More actions
Transistor (talk | contribs) |
No edit summary |
||
Line 1: | Line 1: | ||
Melee Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. | Melee Point Buy is part of the [[Proficiency]] System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. Melee Point Buy includes a variety of options for a melee fighter to keep fighting in close quarters. | ||
Weapons can be used to attack people without | ==Melee Attack Emotes== | ||
Melee Weapons can be used to attack people without their attached Abilities. Doing these attacks in logic-based CRP has no attached roll, and any character can use a Melee Weapon, such as a Sword, with at least one purchase of these Point Buy Packs, with the Strength stat being used as their Main Combat Stat. If a character has no Strength, they are considered incapable of using melee based combat effectively. | |||
====Technique Parry Pack==== | ====Technique Parry Pack==== | ||
This Pack is centered around fighting a single opponent, parrying blows before going in for the kill. | This Pack is centered around fighting a single opponent, parrying blows before going in for the kill. | ||
Line 14: | Line 15: | ||
| style="background-color:#DBAFAF;" | Technique Parry | | style="background-color:#DBAFAF;" | Technique Parry | ||
| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Technique Parry | | | Grants the user {{#simple-tooltip: Technique Parry | To defend against an Attack, use this Ability to Counter an Active Technique used on the user. Additionally, the user may choose to move up to 3 Blocks immediately after, but this is optional. Technique Parry has a 2 Hour Cooldown.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
Line 32: | Line 32: | ||
| style="background-color:#DBAFAF" | Knockback Sweep | | style="background-color:#DBAFAF" | Knockback Sweep | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Knockback Sweep | The user makes a wide swing of their weapon, knocking back anyone within Melee Range | | Grants the user {{#simple-tooltip: Knockback Sweep | The user makes a wide swing of their weapon, knocking back anyone within Melee Range in front of or beside the user 5 blocks. If a character is unable to be moved back the full 5 blocks (by hitting a wall, for example) or is incapable of currently moving, this ability deals a guaranteed hit. Knockback Sweep has a 30 minute cooldown.}} | ||
}} | |||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Concussive Blow Pack==== | ====Concussive Blow Pack==== | ||
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them. | This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them. | ||
Line 51: | Line 49: | ||
| style="background-color:#DBAFAF;" | Concussive Blow | | style="background-color:#DBAFAF;" | Concussive Blow | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Concussive Blow | The user swings their weapon at a target, | | Grants the user {{#simple-tooltip: Concussive Blow | The user swings their weapon at a target, Confusing them for 5 minutes. While confused, the target is unable to target the user with Powers of any kind. Additionally, if the target is currently the caster of a Link Power, this Technique counts as a guaranteed hit, and ends the most recent Link Power they used. Concussive Blow has a 1 Hour Cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
|- | |- | ||
|} | |} | ||
====Pinning Throw Pack==== | ====Pinning Throw Pack==== | ||
This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks. | This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks. | ||
Line 70: | Line 67: | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Pinning Throw | | | Grants the user {{#simple-tooltip: Pinning Throw | To pin down a foe, use this Ability to Root an enemy within Range for 10 minutes. If the target is affected by a damaging ability or basic attack, or if the target spends an emote to freely cleanse the Root, this effect ends early. Pinning Throw has a 30 minute cooldown. Pinning Throw does not Stack.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
Line 88: | Line 84: | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | | {{#simple-tooltip: 1 Block | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Battle Flurry | | | Grants the user {{#simple-tooltip: Battle Flurry | To viciously attack everyone around the user, this Ability has the user roll one dice with a number for every character within range of this technique, and hits as many of them based on the number rolled, with a minimum of one. (ex. 3 people in range is /dice 1-3) The user can choose who gets hit or not, but this technique cannot be used if only one target is in range. Battle Flurry has a 3 Hour Cooldown.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
Line 106: | Line 101: | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | ||
| Grants the user {{#simple-tooltip: Bloody Strike | | | Grants the user {{#simple-tooltip: Bloody Strike | To prevent an enemy from healing themselves, instantly apply the Bloody debuff on an enemy within range for 30 minutes. Bloody Strike has a 1 hour cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
Line 181: | Line 119: | ||
| Active Technique | | Active Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | ||
| Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in | | Grants the user {{#simple-tooltip: Berserker Fury | The user channels their anger, cleansing themselves of any Debuff effect currently affecting them. If the user cleanses a Debuff, they can immediately make a guaranteed hit on any one person in range. Berserker Fury can be used once per server restart. | ||
}} | }} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
====Cheap Shot Pack==== | |||
