More actions
Created page with "<div class="mainpage_box"> <span style="font-size: 125%">'''This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.''' </span><br><hr> * To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.<br> * To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.<br> * To see an indexed list of all Abilities, read the..." |
mNo edit summary |
||
Line 31: | Line 31: | ||
| You can enter Ritualist Stance without using an Action, but exiting it requires one. Ritualist Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Melee Range for Attack Emotes & Abilities are reduced to 1 Block Range. Your Emote Range Abilities are reduced to 15 Block Range. Ritualist Stance gains +2 to Minimum Attack Rolls. Ritualist Stance has an indefinite duration, until ended by you, or until combat is over, after which it has a 20 minute cooldown. | | You can enter Ritualist Stance without using an Action, but exiting it requires one. Ritualist Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Melee Range for Attack Emotes & Abilities are reduced to 1 Block Range. Your Emote Range Abilities are reduced to 15 Block Range. Ritualist Stance gains +2 to Minimum Attack Rolls. Ritualist Stance has an indefinite duration, until ended by you, or until combat is over, after which it has a 20 minute cooldown. | ||
|} | |} | ||
==Ritualist Point Buy Packs== | |||
====Ritualist Slaughter==== | ====Ritualist Slaughter==== | ||
{| class="wikitable" | {| class="wikitable" |
Revision as of 07:32, 11 January 2025
- To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
- To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
- To see an indexed list of all Abilities, read the Ability List Page.
Ritualist Point Buy is part of the Proficiency System. Ritualist Point Buy is geared toward Holy Berserkers who call upon Divine Intervention to bless their body and spirit in battle. Ritualist Point Buy provides Packs for the Character to become proficient attacking up close and preventing their enemy’s escape.
Ability Aesthetics
Ritualist Point Buy operates under "Limited Aesthetics" rules. What this means is, Ritualist Point Buy can be freely used with the following guidelines and suggestions: blessing your body through prayer, ritualistic practices, going berserk, invoking a God’s name to manipulate the elements, etc. The Aesthetics of this Point Buy mostly depend upon which Religion it is gained from, so aesthetic flavor should be derived from that page. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. However, this Proficiency is always Divine Intervention, and cannot be re-flavored as Magic, or as strictly mundane skill. This Aesthetic Flavor has no effect on Ability functionality.
Faith Category Rules
Paladin/Ritualist/Prayer Point Buy requires your Character to have a Religion and be a believer. Any Religion on the Religions page counts (including Minor Faiths). We do not moderate whether your Character is a “good enough” believer of the Religion, all provisions are in good faith that you will be honest about your Character and actions. Suppose you at any point become a heretic, lose your faith, or act against the interests of your Religion. In that case, you can choose to have your Character become a Fallen Paladin/Ritualist/Faithful, which doesn’t remove your Point Buy Packs but makes them fueled by the Demon Gods of Evolism instead (you cannot become a Heretic to Evolism). You can re-earn your previous God’s blessing through some kind of re-connection with the faith that is generally not back-breaking but can’t be as simple as a public apology. Faith Category Proficiencies also have some extra rules associated with them:
- Faith Point Buy Category Abilities are always identifiable as being (minor) Divine Intervention from the Gods of that Faith. The presence of it does not inform any validity to the actions of the Character with it, but, it is always identifiable that a Character is gaining blessings from their Religion, and what Religion that is.
- Faith Point Buy Category Abilities never work on Characters who share a Religion with the User. This means they can’t be targeted, aren’t affected by area of effect functions, and are otherwise completely immune. The Gods do not actively pay attention to the blessings they grant, and therefore do not “pick sides.” This can be linked in game by using (a: Faithful Shield). (Remember, Ability usage such as this never confers IC information that is not already known!)
- Faith Point Buy Categories can only be invested in by Characters with a Soul, who can follow a Religion. This means Automata, Homunculi, etc, cannot invest in it. Demons have some exceptions.
