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Tanking Point Buy: Difference between revisions

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==Tank Point Buy Packs==
==Tank Point Buy Packs==
====Tank Charge Pack====
====Tank Charge Pack====
The Tank Charge Pack is for giving foes a firm shield to the face to knock them back. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.
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| Mundane Technique
| Mundane Technique
| 5 Blocks
| 5 Blocks
| Grants the user {{#simple-tooltip: Tank Charge | This Ability requires Tank Stance. The user Dashes towards a Target Enemy within 5 Blocks, causing the user to be Knocked Back by 5 Blocks. If the Target hits a person or solid structure during Knockback, the Target additionally gains the Brittle Debuff for 20 Minutes. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Charge | This ability requires Tank Stance to be active. The user dashes at a target enemy within range, knocking them back 10 blocks. If the target hits a wall or is blocked from moving the full distance, they are additionally Dazed for 5 minutes and have Brittle applied. Tank Charge has a 30 minute cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Tank Slam Pack====
====Tank Slam Pack====
The Tank Slam is for dealing with excessively fast enemies. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Tank Slam is for dealing with excessively fast enemies.
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| style="background-color:#b2b8a9;" | Tank Slam
| style="background-color:#b2b8a9;" | Tank Slam
| Mundane Technique
| Mundane Technique
| Emote Range
| 5 Blocks
| Grants the user {{#simple-tooltip: Tank Slam | This Ability requires Tank Stance. The user slams their shield in the ground causing a mighty shockwave to hit one Target enemy in Emote Range. This Target Enemy is unable to use Asha Speed or Greater Asha Speed, and has Brittle Debuff applied to them for 20 Minutes. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Slam | This ability requires Tank Stance to be active. The user slams the ground with their shield, disabling Asha Speed and Greater Asha Speed for everyone within range for 15 minutes. Additionally, the user can choose up to two people within range, applying Brittle to those two targets. Tank Slam has a 2 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Tank Rush Pack====
====Tank Rush Pack====
The Tank Rush is for knocking through/past cover or shield walls like nobody's business. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Tank Rush is for knocking through/past cover or shield walls like nobody's business.
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| style="background-color:#b2b8a9;" | Tank Rush
| style="background-color:#b2b8a9;" | Tank Rush
| Mundane Technique
| Mundane Technique
| Emote Range
| 10 Blocks
| Grants the user {{#simple-tooltip: Tank Rush | This Ability requires Tank Stance. The user charges in a straight line for up to 10 Blocks, with anyone hit along the way being Knocked Back by 5 Blocks to the left or right. If any Characters had the Brittle Debuff applied to them, this Debuff is removed and one hit of damage applied. This Ability allows the user to charge through Mundane and Magical Cover, such as Shield Wall. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Rush | This ability requires Tank Stance to be active. The user charges forwards with their shield up to 10 blocks in a single direction, knocking back any enemies caught in this charge by 5 blocks to either the left or right (chosen by the user of the ability). Up to two enemies caught in this charge have Brittle applied to them. If any enemies were already Brittle, this additionally knocks the Brittled enemy down, and deals a guaranteed hit. Tank Rush has a 4 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Tank Hero Pack====
====Tank Hero Pack====
The Tank Hero is for saving an Ally from an impending strike, while taking it yourself. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Tank Hero is for saving an Ally from an impending strike, while taking it yourself.
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| Mundane Technique
| Mundane Technique
| 10 Blocks
| 10 Blocks
| Grants the user {{#simple-tooltip: Tank Hero | This Ability requires Tank Stance. The user dashes to a Target Ally in 10 Blocks range. If the Target Ally was the Target of a Mundane Technique or Attack Emote, the user becomes the Target instead, thus taking the hit. Additionally, if any enemies were within 3 Blocks of the Target Ally, choose one of them to apply Brittle Debuff to for 20 Minutes. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Hero | This ability requires Tank Stance to be active. The user dashes to a target ally within range as a reaction to an attack or ability emote targeting the ally, forcing the user to be the target instead. When landing, the user knocks back all enemies within range by 5 blocks, and if the attacker that triggered this ability is also within range, they have Brittle applied. Tank Hero has a 30 minute cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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====Tank Watch Pack====
====Tank Watch Pack====
The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face.
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| style="background-color:#b2b8a9;" | Tank Watch
| style="background-color:#b2b8a9;" | Tank Watch
| Mundane Technique
| Mundane Technique
| Emote Range
| Self
