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| style="background-color:#f3caf8;" | Break Down | | style="background-color:#f3caf8;" | Break Down | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Break Down | To tear down enemy barricades, use this ability to target any 1 block thick stone or wood wall, gate, or doorway. Physically smashing through, the user additionally knocks back anyone on the opposite side of the wall by 3 blocks. Break Down has no Cooldown.}} | | Grants the user {{#simple-tooltip: Break Down | To tear down enemy barricades, use this ability to target any 1 block thick stone or wood wall, gate, or doorway. Physically smashing through, the user additionally knocks back anyone on the opposite side of the wall by 3 blocks. Break Down has no Cooldown.}} | ||
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| style="background-color:#f3caf8;" | Building Scale | | style="background-color:#f3caf8;" | Building Scale | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Building Scale | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof. Building Scale has a 3 Hour Cooldown, and counts as a Movement Power in the context of counters.}} | | Grants the user {{#simple-tooltip: Building Scale | The user rapidly scales up a building they are standing next to, or a roof (the user cannot climb higher than 24 blocks, and is expected to use an Ender Pearl to get up to the ledge where they would land). If landing on a roof, the user is able to stand on this roof. Building Scale has a 3 Hour Cooldown, and counts as a Movement Power in the context of counters.}} | ||
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| style="background-color:#f3caf8;" | Force Toss | | style="background-color:#f3caf8;" | Force Toss | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Force Toss | In order to forcibly move a target, use this ability to grapple a character within range and instantly hurl them anywhere within a 10 block range. If the target is an ally, the user can additionally throw them up to 5 blocks vertically to a higher ledge. The target doesn’t take damage from this, but has the Prone Status Effect applied upon landing. Force Toss has a 1 Hour Cooldown, and a 30 Minute Internal Cooldown. | | Grants the user {{#simple-tooltip: Force Toss | In order to forcibly move a target, use this ability to grapple a character within range and instantly hurl them anywhere within a 10 block range. If the target is an ally, the user can additionally throw them up to 5 blocks vertically to a higher ledge. The target doesn’t take damage from this, but has the Prone Status Effect applied upon landing. Force Toss has a 1 Hour Cooldown, and a 30 Minute Internal Cooldown. | ||
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| style="background-color:#f3caf8;" | Brawl Stampede | | style="background-color:#f3caf8;" | Brawl Stampede | ||
| | | Instant Technique | ||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Brawl Stampede | To drag a target with you, use this ability to grab ahold of a character within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. The user and target cannot use Movement Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as both a Movement Power and Displacement in the case of Ability counters, and has a 2 hour cooldown. | | Grants the user {{#simple-tooltip: Brawl Stampede | To drag a target with you, use this ability to grab ahold of a character within melee range. Stampeding forward by 10 blocks, both the user and the target are forcibly moved the full range. The user and target cannot use Movement Powers for 10 minutes after using Brawl Stampede. Brawl Stampede counts as both a Movement Power and Displacement in the case of Ability counters, and has a 2 hour cooldown. | ||
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| style="background-color:#f3caf8;" | Gut Punch | | style="background-color:#f3caf8;" | Gut Punch | ||
| | | Instant Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Gut Punch | In place of making an Opportunity Attack, use this ability to strike a weak point in a target passing by the user. This does no damage, but applies the Prone Status Effect to the target. Gut Punch has a cooldown of 1 Hour.}} | | Grants the user {{#simple-tooltip: Gut Punch | In place of making an Opportunity Attack, use this ability to strike a weak point in a target passing by the user. This does no damage, but applies the Prone Status Effect to the target. Gut Punch has a cooldown of 1 Hour.}} |
Revision as of 05:27, 22 December 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Athletic Point Buy is part of the Proficiency System. Its Packs allow a character to gain unique physical traits, mostly from bodily training or technique. While the packs provided give combat benefits, Athletic Point Buy is for those who wish to invest in Strength without devoting themselves to specifically melee combat. Because of such, any Athletic Point Buy packs can be used regardless of the weapon a character wields, or lack thereof.
Break Down Pack
This Pack is for those who refuse to let mundane barricades stand in their way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Break Down | Instant Technique | Melee Range | Grants the user Break Down | N/A |
Building Smash Pack
This Pack is for the heavy handed and reckless individuals, capable of shaking Regalia’s structures with nothing but their own strength.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Building Smash | Counter Technique | Melee Range | Grants the user Building Smash | N/A |
Building Scale Pack
This Pack is for those that see the city as their playground, scaling even the steepest of slopes as if they were nothing.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Building Scale | Instant Technique | Melee Range | Grants the user Building Scale | N/A |
Force Toss Pack
This Pack is for the most blunt tacticians Regalia has, being able to forcefully place others where they're needed.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Force Toss | Instant Technique | Melee Range | Grants the user Force Toss | N/A |
Brawl Stampede Pack
This Pack is for those who see themselves as a juggernaut, able to smash through defenses with nothing but their own body.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Brawl Stampede | Instant Technique | 10 Blocks | Grants the user Brawl Stampede | N/A |
Steady Body Pack
This Pack is for those that have trained their body to remain stalwart and immovable.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Steady Body | Counter Technique | Self | Grants the user Steady Body | N/A |
Gut Punch Pack
This Pack is for jerks who don't want people getting past them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Gut Punch | Instant Technique | Melee Range | Grants the user Gut Punch | N/A |
Oceanic Pack
This pack does not grant any Abilities, but grants the user the non-Magical Oceanic Pack from Adapt Point Buy for Strength investment.
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