Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Training Point Buy: Difference between revisions

From MassiveCraft Wiki
No edit summary
 
Line 41: Line 41:
| Passive Technique
| Passive Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Status Endure |  When the user has a Status Effect removed from them by any means other than an Ability (ex. timing out naturally, activating), increase the minimum of the user’s Defense Rolls by +1 for the rest of Combat. This Ability can activate multiple times, but caps at a +4 Bonus. Status Endure had no Cooldown.}}
| Grants the user {{#simple-tooltip: Status Endure |  When the user has a Status Effect removed from them by any means other than an Ability or the Status Effect activating (ex. timing out naturally, using an action to remove), increase the minimum of the user’s Defense Rolls by +1 for the rest of Combat. This Ability can activate multiple times, but caps at a +4 Bonus. Status Endure had no Cooldown.}}
| N/A
| N/A
|-
|-

Latest revision as of 01:04, 26 August 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.

Rebound Pack

The Rebound Pack is for those that wish to keep a stable footing in combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rebound Counter Technique Self

Grants the user Rebound

Status Endure Pack

The Status Endure Pack is for those that will power through unfortunate situations.

Ability Name Ability Type Ability Range Ability Description Modifiers
Status Endure Passive Technique Self

Grants the user Status Endure

N/A

Rage Counter Pack

The Rage Counter Pack is for those wishing to resist having their damage mitigated.

Ability Name Ability Type Ability Range Ability Description Modifiers
Rage Counter Passive Technique Melee Range

Grants the user Rage Counter

Interception Pack

The Interception Pack is for those wanting to protect their allies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Interception Counter Technique 3 Blocks

Grants the user Interception

Breather Pack

The Breather Pack is for those who have a Medic by their side often.

Ability Name Ability Type Ability Range Ability Description Modifiers
Breather Passive Technique Self

Grants the user Breather

Bulwark Pack

The Bulwark Pack is for those that wish to punish backline attackers.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bulwark Passive Technique 5 Blocks

Grants the user Bulwark

Thick Hide Pack

The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.

Ability Name Ability Type Ability Range Ability Description Modifiers
Thick Hide Passive Technique Self

Grants the user Thick Hide

Iron Will

The Iron Will Pack is for those who want to use their superior training to protect themselves from harm.

Ability Name Ability Type Ability Range Ability Description Modifiers
Iron Will Passive Technique Self

Grants the user Iron Will