==== | This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down. | ||
This Pack is for | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 197: | Line 134: | ||
! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Cheap Shot | ||
| | | Counter Technique | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Cheap Shot | To counter magic targeting self, quickly strike the mage in retaliation. As a reaction to an enemy in range using a Power from Radiant or Sinistral Point Buy that targets the user, the user Counters that Power. Additionally, the user may choose to move up to 3 Blocks immediately after, but this is optional. Cheap Shot has a 1 hour cooldown. Cheap Shot does not Stack.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
====Diving Tackle Pack==== | |||
==== | This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump. | ||
This | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
Line 216: | Line 151: | ||
! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#DBAFAF;" | | | style="background-color:#DBAFAF;" | Diving Tackle | ||
| | | Active Technique | ||
| | | 10 Blocks | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Diving Tackle | To quickly move across the battlefield, use this ability to immediately move up to 10 blocks in a chosen direction toward a character within range. If the user lands beside an enemy, they can choose to make a basic attack immediately after landing. Diving Tackle has a 1 hour cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
====Dismount Pack==== | ====Dismount Pack==== | ||
This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process. | This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process. | ||
Line 242: | Line 176: | ||
|- | |- | ||
|} | |} | ||
====Weapon Throw Pack==== | ====Weapon Throw Pack==== | ||
This Pack is for those who want to close the distance between themselves and a far away opponent. | This Pack is for those who want to close the distance between themselves and a far away opponent. |
Revision as of 23:57, 4 June 2023
Melee Point Buy is part of the Proficiency System. Its Packs allow a Character to use melee weapons, and get melee weapon-related Techniques. Any learned Technique can be used on any weapon a Character knows how to use. Melee Point Buy includes a variety of options for a melee fighter to keep fighting in close quarters.
Melee Attack Emotes
Melee Weapons can be used to attack people without their attached Abilities. Doing these attacks in logic-based CRP has no attached roll, and any character can use a Melee Weapon, such as a Sword, with at least one purchase of these Point Buy Packs, with the Strength stat being used as their Main Combat Stat. If a character has no Strength, they are considered incapable of using melee based combat effectively.
Technique Parry Pack
This Pack is centered around fighting a single opponent, parrying blows before going in for the kill.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Technique Parry | Counter Technique | Melee Range | Grants the user Technique Parry |
Knockback Sweep Pack
This Pack is focused around beating back the opposition with the largest thing one can get their hands on.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Knockback Sweep | Active Technique | Melee Range | Grants the user Knockback Sweep |
Concussive Blow Pack
This Pack is for fighters who want to disorient a target, making it easier to whittle away and defeat them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Concussive Blow | Active Technique | Melee Range | Grants the user Concussive Blow |
Pinning Throw Pack
This Pack is for those who desire flexibility on the battlefield, able to quickly assist allies or deliver combo attacks.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Pinning Throw | Active Technique | Emote Range | Grants the user Pinning Throw | N/A |
Battle Flurry Pack
This Pack is for those that dive headfirst into action, thinking about the consequences after.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Battle Flurry | Active Technique | 1 Block | Grants the user Battle Flurry | N/A |
Bloody Strike Pack
This Pack is for whittling down an enemy without giving them a chance to rest.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Bloody Strike | Active Technique | Melee Range | Grants the user Bloody Strike | N/A |
Berserker Fury Pack
This Pack is for those who refuse to be held down, forcing their body to continue moving through rage alone.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Berserker Fury | Active Technique | Melee Range | Grants the user Berserker Fury | N/A |
Cheap Shot Pack
This Pack is for fighters who wish to end conflict quickly with Mages, aggressively and cruelly trying to shut them down.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Cheap Shot | Counter Technique | Melee Range | Grants the user Cheap Shot | N/A |
Diving Tackle Pack
This pack is for fighters who want to close the distance with their enemies, catching up to them and attacking with a jump.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Diving Tackle | Active Technique | 10 Blocks | Grants the user Diving Tackle | N/A |
Dismount Pack
This Pack is for fighters who are masters at leveling the playing field between themselves and mounted combatants, scaring away their mount in the process.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Dismount | Counter Technique | Melee Range | Grants the user Dismount | N/A |
Weapon Throw Pack
This Pack is for those who want to close the distance between themselves and a far away opponent.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Weapon Throw | Passive Technique | 10 Blocks | Grants the user Weapon Throw | N/A |
|