Paladin Point Buy: Difference between revisions

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| style="background-color:#fcf2d7;" | Divine Revive
| style="background-color:#fcf2d7;" | Divine Revive
| Instant Power
| Instant Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:Divine Revive| This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. <u>'''If the target is a Heretic:'''</u> If the enemy who KO’d the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).}}
| Grants the user {{#simple-tooltip:Divine Revive| This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. <u>'''If the target is a Heretic:'''</u> If the enemy who KO’d the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).}}
| N/A
| N/A

Revision as of 21:36, 24 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Paladin Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Flavor Text Goes Here.

Paladin Point Buy Rules

  • In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout worshipper of any Religion.
  • Paladin Point Buy usually derives its power from the Gods, so it is considered God Magic.
  • Paladin Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic.
  • The above rule is "all or nothing" meaning Paladin Point Buy Packs must be All God Magic, or All Planar Magic.
  • Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley.

Stance Ability

The Divine Stance Ability is required for all Paladin Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Paladin Point Buy Pack has been purchased. This Ability does not do much besides enable further Paladin Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Stance Stance Technique Self

Grants the user Divine Stance

N/A

Paladin Point Buy Packs

Divine Antimagi

This Pack allows the Paladin to turn Dark Magics on their users.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Antimagi Counter Power Emote Range

Grants the user Divine Antimagi

N/A

Divine Savior

This Pack allows the Paladin to save an ally in need.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Savior Counter Power Emote Range

Grants the user Divine Savior

N/A

Divine Aggro

This Pack allows the Paladin to draw aggression to themselves.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aggro Buff Power Melee Range

Grants the user Divine Aggro

N/A

Divine Aura

This Pack allows the Paladin to reinforce other Paladins.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Aura Passive Power 6 Blocks

Grants the user Divine Aura

N/A

Divine Burn

This Pack allows the Paladin to smite enemies they overwhelm with even more damage.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Burn Instant Power Melee Range

Grants the user Divine Burn

N/A

Divine Smite

This Pack allows the Paladin to throw back and weaken enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Smite Instant Power 5 Blocks

Grants the user Divine Smite

N/A

Divine Rescue

This Pack allows the Paladin to rescue allies caught in bad positions.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Rescue Movement Power Emote Range

Grants the user Divine Rescue

N/A

Divine Revive

This Pack allows the Paladin to bring back defeated allies to fight on.

Ability Name Ability Type Ability Range Ability Description Modifiers
Divine Revive Instant Power Self

Grants the user Divine Revive

N/A