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| Mount Technique | | Mount Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Cavalry Summon | The user may whistle or shoot a flare or other method of summoning, to call their Mount to them. The user may then use the Pets plugin to summon a pet, and mount it, as if their Mount has arrived on the scene and they are able to mount it. From this point onwards, the user is Mounted. While Mounted, the user gains an additional 5 blocks of movement each turn. Cavalry Summon has a 30 minute cooldown, once exited.}} | | Grants the user {{#simple-tooltip: Cavalry Summon | The user may whistle or shoot a flare or other method of summoning, to call their Mount to them. The user may then use the Pets plugin to summon a pet, and mount it, as if their Mount has arrived on the scene and they are able to mount it. From this point onwards, the user is Mounted. While Mounted, the user gains an additional 5 blocks of movement each turn. If another Character has this Ability (or Carriage Summon), and the Mount is a two (or multi) seater, they can ride on the same Mount as the user. If sharing a Mount, the users only have one Move Action between the two of them, and any Trapped or Prone Status Effects are duplicated, as well as any Displacements. If the Trapped or Prone Status Effect is removed from one rider, remove it from the other, as well. If a Displacement is countered or reduced by one rider, reduce it for the other, as well. Cavalry Summon has a 30 minute cooldown, once exited.}} | ||
| N/A | | N/A | ||
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| Mount Technique | | Mount Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Carriage Summon | The user may hop onto a carriage and become the driver of it, "summoning" it through some contrivance of it being hidden or driven in by someone else. From this point onwards, the user is Mounted, and anyone else who hops into the carriage is also Mounted. While Mounted, the user gains an additional 5 blocks of movement each turn. During Combat, additional riders in the Carriage do not gain this movement benefit, unless they also have the Carriage Summon or Cavalry Summon Ability. If a Carriage has 1 Character that does not have the Ability, the Carriage moves at Normal Speed. Carriage Summon has a 30 minute cooldown, once exited.}} | | Grants the user {{#simple-tooltip: Carriage Summon | The user may hop onto a carriage and become the driver of it, "summoning" it through some contrivance of it being hidden or driven in by someone else. From this point onwards, the user is Mounted, and anyone else who hops into the carriage is also Mounted. While Mounted, the user gains an additional 5 blocks of movement each turn. During Combat, additional riders in the Carriage do not gain this movement benefit, unless they also have the Carriage Summon or Cavalry Summon Ability. If a Carriage has 1 Character that does not have the Ability, the Carriage moves at Normal Speed. If sharing a Mount, the users only have one Move Action between all of them, and any Trapped or Prone Status Effects are duplicated, as well as any Displacements. If the Trapped or Prone Status Effect is removed from one rider, remove it from the other, as well. If a Displacement is countered or reduced by one rider, reduce it for the other, as well. Carriage Summon has a 30 minute cooldown, once exited.}} | ||
| N/A | | N/A | ||
|} | |} |
Revision as of 00:07, 1 July 2024
The Ability and Proficiency System | |
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This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
Mounted Point Buy is part of the Proficiency System. The Mounted Point Buy Category is mostly for Players using the following: Supremium Mounted MCPets, Carriages, or any other kind of Mountable Plugin Pet. For those without Supremium, a free Capybara Mount is provided here. Mounts may also be used in server roleplay, stories and more as an aesthetic feature. They cannot offer any bonus to combat roleplay outside of the parameters of Mounted Point Buy. The Mounted Point Buy Packs are designed around the use of a Mount in combat, while also setting up some ground rules for the use of Mounts in Combat Roleplay. The rules for using a Mount are listed below. When any Packs have been Point Bought in this Category, the Character automatically gains the following Ability for free, depending on the Mount used:
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Cavalry Summon | Mount Technique | Self | Grants the user Cavalry Summon | N/A |
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Carriage Summon | Mount Technique | Self | Grants the user Carriage Summon | N/A |
Mounted Roleplay Rules
- For gameplay purposes, the Mount itself cannot be targeted. All Damage done to the Mount is done to the rider instead.
- Mounts do not fit through doorways into buildings no matter how large they are. Mounts cannot be used inside Rentals, Bases, Estates, or Businesses, but can go into Stables.
- Carriages and Horses cannot be summoned or used in underground tunnels or the sewers, with one exception. Afflicted Characters can summon monster/magic Horses only in the Sewers.
- Characters can only be removed from a Mount by choice.
- If the player no longer has the Supremium Rank, it is permissible to remove these Packs and exchange them for other packs and Proficiency investments.
- Point Buy Packs titled "Mounted" require the user to be on a Mount. Point Buy Packs titled "Familiar" do not require the user to be mounted, or have any visible pet.
- To summon a Mount, use /mcpets ingame and select the mount category to select the icon of your chosen pet.
- If a Character wants to use Magic and Magic Point Buy to Summon their Mounts, the Player may choose to make this Proficiency Point count as Magic instead.
Cavalry Point Buy Packs
Hit and Run Pack
This Pack is for those Cavaliers who can make a swift escape after landing a hit.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Mounted Evasion | Instant Technique | Self | Grants the user Mounted Evasion |
Mounted Getaway Pack
This Pack is for those Cavaliers who wish to pick their friends up and carry them out of a bad situation.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Mounted Getaway | Movement Technique | Melee Range | Grants the user Mounted Getaway |
Mounted Lancer Pack
This Pack is for Cavaliers who use their mount to get an extra extension to their attacks.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Mounted Lancer | Instant Technique | Self | Grants the user Mounted Lancer |
Mounted Armory Pack
This Pack is for Cavaliers who use their mount to indiscriminately run people over.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Mounted Armory | Passive Technique | Self | Grants the user Mounted Armory | N/A |
Familiar Disrupt Pack
This Pack is for fighters who use their animal friend to debuff and interfere with their opponents.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
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Familiar Disrupt | Instant Technique | 5 Blocks | Grants the user Familiar Disrupt | N/A |
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