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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to an attack targeting the user. The user adds +2 to their final roll, but must declare this before rolling. Sharp Reflexes can only be used if the user has a Dexterity Stat of at least 6. Sharp Reflexes has a | | Grants the user {{#simple-tooltip: Sharp Reflexes | To dodge a dangerous attack, this ability can be used as a reaction to an attack targeting the user. The user adds +2 to their final roll, but must declare this before rolling. Sharp Reflexes can only be used if the user has a Dexterity Stat of at least 6. Sharp Reflexes has a 1 hour cooldown.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
====Close Save Pack==== | ====Close Save Pack==== | ||
The Pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat. | The Pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat. |
Revision as of 20:59, 1 October 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Roguery Point Buy is part of the Proficiency System. Its Packs allow a Character to get better at Rogue or Criminal activities. While in theory it is all Mundane Techniques, players can add Magical aesthetics if they like.
Disguise Skill Pack
The Disguise Skill Pack allows the user to Disguise themselves (a form of Mundane Shapeshifting) that allows them to change everything in their appearance (hair, eyes, body shape, height, gender presentation, etc.) except for their Race. This counts as a Disguise, and unlike many other Disguise Abilities, is always immune to being discovered, even if there is an Ability that explicitly sees through Disguises. However, if the user is defeated in Combat and imprisoned, their Disguise is automatically removed and their identity revealed. This can be used to hide Afflictions and Affinities. Disguise Skill Pack does not work on Tech Automata or Theurgy Spirits, and cannot be used on top of another Disguise.
Dagger Expert Pack
This Pack is for the underhanded and dextrous, choosing to fight with quick strikes instead of trained slices.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Dagger Expert | Passive Technique | Self | Grants the user Dagger Expert | N/A |
Soft Landing Pack
This Pack is for the acrobatic roof-runners of Regalia, quickly dropping from above or prone to clumsy footing.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Soft Landing | Passive Technique | Self | Grants the user Soft Landing | N/A |
Sharp Reflexes Pack
This Pack is for the quick witted and flexible, dodging out of the way of an attack at just the right moment.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Sharp Reflexes | Counter Technique | Self | Grants the user Sharp Reflexes | N/A |
Close Save Pack
The Pack is for the hawk eyed citizens of the city, able to see every detail and react to even the fastest possible threat.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Close Save | Counter Technique | Melee Range | Grants the user Close Save | N/A |
Dirty Fighter Pack
This Pack teaches a character that honor and fairness do not exist in a fight, doing whatever it takes to win.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Dirty Fighter | Counter Technique | Melee Range | Grants the user Dirty Fighter | N/A |
Escape Artist Pack
This Pack is for the slippery scoundrels who need to escape a bind - literally. Tying these individuals down is quite challenging.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Escape Artist | Active Technique | Self | Grants the user Escape Artist | N/A |
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