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| Passive Technique | | Passive Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Tech Armory| To protect oneself, this Ability grants the user a passive +1 Block Token that is always active, even outside of combat, and refreshes if removed at the end of Combat. However, the user can no longer wear conventional armor | | Grants the user {{#simple-tooltip: Tech Armory| To protect oneself, this Ability grants the user a passive +1 Block Token that is always active, even outside of combat, and refreshes if removed at the end of Combat. However, the user can no longer wear conventional armor. Tech Armory has no Cooldown. | ||
}} | }} | ||
| N/A | | N/A |
Revision as of 07:04, 20 December 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Tech Point Buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Tech Point Buy provides Packs for the Character to become proficient in Engineering and using Technology for either combat or utility.
Tech Ghost
Tech Ghost provides unique Roleplay Function for Roboticist flavor. Firstly, Tech Ghost allows the user to produce Automata, which are autonomous programmed robots that are played by other players (and require Character Sheets of their own), which have 14 Proficiency points (but cannot invest in the Magic or Faith Proficiency Category and their subsequent Point Buy Packs, nor can they make more Automaton) and speaks all languages the creator speaks. Automata can change their aesthetics but no changes to their body ever amount to a Disguise, unless they use a Disguise Ability. They do not age but are always created physically and mentally as adults. If the creator of the Automaton dies in Roleplay, their consciousness is transferred to one of their Automata, and they continue to live as a robot. Additionally, Automata can be remotely controlled by their creators: they cannot be in the same scene (unless it's no-stakes Social RP), and must have the same Proficiency investments as the creator, ignoring the logic of a robot casting Magic. This does not count as a disguise. Tech Ghost is gained for free upon Point Buying any Tech Point Buy Pack.
Tech Branches
Technicians should pick one (or two!) of the Technology Branches as an aesthetic for their Ability use and designs they create. Each Character may have up to two, though (Qadir) and some Afflictions get exceptions.
Tech Packs
Tech Sanction Pack
This pack allows Technicians to protect an ally and relocate them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Sanction | Active Technique | 10 Blocks | Grants the user Tech Sanction | N/A |
Tech Barrier
This pack allows Technicians to protect an ally from ranged attacks.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Radiant Barrier | Buff Power | Emote Range | Grants the user Radiant Barrier | N/A |
Tech Armory Pack
This pack allows Technicians to protect themselves, with unique rules.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Armory | Passive Technique | Self | Grants the user Tech Armory | N/A |
Tech Gravity Pack
This pack allows Technicians to move those nearby either further or closer.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Gravity | Active Technique | 5 Blocks | Grants the user Tech Gravity | N/A |
Tech Rockets Pack
This pack allows Technicians to place debuffs on those with Link Powers.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Rockets | Active Technique | 10 Blocks | Grants the user Tech Rockets | N/A |
Tech Lasso Pack
This pack allows Technicians to bring an enemy or an ally closer to them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Lasso | Active Technique | 5 Blocks | Grants the user Tech Lasso | N/A |
Tech Stim Pack
This pack allows Technicians to raise the stats of an ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Tech Stim | Active Technique | Emote Range | Grants the user Tech Stim | N/A |
Tech Hook Pack
This pack allows Technicians to scale buildings with a grappling hook.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Hook Shot | Instant Technique | 10 Blocks | Grants the user Hook Shot |
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