Defense Pack
This Pack allows the Theurgist to use Faith as their Main Defense.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Defense | Stance Technique | Self | Grants the user Hex Defense | N/A |
Hex Revive Pack
This Pack allows the Theurgist to revive their allies in combat, as ghosts attached to them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Revive | Summon Power | 5 Blocks | Grants the user Hex Revive | N/A |
Hex Plot Pack
This Pack allows the Theurgist to mitigate the damage they do to themselves with their blood-rituals.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Plot | Passive Power | Self | Grants the user Hex Plot | N/A |
Hex Aura Pack
This Pack allows the Theurgist to reinforce other Theurgists.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Aura | Passive Power | Emote Range | Grants the user Hex Aura | N/A |
Hex Sapper Pack
This Pack allows the Theurgist to reduce the combat effectiveness of their enemies with curses.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Sapper | Link Power | Emote Range | Grants the user Hex Sapper | N/A |
Hex Choice Pack
This Pack allows the Theurgist to curse an enemy, forcing them to choose the lesser of two evils.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Choice | Instant Power | Emote Range | Grants the user Hex Choice | N/A |
Hex Parasite Pack
This Pack allows the Theurgist to steal benefits from their enemies' magic.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Parasite | Instant Power | Emote Range | Grants the user Hex Parasite | N/A |
Hex Guide Pack
This Pack allows the Theurgist to help their ally when they fail.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Guide | Instant Power | Emote Range | Grants the user Hex Guide | N/A |
Hex Synergy Pack
This Pack allows the Theurgist to utilize packs from Cutthroat Point Buy
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hex Synergy | Passive Power | Self | Grants the user Hex Synergy | N/A |
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