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{{ infobox
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| bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB;
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
| datastyle  = text-align: left; font-size: 0.95em;
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
| header1    = The Ability and Proficiency System
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
| data2      =
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This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page.  
Veteran Point Buy is part of the [[Proficiency]] System. Veteran Point Buy is specifically designed for players who are familiar with MassiveCraft's Ability System, and for characters who are non-magical duelists and warriors who have mastered some kind of melee weapon. As a result, while Veteran Point Buy allows the use of Melee Weapons and Shields, it bars the use of any kind of Arcane Point Buy, or similar "Magic" Abilities. Veteran Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Veteran Point Buy encourages liberal use of the RP Ranges Plugin, as many of its Point Buy Packs have variable range requirements that are almost impossible to check manually.  
}}
Veteran Point Buy is part of the [[Proficiency]] System. Veteran Point Buy is specifically designed for players who are familiar with Massive's Ability System, and for characters who are non-magical duelists and warriors who have mastered some kind of melee weapon. As a result, while Veteran Point Buy allows the use of Melee Weapons and Shields, it bars the use of any kind of Magic Point Buy, or similar "Magic" Abilities. Veteran Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Veteran Point Buy encourages liberal use of the RP Ranges Plugin, as many of its Point Buy Packs have variable range requirements that are almost impossible to check manually.  
__TOC__
__TOC__
==Ability Aesthetics==
Veteran Point Buy operates under "Limited Aesthetics" rules. What this means is, Veteran Point Buy can be freely used with the following guidelines and suggestions: swords, axes, glaives, maces, spears, halberds, martial melee weapons, etc.  This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  However, this Proficiency is always strictly Mundane and cannot be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality.
==Stance Ability==
==Stance Ability==
The Veteran Stance Stance Ability is required for all Veteran Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Veteran Point Buy Pack has been purchased. This Ability does not do much besides enable further Veteran Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
The Veteran Stance Stance Ability is required for all Veteran Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Veteran Point Buy Pack has been purchased. This Ability does not do much besides enable further Veteran Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
{| class="wikitable" style="width: 50%;"
 
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
====Veteran Stance====
! Ability Name
{| class="wikitable"  
! Ability Type
! Name
! Ability Range
! Type
! Ability Description
! Range
! Modifiers
! Cooldown
|-
! Description
| style="background-color:#b6a7c2;" | Veteran Stance
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Veteran Stance | During Veteran Stance, the user cannot use any Abilities from the following categories: Magic Point Buy, Cleric Point Buy. While in Veteran Stance, the user's Attack and Defense Stat Cap are raised to 8 and 6. Additionally, once per Combat Scene, the user can set the Range of any X Block(s) Range Veteran Point Buy Ability to 6 instead of whatever the Block Range is by default. Veteran Stance can be maintained indefinitely and can only voluntarily be ended by the user, though when ended, Veteran Stance goes on a 20 Minute Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Veteran Stance
| Stance
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| 20 Minutes once Ended
| You can enter Veteran Stance without using an Action, but ending it requires one. Veteran Stance confers the following benefits and limitations: You cannot use Abilities from Arcane Point Buy. Any Stat Reduction greater than -1 that would affect you is reduced by -1. Additionally, Once per Combat, you may set the Range of any X Block Range Veteran Point Buy Ability to 6 Blocks. Veteran Stance has an indefinite duration, until ended by you, or until combat is over.
|}
|}
==Veteran Point Buy Packs==
==Veteran Point Buy Packs==
==== Veteran AntiMagi Pack====
====Veteran Antimagi Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#b6a7c2;" | Veteran AntiMagi
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Veteran AntiMagi | While Veteran AntiMagi isn't on Cooldown, it passively grants the user +1 Attack Stat. Veteran AntiMagi cannot be actively used until an enemy uses an Ability from one of the following Categories: Magic Point Buy, Cleric Point Buy, or Theurgy/Shaman/Paladin Point Buy. When actively used, target an enemy within Range, and apply the Silenced Status Effect to them for the next 2 Turns. When the Silenced Status Effect ends, set the user's minimum Attack Dice to 5 for their next Attack Emote made against that target. Veteran AntiMagi has a 1 Hour Cooldown. }}
| {{#simple-tooltip: N/A }}
|-
|-
| Veteran Antimagi
| Counter Technique
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Combat
| Before you have used Veteran Antimagi, you gain +1 Attack. You can only use this when an Enemy within Range uses an Ability from Arcane Point Buy, without using an Action, target them and apply the Silenced Status Effect for 3 turns. When the Silenced Status Effect ends, set your Minimum Attack Roll against the Target to 5 for your next Attack.
|}
|}


