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Deadeye Point Buy: Difference between revisions

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{{ infobox
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| bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB;
<span style="font-size: 125%">'''This page is part of the [[Ability]] System, which is part of the [[Proficiency]] System for Combat Roleplay.''' </span><br><hr>
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
* To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page.<br>
| datastyle  = text-align: left; font-size: 0.95em;
* To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page.<br>
| header1    = The Ability and Proficiency System
* To see an indexed list of all Abilities, read the [[Ability List]] Page.
| data2      =
</div>
This Page contains Ability information only, and assumes you have a basic understanding of the [[Abilities]] Page, which acts like a Player Manual for Ability Terminology. See all Categorized Abilities on the [[Ability List]] Page.
}}
Deadeye Point Buy is part of the [[Proficiency]] System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.
Deadeye Point Buy is part of the [[Proficiency]] System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.
__TOC__
__TOC__
==Magic & Open Aesthetics==
==Ability Aesthetics==
Deadeye Point Buy operates under "Open Aesthetics" rules. What this means is, Deadeye Point Buy can be freely used with the following aesthetics: bows, crossbows, guns, firearms, slings, etc. If the Character has at least one Point Buy Pack from the following: [[Magic Point Buy]], they can flavor any of these packs and this stance as "Magic." This Aesthetic Flavor has no effect on Ability functionality.
Deadeye Point Buy operates under "Open Aesthetics" rules. What this means is, Deadeye Point Buy can be freely used with the following guidelines and suggestions: muskets, rifles, handcannons, crossbows, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting.  Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.
 
==Stance Ability==
==Stance Ability==
The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered. '''Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.'''
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#D4F5EB;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#D4F5EB;" | Deadeye Stance
| Stance Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Stance | During Deadeye Stance, the user cannot use any Abilities from the following categories: Melee Point Buy, Shielding Point Buy. Finally, the user's Basic Attack Emotes become Emote Ranged, but if they try to attack someone within 4 Blocks, that attack automatically misses. Stances are indefinite, but can be ended any time for a 20 Minute Cooldown.
}}
| {{#simple-tooltip: N/A }}
|-
|-
| Deadeye Stance
| Stance
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }}
| 20 Minutes, once ended
| You can enter Deadeye Stance without using an Action, but ending it requires one. Deadeye Stance confers the following benefits and limitations: You cannot use Abilities from Melee, Shielding. Your Attacks can be made at Emote Range, but your max Attack is 10 (dice 20). When you Attack someone more than 5 Blocks away from you, the block distance of your Move or Movement Abilities for that turn is capped at 4. Deadeye Stance has an indefinite duration, until ended by you, or until combat is over.
|}
|}


==Deadeye Point Buy Packs==
==Deadeye Point Buy Packs==
====Deadeye Barrage Pack====
====Deadeye Barrage Pack====
This pack has the sniper focus in, immobilizing themselves to make a series of dangerous shots.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#D4F5EB;" | Deadeye Barrage
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themself, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Barrage | The next 4 Attack Emotes the user makes are enhanced, gaining +1 Attack Stat (breaks cap up to 11), stacking for each attack (ex. +1, +2, +3). The 4th shot, if it hits, deals +1HP Damage, and if it misses, extend this Ability to 5 Attack Emotes, instead of 4, and increase the cap break to 12. Deadeye Barrage does not consume the user’s action, but, the user cannot Move until they have made 4 Attack Emotes, or until they choose to end this ability prematurely, and gain no benefits. Once ended, Deadeye Barrage has a 2 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Deadeye Barrage
| Passive Technique
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Twice per Combat, but only during Health Stage 3/2
| You must spend an Action to activate Deadeye Barrage, but may use a Basic Attack without using an Action. While active, you gain +1 Attack per Basic Attack made for the next 3 turns, stacking up to +2. If the 3rd Attack is successful, it deals +1HP Damage, then Deadeye Barrage ends. Additionally, you cannot move for the duration of Deadeye Barrage, unless you cancel it prematurely.
|}
|}
====Deadeye Pinshot Pack====
====Deadeye Pinshot Pack====
This pack is for Snipers who want to take advantage of their enemies' exposed weaknesses.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#D4F5EB;" | Deadeye Pinshot
| Deadeye Pinshot
| Instant Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Grants the user {{#simple-tooltip: Deadeye Pinshot | This Ability can only Target a Character that has the Marked Status Effect. This counts as an Attack Emote, applies +1HP Damage, and removes Marked. Afterwards, choose a different Enemy within range to apply the Marked Status Effect to. Deadeye Pinshot has a 30 Minute Cooldown.}}
| Once per Combat
| {{#simple-tooltip: N/A }}
| Target an Enemy within Range with the Marked Status Effect and make an Attack Roll against them, dealing -3HP Damage on a successful hit, or re-apply the Marked Status on a miss.  
|-
|}
|}
====Deadeye Puffshot Pack====
 
