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Paladin Point Buy: Difference between revisions

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| style="background-color:#fcf2d7;" | Divine Rescue
| style="background-color:#fcf2d7;" | Divine Rescue
|  
| Movement Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip:| To save an Ally from a dire situation, pick up an Ally within 4 blocks of the user, and charge in any direction horizontally within Range. This movement does not trigger Opportunity Attacks, and does not count as using the Ally’s movement. At the end of the Movement, also grant the Ally 1 Block Token. Divine Rescue has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> No Heretic Function, only Targets Allies.}}
| Grants the user {{#simple-tooltip:| To save an Ally from a dire situation, pick up an Ally within 4 blocks of the user, and charge in any direction horizontally within Range. This movement does not trigger Opportunity Attacks, and does not count as using the Ally’s movement. At the end of the Movement, also grant the Ally 1 Block Token. Divine Rescue has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> No Heretic Function, only Targets Allies.}}

Revision as of 06:06, 20 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Paladin Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Paladin Point Buy provides Packs for a Character to become proficient in a Faith-based defensive style of combat, using holy blessings and the powers of the Gods to strike back at enemies who harm allies. Paladin Point Buy thrives with allies, but is generally not good on duelists or lone wolves. As with many other Faith based Proficiencies, Paladin Point Buy has several rules associated with it.

Paladin Point Buy Rules

  • In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout worshipper of any Religion.
  • Paladin Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
  • Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley.

Stance Ability

The Hex Stance Stance Ability is required for all Theurgy Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Theurgy Point Buy Pack has been purchased. This Ability does not do much besides enable further Theurgy Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Stance Stance Technique Self

Grants the user Divine Stance

N/A

Paladin Point Buy Packs

Divine Antimagi

This Pack allows the Paladin to turn Dark Magics on their users.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Antimagi Counter Power Emote Range

Grants the user Paladin Antimagi

N/A

Divine Savior

This Pack allows the Paladin to save an ally in need.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Savior Counter Power Emote Range

Grants the user Divine Savior

N/A

Divine Aggro

This Pack allows the Paladin to draw aggression to themselves.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aggro Buff Power Melee Range

Grants the user Divine Aggro

N/A

Divine Aura

This Pack allows the Paladin to reinforce other Paladins.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aura Passive Power 6 Blocks

Grants the user Divine Aura

N/A

Divine Burn

This Pack allows the Paladin to banish evil.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Burn Instant Power Melee Range

Grants the user Divine Burn

N/A

Divine Smite

This Pack allows the Paladin to banish evil.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Smite Instant Power 5 Blocks

Grants the user Divine Smite

N/A

Divine Rescue

This Pack allows the Paladin to banish evil.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Rescue Movement Power Emote Range

Grants the user

N/A

Divine Revive

This Pack allows the Paladin to banish evil.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Revive Instant Power Emote Range

Grants the user Divine Revive

N/A