====Veteran Impurity Pack====
====Veteran Impurity Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#b6a7c2;" | Veteran Impurity
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Veteran Impurity | While Veteran Impurity isn't on Cooldown, it passively grants the user +1 Defense Stat. Veteran Impurity cannot be actively used until an enemy uses an Ability from Puretek Point Buy. When actively used, target an enemy within range, and apply the Weakened Status Effect to them for the next 2 Turns. When the Weakened Status Effect ends, apply a -1 Attack or -1 Defense reduction to the target (user's choice) for their next 3 Dice Rolls. Veteran Impurity has a 1 Hour Cooldown. }}
| {{#simple-tooltip: N/A }}
|-
|-
| Veteran Impurity
| Counter Technique
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Combat
| Before you have used Veteran Impurity, you gain +1 Defense. You can only use this when an Enemy within Range uses an Ability from Puretek Point Buy, without using an Action, target them and apply the Weakened Status Effect for 3 turns. When the Weakened Status Effect ends, inflict -2 Attack or Defense to them for their next 2 Rolls.
|}
|}


====Veteran DemonSpite Pack====
====Veteran Banishment Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#b6a7c2;" | Veteran DemonSpite
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| Grants the user {{#simple-tooltip: Veteran DemonSpite |  While Veteran DemonSpite isn't on Cooldown, it passively grants the user +1 to their minimum Attack or Defense Dice Roll (user choice, but once one is chosen, the other doesn't apply for that combat scene). Veteran DemonSpite cannot be actively used until an enemy Mystech uses an Ability. When actively used, if the user has no Block Tokens, grant the user 1 Block Token, or grant an ally in range 1 Block Token instead. If the user has Block Tokens, instead choose an enemy within Range that also has Block Tokens, and apply the Marked Status Effect to them. Veteran DemonSpite has a 2 Hour Cooldown.  }}
| {{#simple-tooltip: N/A }}
|-
|-
| Veteran Banishment
| Movement Technique
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Twice per Combat, Once per Health Stage
| Before you have used Veteran Banishment, you gain +1 to your Minimum Attack Roll. Target a Conjuration or Turret within Range and Move to an unoccupied block adjacent to it. If you Target a Conjuration, destroy it, and apply the Confused Status Effect to the Target Conjurer within Emote Range for 2 Turns. If you Target a Turret, re-place the Turret anywhere you choose horizontally within 6 blocks of its original location, and apply the Blinded Status Effect to the Target Engineer within Emote Range for 2 Turns.
|}
|}
====Veteran Tri-Slash Pack====
====Veteran Tri-Slash Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
|-
| style="background-color:#b6a7c2;" | Veteran Tri-Slash
| Veteran Tri-Slash
| Instant Technique
| Instant Technique
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}}
| {{#simple-tooltip: Melee Range | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }}
| Grants the user {{#simple-tooltip: Veteran Tri-Slash | As a part of this Ability, the user makes an Attack Emote on an enemy within Range. Instead of rolling once for this Attack, the user rolls 3 times and chooses the highest result. If 2 of the Dice Rolls were above 15's (without post-roll additions), this attack does -3HP Damage. If 3 of the Dice Rolls were above 15's (without post-roll additions), this attack does -4HP Damage and applies the Prone Status Effect, and cannot be Staggered, Avoided, or Countered. . Veteran Tri-Slash has a 2 Hour Cooldown.}}
| Twice per Combat, only on Health Stage 3/2
| {{#simple-tooltip: N/A }}
| Target an Enemy within Range and make a Basic Attack against them, rolling three times and using the Highest Result. If 2 of the Rolls were above 15 without post-roll additions, this attack deals -3HP Damage. If 3 of the Rolls were above 15 without post-roll additions, this attack deals -4HP Damage and applies the Prone Status Effect to the target, and this Attack’s Damage cannot be reduced or ignored in any way.
|-
|}
|}