This pack is for snipers who want to protect themselves against enemies who get too close, and trip up enemies who try to approach them.
====Deadeye Drillshot Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#D4F5EB;" | Deadeye Puffshot
| Counter Technique
| {{#simple-tooltip: 7 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Deadeye Puffshot| This Ability has two different uses, depending on whether it is used during a Turn, or out of Turn. If used during your Turn, Target an Enemy in Emote Range, apply the Prone Status Effect to them, and displace them backwards 3 Blocks. If used out of Turn, this Ability can only be used to reduce the damage of an incoming Melee Attack on the user by 2 HP. If either function is used, the Ability goes on Cooldown. Deadeye Puffshot has a 2 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Deadeye Drillshot
| Instant Technique
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Once per Combat.
| Target an Enemy within Range and make a Basic Attack against them that ignores the benefits of Minimum Defense Increases. Additionally, if successful, reduce the Target’s Minimum Defense Roll against your attacks only by -3 for 2 turns.
|}
|}
====Deadeye Luckshot Pack====
====Deadeye Luckshot Pack====
This pack is for snipers who love gambling, and are willing to stake it all just to try and get ahead.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#D4F5EB;" | Deadeye Luckshot
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Deadeye Luckshot | This Ability does not consume Turn, but improves the next Attack Emote that hits. When the attack succeeds, do not apply Damage, and instead roll a /dice 1 4. If the dice lands on 1, the Attack Emote is Staggered. If it lands on any other number, that number is now the HP Damage. This Ability cannot be Staggered. Deadeye Luckshot has a 2 Hour Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Deadeye Luckshot
| Passive Technique
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Once per Combat
| You always have Deadeye Luckshot. While active, you may roll /dice 1 4, and set the Damage of your next successful Basic Attack to the number rolled. If you roll a 1, set the Damage of your next successful Basic Attack to -1HP and inflict the Brittle Status Effect to the Target. Deadeye Luckshot ends once you make a successful Basic Attack against an Enemy.
|}
|}
====Deadeye Doubletap Pack====
====Deadeye Doubletap Pack====
This pack is for snipers who want to make sure their enemies stay down, preventing them from getting back up and reviving in a fight.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#D4F5EB;" | Deadeye Doubletap
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Doubletap| Target any person in Range who has just Revived after hitting 0 HP. The user performs a Double Tap, allowing the Target one turn, but instantly KO-ing them after. This Ability cannot have its Target changed, can be used out of Turn, and doesn’t consume the user’s  Action. Deadeye Doubletap can be used once per Combat Scene.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Deadeye Doubletap
| Instant Technique
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Once per combat
| Target an enemy within Range who has just been Revived from KO and perform a doubletap, allowing the target one turn before you instantly KO them after. This does not consume an action, cannot have its target changed, and cannot be intercepted.
|}
|}
====Deadeye Focus Pack====
====Deadeye Focus Pack====
This pack is for snipers who want to control any statuses applied to them.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#D4F5EB;" | Deadeye Focus
| Deadeye Focus
| Instant Technique
| Instant Technique
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Grants the user {{#simple-tooltip: Deadeye Focus| The user must have a Status Effect, other than Weakened, applied to them in order to use this Ability. When used, remove one Status Effect the user is affected by, and apply the Weakened Status Effect to the user for the next 2 Turns. Additionally, they gain +2 Attack (breaks Cap up to 11) for their next Attack only. Deadeye Focus has a 1 Hour Cooldown.}}
| Twice per Combat, but only Once per Health Stages 2/1.
| {{#simple-tooltip: N/A }}
| Target yourself and remove a Status Effect that isn’t Weakened, apply the Weakened Status Effect to yourself for 2 turns. Additionally, gain +2 Attack for your next attack only.  
|-
|}
|}
====Deadeye Quickshot Pack====
====Deadeye Quickshot Pack====
This pack is for snipers who are quick on the draw, and want to ensure their attacks hit their mark.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
|-
| style="background-color:#D4F5EB;" | Deadeye Quickshot
| Deadeye Quickshot
| Instant Technique
| Instant Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Grants the user {{#simple-tooltip: Deadeye Quickshot  | As a part of this Ability, the user makes an Attack Emote on an enemy. Instead of rolling once for this Attack, the user rolls 3 times and chooses the highest result. If 2 of the Dice Rolls were above 10's (without post-roll additions), additionally apply the Marked Status Effect. If 3 of the Dice Rolls were above 10's (without post-roll additions), apply the Marked Status Effect to the Target and another Enemy within Range. Deadeye Quickshot has a 2 Hour Cooldown.}}
| Once per Combat
| {{#simple-tooltip: N/A }}
| Target an enemy within Range and make an Attack, rolling three times and selecting the highest result. Additionally, if two of the Rolls were above 10, apply Marked to the Target, if three of the rolls were above 10, also apply Marked to a second enemy within range. Deadeye Quickshot deals -1HP additional Damage to enemies with the Marked Status Effect.
|-
|}
|}


