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| Counter Technique | | Counter Technique | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 3 blocks.}} | ||
| Grants the user {{#simple-tooltip: Rage Counter | | | Grants the user {{#simple-tooltip: Rage Counter | In order to return fire on a well-protected opponent, as a Reaction to taking damage, the user is able to immediately make a guaranteed strike against the Target (within Range) that attacked them before reacting to the attack they were targeted with themselves, but, deal -1HP Damage to self. This can be used out of Turn, but does consume an Action. This Technique cannot be used if the triggering effect was countered, cancelled, or ignored. Rage Counter has a 2 hour cooldown.}} | ||
| {{#simple-tooltip: N/A }} | | {{#simple-tooltip: N/A }} | ||
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====Interception Pack==== | ====Interception Pack==== | ||
The Interception Pack is for those wanting to protect their allies at their own expense. | The Interception Pack is for those wanting to protect their allies at their own expense. |
Revision as of 00:19, 25 December 2023
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Training Point Buy is part of the Proficiency System. Its Packs allow a character to become more physically capable or resilient through training regimens.
Rebound Pack
The Rebound Pack is for those that wish to keep a stable footing in combat.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Rebound | Passive Technique | Self | Grants the user Rebound |
Debuff Endurance Pack
The Debuff Endurance Pack is for those that will power through unfortunate situations.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Debuff Endurance | Passive Technique | Self | Grants the user Debuff Endurance | N/A |
Rage Counter Pack
The Rage Counter Pack is for those wishing to get a hit in before taking damage.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Rage Counter | Counter Technique | Melee Range | Grants the user Rage Counter |
Interception Pack
The Interception Pack is for those wanting to protect their allies at their own expense.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Interception | Counter Technique | 3 Blocks | Grants the user Interception |
Breather Pack
The Breather Pack is for those who have a Medic by their side often.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Breather | Passive Technique | Self | Grants the user Breather |
Bulwark Pack
The Bulwark Pack is for those that wish to punish backline attackers.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Bulwark | Passive Technique | Self | Grants the user Bulwark |
Thick Hide Pack
The Thick Hide Pack is for those that want to be physically defensive without wearing Armor.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Thick Hide | Passive Technique | Self | Grants the user Thick Hide |
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