==== Veteran Sentinel Pack====
====Veteran Sentinel Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#b6a7c2;" | Veteran Sentinel
| Instant Technique
| {{#simple-tooltip: 4 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Veteran Sentinel | To create a zone of control, use this Ability to create a persistent area around the user equal to the range. Whenever an Enemy takes the Move Action within this Range, if they are within Melee Range, make an Attack on them out of turn and without using an Action, but with the maximum Dice set to 10. If they are outside of Melee Range, instead apply the Brittle Status to them, out of turn and without using an action, but this can only apply once per target, even with different users of Veteran Sentinel. Veteran Sentinel can be upheld indefinitely, but ends when the user Moves, uses a Movement Ability, or has an ally use a Movement Ability on them. Veteran Sentinel has a 4 Hour Cooldown once ended.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Veteran Sentinel
| Passive Technique
| {{#simple-tooltip: 4 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Once per Combat
| You must spend an Action to activate Veteran Sentinel. While active, you may make Melee Attacks against Enemies that use the Move Action within Melee Range without using your Action, but set the Maximum Dice roll for these Attacks to 10. If an Enemy Moves within Range but outside of Melee Range, apply the Marked Status Effect to them without using an Action. This can only apply once per Target. Once you Move, Veteran Sentinel ends.
|}
|}


==== Veteran Swiftstrike Pack====
====Veteran Swiftstrike Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
|-
| style="background-color:#b6a7c2;" | Veteran Swiftstrike
| Veteran Swiftstrike
| Instant Technique
| Instant Technique
| {{#simple-tooltip: 2 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 2 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Veteran Swiftstrike | To strike as many opponents as possible, target all enemies within Range, displace them backwards and away from the user by 3 Blocks, and target one enemy displaced by this ability. Teleport the user next to target enemy, without using the user's Move, or triggering Opportunity Attacks, and make an Attack Emote in the same turn. For this attack only, grant the user +2 Attack Stat (breaks cap up to 11). Veteran Swiftstrike has a 2 Hour Cooldown.}}
| Twice per Combat, Once per Health Stage
| {{#simple-tooltip: N/A }}
| Target all Enemies within Range and displace them backward away from you by 3 Blocks. Additionally, target one Enemy displaced by this Ability and move to an unoccupied space adjacent to them without provoking Move Reactions. When you use your Action to use this Ability, you may refund it, but only if you immediately spend it to make a Basic Attack.
|-
|}
|}
==== Veteran Solitude Pack====
 
{| class="wikitable" style="width: 50%;"
====Veteran Solitude Pack====
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
{| class="wikitable"  
! Ability Name
! Name
! Ability Type
! Type
! Ability Range
! Range
! Ability Description
! Cooldown
! Modifiers
! Description
|-
|-
| style="background-color:#b6a7c2;" | Veteran Solitude
| Veteran Solitude
| Instant Technique
| Instant Technique
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Veteran Solitude  | To use this Ability, count the number of Enemies within Range, and determine this Ability's effect based on the number. Thresholds are always greater than or equal to, and only one threshold can be used. >8 Enemies: Target 3 Enemies in Range, apply -2 Attack or Defense Stat Reduction (user's choice, must be the same for all 3) for their next 3 Rolls only. >5: Target 1 Enemy in Range, and apply a Status Effect to them (excluding Cursed and Warned), that the user chooses. The Status Effect lasts for 2 turns, unless it is a consumable Status (like Marked or Brittle). Also, remove one Status Effect from the user. >2: Grant the user 1 Block Token, and apply the Marked Status Effect to one enemy within range. 1: The user chooses: set their minimum Defense Dice Roll to 5, or their minimum Attack Dice Roll to 6. Then, grant the enemy in range whichever wasn't chosen, but this only applies to rolls versus the original target, and vice versa. Veteran Solitude has a 1 Hour Cooldown.}}
| Twice per Combat
| {{#simple-tooltip: N/A }}
| Count the number of Allies and Enemies, and apply a different effect of Veteran Solitude depending on the difference between the counted numbers. 0: Target 1 Enemy within Range and set your Minimum Attack or Defense Roll against them to 5, and grant the Enemy the opposite. 1-2: Grant yourself 1 Block Token, and apply the Marked Status Effect to one Enemy within Range. 3-4: Remove up to two Status Effects from yourself and apply 1 Status Effect of your choosing to an Enemy within Range, 5+: Target 3 Enemies in Range, inflict -3 Attack and Defense to all three for their next 3 Rolls.
|-
|}
|}


