More actions
Line 28: | Line 28: | ||
==Command Point Buy Packs== | ==Command Point Buy Packs== | ||
===Degrading Command=== | ===Degrading Command=== | ||
This pack gives the user a way to punish the copious amounts of Link Break Abilities that will be coming their way. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
Line 47: | Line 47: | ||
===Aquatic Command=== | ===Aquatic Command=== | ||
This pack allows the user to permit Allies to fight underwater with coordination and skill where they otherwise could not. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
Line 66: | Line 66: | ||
===Chase Command=== | ===Chase Command=== | ||
This pack allows a commander to make an Ally move around better, either by making them automatically chase Enemies using Movement Abilities, or by tagging along with Allies using them. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
Line 83: | Line 83: | ||
|} | |} | ||
===Attack Command=== | ===Attack Command=== | ||
This pack is used to bolster the attack capacity of multiple allies, or to super-charge the attack capacity of a single ally. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
Line 101: | Line 101: | ||
|} | |} | ||
===Defend Command=== | ===Defend Command=== | ||
This pack is used to bolster the defense capacity of multiple allies, or to super-charge the defense capacity of a single ally. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
Line 119: | Line 119: | ||
|} | |} | ||
===Champion Command=== | ===Champion Command=== | ||
This pack is particularly strong when supercharging a single bodyguard Ally, or helping someone reach colossal potential with stacking Stats. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
Line 138: | Line 138: | ||
===Overwhelm Command=== | ===Overwhelm Command=== | ||
This pack is particularly useful in compensating foolish Allies who jump into the enemy backline and expect to survive against multiple enemies. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
Line 157: | Line 157: | ||
===Shield Command=== | ===Shield Command=== | ||
This pack allows a Commander to force an Ally to mitigate a hit on them, even without consent! | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | ||
Line 175: | Line 175: | ||
|} | |} | ||
===Resist Command=== | ===Resist Command=== | ||
This pack allows the Commander to help someone with ungodly dice rolling luck. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" | |- style="font-weight:bold; text-align:center; background-color:#b2b8a9;" |
Revision as of 19:08, 13 March 2024
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Command Point Buy is part of the Proficiency System. Command Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of command support on the battlefield, and directing the flow of battle. Command Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Command Point Buy is only recommended for people who feel like they can pay attention and don't get overwhelmed by Ability usage in Group Combat. A lot of Command Point Buy involves paying attention to Link Powers established on Allies.
Stance Ability
The Command Stance Stance Ability is required for all Command Point Buy Abilities. This Ability cannot be point-bought, but is included for free as long as at least one Command Point Buy Pack has been purchased. This Ability does not do much besides enable further Command Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Command Stance | Stance Technique | Self | Grants the user Command Stance |
Command Point Buy Packs
Degrading Command
This pack gives the user a way to punish the copious amounts of Link Break Abilities that will be coming their way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Degrading Command | Counter Technique | Self | Grants the user Degrading Command |
Aquatic Command
This pack allows the user to permit Allies to fight underwater with coordination and skill where they otherwise could not.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Aquatic Command | Link Technique | Emote Range | Grants the user Aquatic Command |
Chase Command
This pack allows a commander to make an Ally move around better, either by making them automatically chase Enemies using Movement Abilities, or by tagging along with Allies using them.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Chase Command | Link Technique | Emote Range | Grants the user Chase Command |
Attack Command
This pack is used to bolster the attack capacity of multiple allies, or to super-charge the attack capacity of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Attack Command | Link Technique | Emote Range | Grants the user Attack Command |
Defend Command
This pack is used to bolster the defense capacity of multiple allies, or to super-charge the defense capacity of a single ally.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Defend Command | Link Technique | Emote Range | Grants the user Defend Command |
Champion Command
This pack is particularly strong when supercharging a single bodyguard Ally, or helping someone reach colossal potential with stacking Stats.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Champion Command | Link Technique | 10 Blocks | Grants the user Champion Command |
Overwhelm Command
This pack is particularly useful in compensating foolish Allies who jump into the enemy backline and expect to survive against multiple enemies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Overwhelm Command | Link Technique | 10 Blocks | Grants the user Overwhelm Command |
Shield Command
This pack allows a Commander to force an Ally to mitigate a hit on them, even without consent!
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Shield Command | Passive Technique | Emote Range | Grants the user Shield Command |
Resist Command
This pack allows the Commander to help someone with ungodly dice rolling luck.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Resist Command | Counter Technique | Emote Range | Grants the user Resist Command |
|