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| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Rebound | To get back on your feet, this ability passively activates on the first | | Grants the user {{#simple-tooltip: Rebound | To get back on your feet, this ability passively activates on the first Prone Status applied to the user. The user is able to instantly stand back up without using their action or turn (but this does not make them immune to the Prone). After Rebound is used, it goes on a 3 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
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| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Debuff Endurance | When the user has a | | Grants the user {{#simple-tooltip: Debuff Endurance | When the user has a Status Effect applied to them, they gain a +1 boost to Constitution for as long as the Status is applied to them. If the Status is Removed, the +1 Constitution is also removed. Debuff Endurance has no Cooldown, and can activate and de-activate multiple times. }} | ||
| N/A | | N/A | ||
|- | |- | ||
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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | ||
| Grants the user {{#simple-tooltip: Rage Counter | In order to return fire on a | | Grants the user {{#simple-tooltip: Rage Counter | In order to return fire on a well-protected opponent, as a Reaction to taking damage, the user is able to immediately make a guaranteed strike against the target that attacked them before reacting to the attack they were targeted with themselves, as long as they are in range. This can be used out of Turn, but does consume an Action. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. Rage Counter has a 2 hour cooldown.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Interception Pack==== | ====Interception Pack==== | ||
The Interception Pack is for those wanting to protect their allies at their own expense. | The Interception Pack is for those wanting to protect their allies at their own expense. | ||
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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Interception | In order to prevent your allies from coming to harm, use this ability to step in the way of attacks. As a reaction to an | | Grants the user {{#simple-tooltip: Interception | In order to prevent your allies from coming to harm, use this ability to step in the way of attacks. As a reaction to an Attack, the user can dive in and protect a target within 3 + CON Stat blocks from them from incoming harm. The user immediately moves in front of the target, becoming the target. The user cannot nullify or avoid the attack. Once this effect ends, it goes on a 30 Minute Cooldown.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Breather Pack==== | ====Breather Pack==== | ||
The Breather Pack is for those who have a Medic by their side often. | The Breather Pack is for those who have a Medic by their side often. | ||
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| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Breather | To make the most of an ally healing you, this ability automatically activates once healed. Whenever receiving HP from an outside source, Breather grants the user an additional 1 HP before going on a 1 hour cooldown.}} | | Grants the user {{#simple-tooltip: Breather | To make the most of an ally healing you, this ability automatically activates once healed. Whenever receiving HP from an outside source, Breather grants the user an additional +1 HP before going on a 1 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Bulwark Pack==== | ====Bulwark Pack==== | ||
The Bulwark Pack is for those that wish to punish backline attackers. | The Bulwark Pack is for those that wish to punish backline attackers. | ||
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|- | |- | ||
|} | |} | ||
====Thick Hide Pack==== | ====Thick Hide Pack==== | ||
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor. | The Thick Hide Pack is for those that want to be physically defensive without wearing Armor. |
Revision as of 01:23, 20 December 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.
Rebound Pack
The Rebound Pack is for those that wish to keep a stable footing in combat.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Rebound | Passive Technique | Self | Grants the user Rebound |
Debuff Endurance Pack
The Debuff Endurance Pack is for those that will power through unfortunate situations.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Debuff Endurance | Passive Technique | Self | Grants the user Debuff Endurance | N/A |
Rage Counter Pack
The Rage Counter Pack is for those wishing to get a hit in before taking damage.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Rage Counter | Counter Technique | Melee Range | Grants the user Rage Counter |
Interception Pack
The Interception Pack is for those wanting to protect their allies at their own expense.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Interception | Counter Technique | 3 Blocks | Grants the user Interception |
Breather Pack
The Breather Pack is for those who have a Medic by their side often.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Breather | Passive Technique | Self | Grants the user Breather |
Bulwark Pack
The Bulwark Pack is for those that wish to punish backline attackers.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bulwark | Passive Technique | Self | Grants the user Bulwark |
Thick Hide Pack
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Thick Hide | Passive Technique | Self | Grants the user Thick Hide |
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