==== Veteran Parry Pack====
====Veteran Parry Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
|-
| style="background-color:#b6a7c2;" | Veteran Parry
| Veteran Parry
| Counter Technique
| Counter Technique
| {{#simple-tooltip: 2 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 2 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }}
| Grants the user {{#simple-tooltip: Veteran Parry | To parry a blow, as a reaction to an enemy within range making an Attack Emote, or using a Technique: stagger them. If an attack was Staggered: the user suffers -1HP, and sets the minimum of their next Attack Dice Roll to 5. If a Technique was Staggered: Set the minimum of the user's next Defense Dice Roll to 5, and if the target tries to use the same Technique on their subsequent turn, also heal the user +1HP. Veteran Parry has a 2 Hour Cooldown.}}
| Twice per Combat
| {{#simple-tooltip: N/A }}
| You can only use this when an Enemy within Range uses a Basic Attack or a Technique, Target them and apply different effects depending on what was used. Basic Attack: Increase your Minimum Defense by +3 for your next 2 Rolls, Technique: Inflict the Fleeting Status Effect to the Target Enemy.
|-
|}
|}
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]]
[[category:Proficiency]]

Revision as of 07:37, 11 January 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Veteran Point Buy is part of the Proficiency System. Veteran Point Buy is specifically designed for players who are familiar with MassiveCraft's Ability System, and for characters who are non-magical duelists and warriors who have mastered some kind of melee weapon. As a result, while Veteran Point Buy allows the use of Melee Weapons and Shields, it bars the use of any kind of Arcane Point Buy, or similar "Magic" Abilities. Veteran Point Buy Abilities require the Stance Ability provided for free as soon as a single Point Buy Pack is purchased from this selection. Veteran Point Buy encourages liberal use of the RP Ranges Plugin, as many of its Point Buy Packs have variable range requirements that are almost impossible to check manually.

Ability Aesthetics

Veteran Point Buy operates under "Limited Aesthetics" rules. What this means is, Veteran Point Buy can be freely used with the following guidelines and suggestions: swords, axes, glaives, maces, spears, halberds, martial melee weapons, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. However, this Proficiency is always strictly Mundane and cannot be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality.

Stance Ability

The Veteran Stance Stance Ability is required for all Veteran Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Veteran Point Buy Pack has been purchased. This Ability does not do much besides enable further Veteran Abilities. As a general ground rule. Stances cannot be Countered, Prevented, Canceled, or interrupted in any way. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Veteran Stance

Name Type Range Cooldown Description
Veteran Stance Stance Self

20 Minutes once Ended You can enter Veteran Stance without using an Action, but ending it requires one. Veteran Stance confers the following benefits and limitations: You cannot use Abilities from Arcane Point Buy. Any Stat Reduction greater than -1 that would affect you is reduced by -1. Additionally, Once per Combat, you may set the Range of any X Block Range Veteran Point Buy Ability to 6 Blocks. Veteran Stance has an indefinite duration, until ended by you, or until combat is over.

