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==== | ====Interception Pack==== | ||
The | The Interception Pack is for those wanting to protect their allies. | ||
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#C5D5E5;" | | | style="background-color:#C5D5E5;" | Interception | ||
| | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Interception | As a reaction to an ally within range becoming the target of a Basic Attack, this Ability forces the user to be the target instead. If the user takes 3 or more damage from this Attack, grant the user 1 Block Token afterwards. Interception has a 1 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Breather Pack==== | |||
==== | The Breather Pack is for those who have a Medic by their side often. | ||
The | {| class="wikitable" style="width: 50%;" | ||
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|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
! Ability Name | ! Ability Name | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#C5D5E5;" | | | style="background-color:#C5D5E5;" | Breather | ||
| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Breather | When the user would gain Health from any Source, increase it by +1HP, and put this Ability on Cooldown. If the user reaches 4HP, and has not gained any Health, increase their Minimum Defense Dice roll by +2 for the rest of Combat, but prevent this Ability from being used again. Breather has a 20 Minute Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Bulwark Pack==== | |||
==== | The Bulwark Pack is for those that wish to be a literal wall on the battlefield. | ||
The | |||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#C5D5E5;" | | | style="background-color:#C5D5E5;" | Bulwark | ||
| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Bulwark | The user counts as an obstruction for enemies, blocking Line of Sight for Enemies within Range. Additionally, when an Enemy takes the Move action within Range, the user can apply the Prone Status Effect to them, without using an Action. This can only be done once per combat. }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
==== | ====Thick Hide Pack==== | ||
The | The Thick Hide Pack is for those that want to be physically defensive without wearing Armor. | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#C5D5E5;" | | | style="background-color:#C5D5E5;" | Thick Hide | ||
| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Thick Hide | To benefit from Armor without explicitly wearing it, Thick Hide allows the user to permanently count as wearing armor for the sake of Abilities and Mechanics. This does not count as a Block Token gained from an Ability. Additionally, the user’s maximum Block Token Cap is increased from 3 to 4.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
==== | ====Iron Will==== | ||
The | The Iron Will Pack is for those who want to use their superior training to protect themselves from harm. | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#C5D5E5;" | | | style="background-color:#C5D5E5;" | Iron Will | ||
| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Iron Will | This Ability can only be used when the user has 6 or less HP. When the user fails a Defense Dice Roll, they can re-roll their Dice only and must use the new result. If they still fail, this Ability’s Cooldown is set to 0, but this Ability cannot be re-used instantly. If the succeed, this Ability’s Cooldown is set to 1 Hour. }} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
{{Proficiency}} | {{Proficiency}} | ||
[[category:Proficiency]] [[category:Constitution Point Buy]] | [[category:Proficiency]] [[category:Constitution Point Buy]] |
Revision as of 06:44, 17 July 2024
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.
Interception Pack
The Interception Pack is for those wanting to protect their allies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Interception | Counter Technique | 3 Blocks | Grants the user Interception |
Breather Pack
The Breather Pack is for those who have a Medic by their side often.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Breather | Passive Technique | Self | Grants the user Breather |
Bulwark Pack
The Bulwark Pack is for those that wish to be a literal wall on the battlefield.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bulwark | Passive Technique | 5 Blocks | Grants the user Bulwark |
Thick Hide Pack
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Thick Hide | Passive Technique | Self | Grants the user Thick Hide |
Iron Will
The Iron Will Pack is for those who want to use their superior training to protect themselves from harm.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Iron Will | Passive Technique | Self | Grants the user Iron Will |
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