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Melee Point Buy: Difference between revisions

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| Active Technique
| Active Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | The user makes a wide swing of their weapon, knocking back anyone within Melee Range in front of or beside the user 5 blocks. If a character is unable to be moved back the full 5 blocks (by hitting a wall, for example), is Rooted, or Knocked Down, this ability deals a guaranteed hit. Knockback Sweep has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Knockback Sweep | The user makes a wide swing of their weapon, knocking back anyone within Melee Range in front of or beside the user 5 blocks. If a character is unable to be moved back the full 5 blocks (by hitting a wall, for example), is Rooted, or Knocked Down, this ability deals a guaranteed hit. Knockback Sweep has a 2 hour cooldown.}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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| Active Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, use this Ability to Root an enemy within Range for 10 minutes. If the target is affected by a damaging ability or basic attack, or if the target spends an emote to freely cleanse the Root, this effect ends early. Pinning Throw has a 30 minute cooldown. Pinning Throw does not Stack.}}
| Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, use this Ability to Root an enemy within Range for 10 minutes. If the target is affected by a damaging ability or basic attack, this Debuff ends early. Pinning Throw has a 30 minute cooldown, and does not Stack.}}
| N/A
| N/A
|-
|-
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| Active Technique
| Active Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Unyielding Strike | To cleanse a Debuff with Anger alone, use this Ability to instantly cleanse one Debuff applied to the user. Optionally, the user can immediately make a melee attack against an enemy, which as +2 Main Combat Stat (breaks cap up to 11) added to that single attack only. Unyielding Strike has a 3 Hour Cooldown.}}
| Grants the user {{#simple-tooltip: Unyielding Strike | To cleanse a Debuff with Anger alone, use this Ability to instantly cleanse one Debuff applied to the user. Optionally, the user can immediately make a melee attack against an enemy, which has +1 Main Combat Stat (breaks cap up to 11) added to that single attack only. Unyielding Strike has a 3 Hour Cooldown.}}
| N/A
| N/A
|-
|-
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| Counter Technique
| Counter Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}}
| Grants the user {{#simple-tooltip: Dismount | To knock an enemy off their mount, use this ability to instantly dismount an enemy within range. The Target is pushed off their Mount and knocked over, and Cavalry Summon is forcibly put on a 20 Minute Cooldown. Dismount cannot be used while Mounted, and has a 1 hour cooldown.}}
| Grants the user {{#simple-tooltip: Dismount | To knock an enemy off balance, use this ability to sabotage an enemy. If the Target is Mounted (riding on a Mount), they are dismounted, and cannot re-Mount for 10 Minutes. If the Target was not Mounted, they are instead Knocked Over. Dismount cannot be used while Mounted, has a 1 hour cooldown, and a 30 minute Internal Cooldown.}}
| N/A
| N/A
|-
|-
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| Active Technique
| Active Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon at an enemy in range, use this Ability to make a ranged attack that uses the user's Strength Stat instead of Dexterity, but subtracted by 2. Weapon Throw has a 1 hour cooldown. }}
| Grants the user {{#simple-tooltip: Weapon Throw | To throw a side-weapon at an enemy in range, use this Ability to make a ranged attack that uses the user's Strength Stat instead of Dexterity, but subtracted by 1. Weapon Throw has a 30 minute cooldown. }}
| N/A
| N/A
|-
|-

Revision as of 19:29, 17 September 2023

Melee Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. Melee Point Buy includes a variety of options for a melee fighter to keep fighting in close quarters.

Melee Combat

Melee Weapons can be used to attack people without their attached Abilities. Melee Attack Emotes use Strength Proficiency as Main Combat Stat (for dice rolling). Some form of melee weapon, such as a sword, or mace, is required to make melee attack emotes. Only one of these Point Buy Packs are required for this, and if a character has no Strength, they are considered incapable of using melee based combat effectively. This is the default Main Combat Stat for Melee Weapon Characters, and can be combined with abilities that change Main Defense Stat, but without them, Constitution is used.

Melee Point Buy Packs

Technique Parry Pack

This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.

Ability Name Ability Type Ability Range Ability Description Modifiers
Technique Parry Counter Technique Melee Range

Grants the user Technique Parry

Knockback Sweep Pack

This Pack is focused around beating back the opposition with the largest thing one can get their hands on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Knockback Sweep Active Technique Melee Range

Grants the user Knockback Sweep

Concussive Blow Pack

This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Concussive Blow Active Technique Melee Range

Grants the user Concussive Blow

Pinning Throw Pack

This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Pinning Throw Active Technique Emote Range

Grants the user Pinning Throw

N/A

Battle Flurry Pack

This Pack is for those that dive headfirst into action, thinking about the consequences after.

Ability Name Ability Type Ability Range Ability Description Modifiers
Battle Flurry Active Technique 1 Block

Grants the user Battle Flurry

N/A

Unyielding Strike

This Pack is for those who want to shrug off Debuffs, turning it back on their enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Unyielding Strike Active Technique Self

Grants the user Unyielding Strike

N/A

Cheap Shot Pack

This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.

Ability Name Ability Type Ability Range Ability Description Modifiers
Cheap Shot Counter Technique Melee Range

Grants the user Cheap Shot

N/A

Diving Tackle Pack

This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump.

Ability Name Ability Type Ability Range Ability Description Modifiers
Diving Tackle Active Technique 10 Blocks

Grants the user Diving Tackle

N/A

Dismount Pack

This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.

Ability Name Ability Type Ability Range Ability Description Modifiers
Dismount Counter Technique Melee Range

Grants the user Dismount

N/A

Weapon Throw Pack

This Pack is for those who want to get at least one hit in on a far away opponent.

Ability Name Ability Type Ability Range Ability Description Modifiers
Weapon Throw Active Technique Emote Range

Grants the user Weapon Throw

N/A