Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Command Point Buy: Difference between revisions

From MassiveCraft Wiki
mNo edit summary
 
Line 111: Line 111:
| Link Technique
| Link Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Defend Command | The user can target up to 2 Allies to divide +3 total Defense Stat (that breaks Cap up to 11). This means they can spread it evenly one each, or put 2 Stats on a single Ally. For every Ally Targeted, a Link is established. Once all Links are Broken or removed, Defend Command goes on a 30 Minute Cooldown. It is not possible to re-distribute the Stats without going on Cooldown first.  
| Grants the user {{#simple-tooltip: Defend Command | The user can target up to 2 Allies to divide +3 total Defense Stat (that breaks Cap up to 11). This means they can split it between them, or put all Stats on a single Ally. For every Ally Targeted, a Link is established. Once all Links are Broken or removed, Defend Command goes on a 30 Minute Cooldown. It is not possible to re-distribute the Stats without going on Cooldown first.  
}}
}}
| {{#simple-tooltip: N/A }}
| {{#simple-tooltip: N/A }}
|-
|-
|}
|}
===Champion Command===
===Champion Command===
This pack allows a commander to make an ally very reliable.
This pack allows a commander to make an ally very reliable.

Latest revision as of 00:07, 1 July 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

Command Point Buy is part of the Proficiency System. Command Point Buy is specifically designed to allow a character to sacrifice all offensive capabilities in favor of command support on the battlefield, and directing the flow of battle. Command Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Command Point Buy is only recommended for people who feel like they can pay attention and don't get overwhelmed by Ability usage in Group Combat. A lot of Command Point Buy involves paying attention to Link Powers established on Allies.

Stance Ability

The Command Stance Stance Ability is required for all Command Point Buy Abilities. This Ability cannot be point-bought, but is included for free as long as at least one Command Point Buy Pack has been purchased. This Ability does not do much besides enable further Command Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Ability Name Ability Type Ability Range Ability Description Modifiers
Command Stance Stance Technique Self

Grants the user Command Stance

Command Point Buy Packs

Degrading Command

This pack gives the user a way to punish the copious amounts of Link Break Abilities that will be coming their way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Degrading Command Counter Technique Emote Range

Grants the user Degrading Command

Mobile Command

This pack allows the user to permit Allies to fight in places where otherwise they could not.

Ability Name Ability Type Ability Range Ability Description Modifiers
Mobile Command Link Technique Emote Range

Grants the user Mobile Command

Chase Command

This pack allows a commander to make an Ally move around better, either by making them automatically chase Enemies using Movement Abilities, or by tagging along with Allies using them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Chase Command Link Technique Emote Range

Grants the user Chase Command

Attack Command

This pack is used to bolster the attack capacity of an Ally, allowing them to strike out of turn.

Ability Name Ability Type Ability Range Ability Description Modifiers
Attack Command Instant Technique Emote Range

Grants the user Attack Command

Defend Command

This pack is used to bolster the defense capacity of multiple allies, or to super-charge the defense capacity of a single ally.

Ability Name Ability Type Ability Range Ability Description Modifiers
Defend Command Link Technique Emote Range

Grants the user Defend Command

Champion Command

This pack allows a commander to make an ally very reliable.

Ability Name Ability Type Ability Range Ability Description Modifiers
Champion Command Link Technique Emote Range

Grants the user Champion Command

Overwhelm Command

This pack is particularly useful in compensating foolish Allies who jump into the enemy backline and expect to survive against multiple enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Overwhelm Command Link Technique Emote Range

Grants the user Overwhelm Command

Shield Command

This pack allows a Commander to spread the love, providing additional Block Tokens to their friends.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shield Command Instant Technique Emote Range

Grants the user Shield Command

Resist Command

This pack allows the Commander to help someone with ungodly dice rolling luck.

Ability Name Ability Type Ability Range Ability Description Modifiers
Resist Command Counter Technique Emote Range

Grants the user Resist Command