- Faith Point Buy Categories can be invested in by Demon Characters, but it always only comes from the Demon Gods of the Evolism Pantheon. ((TBA Potential Exception for Bound Demons))
Stance Ability
The Ritualist Stance Ability is required for all Ritualist Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as one Ritualist Point Buy Pack has been purchased. This Ability does not do much besides enable further Ritualist Abilities. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.
Ritualist Stance
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Stance | Stance | Self | 20 Minutes once Ended | You can enter Ritualist Stance without using an Action, but exiting it requires one. Ritualist Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Melee Range for Attack Emotes & Abilities are reduced to 1 Block Range. Your Emote Range Abilities are reduced to 15 Block Range. Ritualist Stance gains +2 to Minimum Attack Rolls. Ritualist Stance has an indefinite duration, until ended by you, or until combat is over, after which it has a 20 minute cooldown. |
Ritualist Point Buy Packs
Ritualist Slaughter
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Slaughter | Instant Technique | Melee Range | Once per Health Stage | Target an Enemy within Range and roll for an Attack Emote twice. If one roll would hit, deal -2HP Damage. If both rolls would hit, deal -2HP Damage and apply the Brittle Status Effect after the Attack Emote. If both rolls would miss, apply the Bloody Status Effect to the Target Enemy for their next two Defense Dice Rolls. |
Ritualist Hunt
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Hunt | Instant Technique | Self | Twice per Combat, Once per Health Stage | Target yourself and gain +4 Blocks Range to your next Move Action taken. Additionally, for every Opportunity Attack an Enemy takes against you, you gain +2 to Defense against that Opportunity Attack. If the Enemy’s Opportunity Attack hits you, you get to make an Opportunity Attack back with +2 Attack for that roll only. |
Ritualist Roots
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Roots | Instant Technique | 10 Blocks | Once per Combat | Target an Enemy within Range and apply the Prone Status Effect. Additionally, while the Enemy has the Prone Status Effect from Ritualist Kneecap, you gain +2 Attack against them. |
Ritualist Mirage
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Mirage | Instant Technique | 10 Blocks | Once per Health Stage | Target an Enemy within Range and apply the Confused Status Effect to them which lasts for 5 Turns, or until you make a Basic Attack against them, whichever comes first. Additionally, when you use your Action to use this Ability, you may refund it, but only if you immediately spend it to make a Basic Attack. |
Ritualist Gale
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Gale | Passive Technique | Self | No Cooldown | Ritualist Gale isn’t active until you are targeted with a Ranged Attack. When it activates, you may raise your minimum Defense Roll by a number of your choice between 0 and 5, +2. However, your next Minimum Attack Roll is reduced by the number chosen. |
Ritualist Surge
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Surge | Movement Technique | 10 Blocks | Twice per Combat, Once per Health Stage | Move in a straight line as far as you can in cardinal direction. When you stop moving, either by reaching the maximum Range, or by meeting an obstruction, count the number of blocks moved and apply effects based on the distance traveled, stacking. 1-2 Blocks: This Movement does not trigger Opportunity Attacks. 3-4 Blocks: You may make a Basic Attack on an Enemy in Melee Range without using an Action, with +1 Attack. 5-8 Blocks: Gain an additional +1 Attack and +1 Minimum Attack to the Basic Attack. 9-10: Apply the Snared and Vulnerable Status Effects to the Enemy you Basic Attack, even if you miss. |
Ritualist Expulsion
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Expulsion | Instant Technique | Melee | Once per Combat | Target an Enemy within Range with a Status Effect, and make a Basic Attack with +1 Attack. After the attack, Displace them backwards away from you by 6 Blocks. Additionally, if they Impact, deal -1HP Damage to them. |
Ritualist Exchange
Name | Type | Range | Cooldown | Description |
---|---|---|---|---|
Ritualist Exchange | Movement Technique | 10 Blocks | Once per Combat | Target an Ally within Range and swap places with them, neither of you provoke Opportunity Attacks and both of you can move through people, this uses the Target Ally’s Move Action. Additionally, apply the Weakened or Silenced Status Effect to up to 2 Enemies within Melee Range of you after the swap. |
|