====Deadeye Overwatch Pack====
====Deadeye Overwatch====
This pack is for snipers who want to control the battlefield, threatening to pin down any and all enemies in their sight.
{| class="wikitable"  
{| class="wikitable" style="width: 50%;"
! Name
|- style="font-weight:bold; text-align:center; background-color:#b2b8a9;"
! Type
! Ability Name
! Range
! Ability Type
! Cooldown
! Ability Range
! Description
! Ability Description
! Modifiers
|-
| style="background-color:#D4F5EB;" | Deadeye Overwatch
| Passive Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Overwatch | To keep an enemy pinned down, Target an enemy within range, and apply the Trapped Status to them, for 2 Turns, but the user themselves cannot take the Move action for 2 Turns either. This Ability cannot be used on the same target more than once per Combat Scene, even from different sources. This Ability does not consume an Action. Deadeye Overwatch has no Cooldown.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Deadeye Overwatch
| Instant Technique
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Twice per Combat, on Different Targets
| Target an Enemy within range and apply the Snared Status Effect to yourself and the Target. This does not consume an Action, but cannot be used on Enemies on Health Stage 1.
|}
|}
====Deadeye Crit  Pack====
 
This pack is for snipers  with steady hands and patience, preferring to carefully fire a single, devastating blow.
====Deadeye Execute Pack====
{| class="wikitable" style="width: 50%;"
{| class="wikitable"  
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Name
! Ability Name
! Type
! Ability Type
! Range
! Ability Range
! Cooldown
! Ability Description
! Description
! Modifiers
|-
| style="background-color:#D4F5EB;" | Deadeye Crit
| Counter Technique
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Deadeye Crit  | In order to focus on a target and deal a heavy amount of damage, use this ability to charge a guaranteed hit. The user picks a target that they can see within range, charging their weapon for their next 2 Actions whilst becoming entirely immobilized. If the user is hit with any Ability or Basic attack this Ability is interrupted and put on a 10 minute cooldown. If the target leaves Line of Sight or Emote Range, activate this Ability early, and deal a -2HP guaranteed hit. If left uninterrupted, on the 3rd Action, the user fires a projectile that deals -4HP damage to the target. Deadeye Crit has a cooldown of 2 hours.}}
| {{#simple-tooltip: N/A }}
|-
|-
| Deadeye Execute
| Instant Technique
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }}
| Once per Combat
| Target an Enemy within Range who is on Health Stage 2/1, make a Basic Attack against them with +4 added to the Final Result that deals -1HP Damage if it misses.
|}
|}
{{Proficiency}}
{{Proficiency}}
[[category:Proficiency]] [[category:Dexterity Point Buy]]
[[category:Proficiency]] [[category:Dexterity Point Buy]]

Latest revision as of 07:48, 11 January 2025

This page is part of the Ability System, which is part of the Proficiency System for Combat Roleplay.

  • To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page.
  • To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page.
  • To see an indexed list of all Abilities, read the Ability List Page.

Deadeye Point Buy is part of the Proficiency System. Deadeye Point Buy specifically is designed to cater to the sniper/glass-cannon Ranged fighter that sacrifices all defensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is presently in the appropriate Stance: Deadeye Stance. Deadeye Stance is granted for free as soon as any Deadeye Point Buy Packs are chosen.

Ability Aesthetics

Deadeye Point Buy operates under "Open Aesthetics" rules. What this means is, Deadeye Point Buy can be freely used with the following guidelines and suggestions: muskets, rifles, handcannons, crossbows, etc. This list is mostly comprehensive, but we accept suggestions for additions, within reason to the setting. Alternatively, this Proficiency can be re-flavored as Magic. This Aesthetic Flavor has no effect on Ability functionality, but might alter if your Character is considered Occult or not. You decide when you use the Ability if it is Magic or not, and can choose to use it as Non-Magic, but you cannot choose in the moment if your Character is Occult or not Occult.