| Grants the user {{#simple-tooltip: Tank Watch| This Ability requires Tank Stance. The user creates an area of denial field around them in Emote Range for 15 Minutes. Anyone who uses a Movement Power or an Ability that moves a set distance towards the user has this Ability Countered, and is forced back to their place of origin. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Watch| This ability requires Tank stance to be active. The user fortities their defense and holds the line as a reaction to a movement ability, creating an ‘anti-movement’ zone in a 10 block range around them for 15 minutes. If an enemy uses a movement power, or an ability that causes the user to move a certain amount of blocks, towards the user of Tank Watch or any allies within range, they are instantly countered and have the movement ability set to a 20 minute cooldown, sent back to where they started from and have Brittle applied. Tank Watch has a 4 hour cooldown.
}}
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| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| style="background-color:#b2b8a9;" | Tank Switch
| style="background-color:#b2b8a9;" | Tank Switch
| Mundane Technique
| Mundane Technique
| 3 Blocks
| Melee Range
| Grants the user {{#simple-tooltip: Tank Switch| This Ability requires Tank Stance. The user Targets an Enemy in 3 Blocks range, applying a Stagger effect to them, while also trading places with them. This Ability can even be used on Targets who are otherwise immune to displacement effects. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Switch| This ability requires Tank Stance to be active. The user quickly Staggers an enemy within range with their shield as a reaction to an attack or ability used on an ally. The user then instantly dashes, placing themself between the attacked ally and the target. For one emote, if the target chooses to target (with an attack or ability) anyone but the user of this ability, the user swings their shield to apply Brittle to the target. Tank Switch has a 30 minute cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| style="background-color:#b2b8a9;" | Tank Triage
| style="background-color:#b2b8a9;" | Tank Triage
| Mundane Technique
| Mundane Technique
| 3 Blocks
| Melee Range
| Grants the user {{#simple-tooltip: Tank Triage| This Ability requires Tank Stance. The user Targets either themselves, or an Ally in Melee Range. Both are immobilized, however only the user using this Ability is prevented from undertaking any Actions for 10 Minutes, while becoming immune to any form of damage that is not applied from Attack Emotes within Melee Range. When this Ability is activated, if the Target has Brittle Debuff, it is instantly removed. Additionally, if the full 10 Minutes are completed without the user being Knocked Back, or taking damage from a Melee Attack Emote, the Target has the last applied wound healed, or 1 HP if Optional Combat is used. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Triage| This ability requires Tank Stance to be active. The user targets an ally within range, or themself. The user, and target, are immobilized and the user cannot make any other actions whilst using Tank Triage. The target ally is instantly cleansed of any active Debuffs, and any Link Powers applied to them are broken. Additionally, both the user and ally become immune to any attack that is not made from within melee range.. If the user is not displaced or does not take damage for 5 minutes, then both the user and the target ally have one moderate wound healed instantly (or 1HP in the Optional Combat System). Tank Triage can be used once per server restart.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
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|}
====Tank Swing Pack====
====Tank Tremor Pack====
The Tank Swing is for situations in which a Character is completely surrounded. This Ability includes a [[Abilities#Curses_and_Debuffs|Brittle Mechanic]].
The Tank Tremor pack is for situations in which a Character is completely surrounded.
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#b2b8a9;" | Tank Swing
| style="background-color:#b2b8a9;" | Tank Tremor
| Mundane Technique
| Mundane Technique
| 3 Blocks
| 3 Blocks
| Grants the user {{#simple-tooltip: Tank Swing| This Ability requires Tank Stance. The user performs a full 360 degree swing with their shield, causing all characters within 3 Blocks of them to be knocked back by 5 Blocks away from them. Additionally, choose one Target from among those Knocked Back to apply the Brittle Debuff to for 20 Minutes. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Tremor| This ability requires Tank Stance to be active. The user smashes the ground, pulling all enemies within range onto a block adjacent to the user. For 5 minutes, they become immune to the effects of abilities from allies that may also hit the user of Tank Tremor. If at least one enemy affected by this ability has the Brittle debuff, then the user of Tank Tremor generates 1 Block Counter. This ability has a 1 hour cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
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| Mundane Technique
| Mundane Technique
| Self
| Self
| Grants the user {{#simple-tooltip: Tank Rally| This Ability requires Tank Stance. The user slams down a banner or flag to create a rally point around themselves, immobilizing themselves, but still allowing the use of Abilities. While Tank Rally is active, any Allies within 3 Blocks of the user gain +1 Main Combat Stat that does not break Cap. Tank Rally can be upheld indefinitely, but can be ended voluntarily by moving, or by the user having Knockback applied to them. This Ability has a 2 Hour Cooldown.
| Grants the user {{#simple-tooltip: Tank Rally| This ability requires Tank Stance to be active. The user rallies the battlefield around them, immobilizing themselves. Whilst Tank Rally is kept active, any allies within 5 blocks of the user gain +1 Main Combat stat that can break cap. This ability can be held up indefinitely and can be ended either voluntarily, or if the user suffers a Displacement effect. Tank Rally has a 2 Hour Cooldown.
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}

