Shaman Point Buy: Difference between revisions

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| style="background-color:#e2f5d0;" | Shaman Ancestor
| style="background-color:#e2f5d0;" | Shaman Ancestor
| Skill Power
| Passive Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Shaman Ancestor | This Ability summons the Spirit of an Ancestor, guiding for the remainder of combat. The first time the user wins a Defense roll against an enemy, they are able to apply the Marked Status Effect upon them without expending a turn as the spirits of their ancestors surround their foe. The same target can only be Marked in this way once per Combat Encounter. Shaman Ancestor lasts until the end of combat, and has a 4 hour cooldown once ended. <u>'''If the user has a Corpse Count when triggered::'''</u> The first target to be Marked is additionally given the Trapped Status Effect for the next 10 minutes. This only takes effect once.}}
| Grants the user {{#simple-tooltip: Shaman Ancestor | This Ability summons the Spirit of an Ancestor, guiding for the remainder of combat. The first time the user wins a Defense roll against an enemy, they are able to apply the Marked Status Effect upon them without expending a turn as the spirits of their ancestors surround their foe. The same target can only be Marked in this way once per Combat Encounter. Shaman Ancestor lasts until the end of combat, and has a 4 hour cooldown once ended. <u>'''If the user has a Corpse Count when triggered::'''</u> The first target to be Marked is additionally given the Trapped Status Effect for the next 10 minutes. This only takes effect once.}}

Revision as of 07:58, 23 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Shaman Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Shaman Point Buy provides Packs for a Character to become proficient in a Faith-based defensive style of combat, using holy incantations, rituals and the powers of the Gods to strike back at enemies who harm allies. Shaman Point Buy thrives when outnumbered, but is generally not good on duelists.

Shaman Point Buy Rules

  • In order to Point Buy any Packs from Shaman Point Buy, the Character must be a devout worshipper of any Religion.
  • Shaman Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic.
  • Shaman Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic.
  • The above rule is "all or nothing" meaning Shaman Point Buy Packs must be All God Magic, or All Planar Magic.
  • Shaman Point Buy should generally have aesthetics of nature/earth, berserkers, and works best with the aesthetics of the following Religions: Fornoss and Pagan Faiths.

Stance Ability

The Shaman Stance Ability is required for all Shaman Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Shaman Point Buy Pack has been purchased. This Ability does not do much besides enable further Shaman Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.

Shaman Stance

This pack allows Shamans to use Faith as their Defense Stat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Stance Stance Technique Self

Grants the user Shaman Stance

N/A

Shaman Point Buy Packs

Shaman Aura Pack

This Pack allows the Shamans to become stronger the longer a fight lasts against Spirits.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Aura Passive Power 6 Blocks

Grants the user Shaman Aura

N/A

Shaman Pounce Pack

This Pack allows the Shaman to get to where they shouldn’t be.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Pounce Movement Power 10 Blocks

Grants the user Shaman Pounce

N/A

Shaman Exchange Pack

This Pack allows the Shaman to aid allies with their durability and faith.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Exchange Passive Power Emote Range

Grants the user Shaman Exchange

N/A

Shaman Darkness Pack

This Pack allows the Shaman to create space between them and enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Darkness Movement Power 10 Blocks

Grants the user Shaman Darkness

N/A

Shaman Ancestor Pack

This Pack allows the Shaman to summon power from their families.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Ancestor Passive Power Self

Grants the user Shaman Ancestor

N/A

Shaman Earth Pack

This Pack allows the Shamans to protect their allies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Earth Instant Power Emote Range

Grants the user Shaman Earth

N/A

Shaman Brutality Pack

This Pack allows a Shaman to hurt someone while they're weak.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Brutality Instant Power Self

Grants the user Shaman Brutality

N/A

Shaman Fury Pack

This Pack allows the Shaman to guide their hand in the face of adversity.

Ability Name Ability Type Ability Range Ability Description Modifiers
Shaman Fury Passive Power Self

Grants the user Shaman Fury

N/A