Stance Ability

The Deadeye Stance Stance Ability is required for all Deadeye Point Buy Abilities. This Ability is granted for free for any Deadeye Point Buy Pack chosen. Stances cannot be Staggered. Please note, if your character has this Stance Ability, they cannot acquire any other Stance Abilities, regardless of their source.

Name Type Range Cooldown Description
Deadeye Stance Stance Self

20 Minutes, once ended You can enter Deadeye Stance without using an Action, but ending it requires one. Deadeye Stance confers the following benefits and limitations: You cannot use Abilities from Melee, Shielding. Your Attacks can be made at Emote Range, but your max Attack is 10 (dice 20). When you Attack someone more than 5 Blocks away from you, the block distance of your Move or Movement Abilities for that turn is capped at 4. Deadeye Stance has an indefinite duration, until ended by you, or until combat is over.

Deadeye Point Buy Packs

Deadeye Barrage Pack

Name Type Range Cooldown Description
Deadeye Barrage Passive Technique Emote

Twice per Combat, but only during Health Stage 3/2 You must spend an Action to activate Deadeye Barrage, but may use a Basic Attack without using an Action. While active, you gain +1 Attack per Basic Attack made for the next 3 turns, stacking up to +2. If the 3rd Attack is successful, it deals +1HP Damage, then Deadeye Barrage ends. Additionally, you cannot move for the duration of Deadeye Barrage, unless you cancel it prematurely.

Deadeye Pinshot Pack

Name Type Range Cooldown Description
Deadeye Pinshot Instant Technique Emote

Once per Combat Target an Enemy within Range with the Marked Status Effect and make an Attack Roll against them, dealing -3HP Damage on a successful hit, or re-apply the Marked Status on a miss.

Deadeye Drillshot Pack

Name Type Range Cooldown Description
Deadeye Drillshot Instant Technique Emote

Once per Combat. Target an Enemy within Range and make a Basic Attack against them that ignores the benefits of Minimum Defense Increases. Additionally, if successful, reduce the Target’s Minimum Defense Roll against your attacks only by -3 for 2 turns.

Deadeye Luckshot Pack

Name Type Range Cooldown Description
Deadeye Luckshot Passive Technique Emote

Once per Combat You always have Deadeye Luckshot. While active, you may roll /dice 1 4, and set the Damage of your next successful Basic Attack to the number rolled. If you roll a 1, set the Damage of your next successful Basic Attack to -1HP and inflict the Brittle Status Effect to the Target. Deadeye Luckshot ends once you make a successful Basic Attack against an Enemy.

Deadeye Doubletap Pack

Name Type Range Cooldown Description
Deadeye Doubletap Instant Technique Emote

Once per combat Target an enemy within Range who has just been Revived from KO and perform a doubletap, allowing the target one turn before you instantly KO them after. This does not consume an action, cannot have its target changed, and cannot be intercepted.

Deadeye Focus Pack

Name Type Range Cooldown Description
Deadeye Focus Instant Technique Emote

Twice per Combat, but only Once per Health Stages 2/1. Target yourself and remove a Status Effect that isn’t Weakened, apply the Weakened Status Effect to yourself for 2 turns. Additionally, gain +2 Attack for your next attack only.

Deadeye Quickshot Pack

Name Type Range Cooldown Description
Deadeye Quickshot Instant Technique Emote

Once per Combat Target an enemy within Range and make an Attack, rolling three times and selecting the highest result. Additionally, if two of the Rolls were above 10, apply Marked to the Target, if three of the rolls were above 10, also apply Marked to a second enemy within range. Deadeye Quickshot deals -1HP additional Damage to enemies with the Marked Status Effect.

Deadeye Overwatch

Name Type Range Cooldown Description
Deadeye Overwatch Instant Technique Emote

Twice per Combat, on Different Targets Target an Enemy within range and apply the Snared Status Effect to yourself and the Target. This does not consume an Action, but cannot be used on Enemies on Health Stage 1.

Deadeye Execute Pack

Name Type Range Cooldown Description
Deadeye Execute Instant Technique Emote

Once per Combat Target an Enemy within Range who is on Health Stage 2/1, make a Basic Attack against them with +4 added to the Final Result that deals -1HP Damage if it misses.