Veteran Point Buy Packs

Veteran Antimagi Pack

Name Type Range Cooldown Description
Veteran Antimagi Counter Technique 4 Blocks

Once per Combat Before you have used Veteran Antimagi, you gain +1 Attack. You can only use this when an Enemy within Range uses an Ability from Arcane Point Buy, without using an Action, target them and apply the Silenced Status Effect for 3 turns. When the Silenced Status Effect ends, set your Minimum Attack Roll against the Target to 5 for your next Attack.

Veteran Impurity Pack

Name Type Range Cooldown Description
Veteran Impurity Counter Technique 4 Blocks

Once per Combat Before you have used Veteran Impurity, you gain +1 Defense. You can only use this when an Enemy within Range uses an Ability from Puretek Point Buy, without using an Action, target them and apply the Weakened Status Effect for 3 turns. When the Weakened Status Effect ends, inflict -2 Attack or Defense to them for their next 2 Rolls.

Veteran Banishment Pack

Name Type Range Cooldown Description
Veteran Banishment Movement Technique 10 Blocks

Twice per Combat, Once per Health Stage Before you have used Veteran Banishment, you gain +1 to your Minimum Attack Roll. Target a Conjuration or Turret within Range and Move to an unoccupied block adjacent to it. If you Target a Conjuration, destroy it, and apply the Confused Status Effect to the Target Conjurer within Emote Range for 2 Turns. If you Target a Turret, re-place the Turret anywhere you choose horizontally within 6 blocks of its original location, and apply the Blinded Status Effect to the Target Engineer within Emote Range for 2 Turns.

Veteran Tri-Slash Pack

Name Type Range Cooldown Description
Veteran Tri-Slash Instant Technique Melee Range

Twice per Combat, only on Health Stage 3/2 Target an Enemy within Range and make a Basic Attack against them, rolling three times and using the Highest Result. If 2 of the Rolls were above 15 without post-roll additions, this attack deals -3HP Damage. If 3 of the Rolls were above 15 without post-roll additions, this attack deals -4HP Damage and applies the Prone Status Effect to the target, and this Attack’s Damage cannot be reduced or ignored in any way.

Veteran Sentinel Pack

Name Type Range Cooldown Description
Veteran Sentinel Passive Technique 4 Blocks

Once per Combat You must spend an Action to activate Veteran Sentinel. While active, you may make Melee Attacks against Enemies that use the Move Action within Melee Range without using your Action, but set the Maximum Dice roll for these Attacks to 10. If an Enemy Moves within Range but outside of Melee Range, apply the Marked Status Effect to them without using an Action. This can only apply once per Target. Once you Move, Veteran Sentinel ends.

Veteran Swiftstrike Pack

Name Type Range Cooldown Description
Veteran Swiftstrike Instant Technique 2 Blocks

Twice per Combat, Once per Health Stage Target all Enemies within Range and displace them backward away from you by 3 Blocks. Additionally, target one Enemy displaced by this Ability and move to an unoccupied space adjacent to them without provoking Move Reactions. When you use your Action to use this Ability, you may refund it, but only if you immediately spend it to make a Basic Attack.

Veteran Solitude Pack

Name Type Range Cooldown Description
Veteran Solitude Instant Technique 10 Blocks

Twice per Combat Count the number of Allies and Enemies, and apply a different effect of Veteran Solitude depending on the difference between the counted numbers. 0: Target 1 Enemy within Range and set your Minimum Attack or Defense Roll against them to 5, and grant the Enemy the opposite. 1-2: Grant yourself 1 Block Token, and apply the Marked Status Effect to one Enemy within Range. 3-4: Remove up to two Status Effects from yourself and apply 1 Status Effect of your choosing to an Enemy within Range, 5+: Target 3 Enemies in Range, inflict -3 Attack and Defense to all three for their next 3 Rolls.

Veteran Parry Pack

Name Type Range Cooldown Description
Veteran Parry Counter Technique 2 Blocks

Twice per Combat You can only use this when an Enemy within Range uses a Basic Attack or a Technique, Target them and apply different effects depending on what was used. Basic Attack: Increase your Minimum Defense by +3 for your next 2 Rolls, Technique: Inflict the Fleeting Status Effect to the Target Enemy.