Paladin Point Buy: Difference between revisions

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* In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout [[Unionist]] (of any Unionist branch), [[Estelley]], or [[Baskarr]] worshipper.
* In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout [[Unionist]] (of any Unionist branch), [[Estelley]], or [[Baskarr]] worshipper.
* Paladin Point Buy derives its power from the Gods, so it is very clearly not Magic in nature. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
* Paladin Point Buy derives its power from the Gods, so it is very clearly not Magic in nature. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
**If Paladin Point Buy comes from '''Unionism''' of any Branch, it counts as Primal God Magic.
**If Paladin Point Buy comes from '''Estelley''', it counts as Exist Radiant Magic or Sinistral [[Magic]], depending on its use.
**If Paladin Point Buy comes from '''Baskarr''', it counts as Primal God Magic.
**If Paladin Point Buy comes from another source due to an external mechanic, refer to the [[Cleric Point Buy#Religiosity | Cleric Point Buy]] page for rules.
* Paladin Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Critical Strike, which increases Ability potency as the user gets weaker.
* Paladin Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Critical Strike, which increases Ability potency as the user gets weaker.



Revision as of 01:01, 19 September 2023

The Paladin Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Paladin Point Buy provides Packs for a Character to become proficient in a Faith-based defensive style of combat, using holy blessings and the powers of the Gods to strike back at enemies who harm allies. Paladin Point Buy thrives with allies, but is generally not good on duelists or lone wolves. As with many other Faith based Proficiencies, Paladin Point Buy has several rules associated with it.

Paladin Point Buy Rules

  • In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout Unionist (of any Unionist branch), Estelley, or Baskarr worshipper.
  • Paladin Point Buy derives its power from the Gods, so it is very clearly not Magic in nature. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
    • If Paladin Point Buy comes from Unionism of any Branch, it counts as Primal God Magic.
    • If Paladin Point Buy comes from Estelley, it counts as Exist Radiant Magic or Sinistral Magic, depending on its use.
    • If Paladin Point Buy comes from Baskarr, it counts as Primal God Magic.
    • If Paladin Point Buy comes from another source due to an external mechanic, refer to the Cleric Point Buy page for rules.
  • Paladin Point Buy is not locked to a Stance, but Abilities there-in have a special mechanic called Critical Strike, which increases Ability potency as the user gets weaker.

Critical Strike Mechanic

Paladin Point Buy has special Abilities that have slightly altered mechanical rules depending on how much health the user has lost. The user must always consider whether to use the Abilities early for their Strategic value or to delay their use for late-stage combat power spiking. The mechanic is described as below:

  • Divine Defense as an Ability must be active for the Critical Strike Mechanic to apply. Paladin Point Buy Abilities can also be used in conjunction with Constitution, just without Critical Strikes.
  • Each time a Paladin Point Buy Ability is used, the user must "/dice 1 5" which results in a dice roll between the numbers 1 and 5. By default only rolling 1 means the Ability has Critical Strike.
  • If an Ability has Critical Strike, its upgraded feature is automatically applied, meaning that a more potent version of the Ability is used instead of the default function as described.
  • For every 2 HP the user loses, Critical Strike chance increases by 1. This means starting at 10 HP, Critical Strike hits at dice roll 1, 6 HP at dice roll 1-3, and 2 HP or lower guarantees Critical Strike without rolling.

Paladin Point Buy Packs

Divine Defense

This pack allows Paladins to use Faith as their Defense Stat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Defense Stance Technique Self

Grants the user Divine Defense

N/A

Divine Wrath

This Pack allows the Paladin to turn Dark Magics on their users.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Wrath Counter Power Emote Range

Grants the user Divine Wrath

N/A

Divine Savior

This Pack allows the Paladin to save an ally in need.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Savior Buff Power Emote Range

Grants the user Divine Savior

N/A

Divine Aggro

This Pack allows the Paladin to draw aggression to themselves.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aggro Buff Power Melee Range

Grants the user Divine Aggro

N/A

Divine Blessing

This Pack allows the Paladin to call upon the Gods for even greater blessings.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Blessing Instant Power Self

Grants the user Divine Blessing

N/A

Divine Aura

This Pack allows the Paladin to reinforce other Paladins.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aura Passive Power Emote Range

Grants the user Divine Aura

N/A

Divine Smite

This Pack allows the Paladin to reinforce other Paladins.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Smite Instant Power Emote Range

Grants the user Divine Smite

N/A

Exorcism

This Pack allows the Paladin to exorcise the Afflicted and gain protection against them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Exorcism Counter Power 10 Blocks

Grants the user Exorcism

N/A

Divine Synergy

This Pack allows the Paladin to utilize abilities from Tanking Point Buy

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Synergy Passive Power Self

Grants the user Divine Synergy

N/A