Revision as of 04:12, 12 February 2023

Tanking Point Buy is part of the Proficiency System. Tanking Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of superior defense, and supporting allies. As a result, Tanking Point Buy only allows the use of a shield, it in fact requires one. Tanking Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection.

Stance Ability

The Tanking Stance Stance Ability is required for all Tanking Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Tanking Point Buy Pack has been purchased. This Ability does not do much besides enable further Tanking Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Stance Mundane Technique Self Grants the user Tank Stance

Tank Point Buy Packs

Tank Charge Pack

The Tank Charge Pack is for giving foes a firm shield to the face to knock them back.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Charge Mundane Technique 5 Blocks Grants the user Tank Charge

Tank Slam Pack

The Tank Slam is for dealing with excessively fast enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Slam Mundane Technique 5 Blocks Grants the user Tank Slam

Tank Rush Pack

The Tank Rush is for knocking through/past cover or shield walls like nobody's business.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rush Mundane Technique 10 Blocks Grants the user Tank Rush

Tank Hero Pack

The Tank Hero is for saving an Ally from an impending strike, while taking it yourself.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Hero Mundane Technique 10 Blocks Grants the user Tank Hero

Tank Watch Pack

The Tank Watch is for making sure enemies don't leap across the screen without a shield to the face.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Watch Mundane Technique Self Grants the user Tank Watch

Tank Switch Pack

The Tank Switch is for a quick switcheroo with an enemy to put them out of position, while also Staggering them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Switch Mundane Technique Melee Range Grants the user Tank Switch

Tank Triage Pack

The Tank Triage is for quick mid-combat triage and Brittle removal on either self or an Ally.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Triage Mundane Technique Melee Range Grants the user Tank Triage

Tank Tremor Pack

The Tank Tremor pack is for situations in which a Character is completely surrounded.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Tremor Mundane Technique 3 Blocks Grants the user Tank Tremor

Tank Rally Pack

The Tank Rally is useful to make a Tanking character an absolute rally point in the middle of battle.

Ability Name Ability Type Ability Range Ability Description Modifiers
Tank Rally Mundane Technique Self Grants the user Tank Rally