Theurgy Point Buy: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
Line 70: Line 70:
| Passive Power
| Passive Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Hex Plot | To upcast more often, this Ability activates automatically when the user has Upcast an ability three times, healing the user by 2 HP. Hex Plot can trigger multiple times, and has no cooldown. <u>'''To upcast, spend 1 HP to do the following::'''</u> When triggered, additionally gain +2 Defense for the next two turns.}}
| Grants the user {{#simple-tooltip: Hex Plot | To upcast more often, this Ability activates automatically when the user has Upcast an ability three times, healing the user by 2 HP. Hex Plot can trigger multiple times, and has no cooldown. <u>'''To upcast, spend 1 HP to do the following::'''</u> When triggered, additionally gain +2 Defense (breaks cap up to 9) for the next two turns.}}
| N/A
| N/A
|}
|}

Revision as of 21:53, 24 December 2023

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Theurgy Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Theurgy Point Buy provides Packs for a Character to become proficient in a Faith-based curse and debuff style of combat, using spirits, rituals, and blood-magic to hamper enemies. Theurgy Point buy thrives with a source of healing, but can be costly near the end of fights.

Theurgy Point Buy Rules

  • In order to Point Buy any Packs from Theurgy Point Buy, the Character must be a devout worshiper of any Religion.
  • Theurgy Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic.
  • Theurgy Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic.
  • The above rule is "all or nothing" meaning Theurgy Point Buy Packs must be All God Magic, or All Planar Magic.
  • Theurgy Point Buy should generally have aesthetics of rituals, blood magic/sacrifice, and works best with the aesthetics of the following Religions: Evolism and Pagan Faiths.

Stance Ability

The Hex Stance Stance Ability is required for all Theurgy Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Theurgy Point Buy Pack has been purchased. This Ability does not do much besides enable further Theurgy Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.

Hex Stance Pack

This Pack allows the Theurgist to use Faith as their Main Defense.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Stance Stance Technique Self

Grants the user Hex Stance

N/A

Theurgy Point Buy Packs

Hex Doom Pack

This Pack allows a Theurgist to bring another person down with them.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Doom Link Power Emote Range

Grants the user Hex Doom

N/A

Hex Plot Pack

This Pack allows the Theurgist to mitigate the damage they do to themselves with their blood-rituals.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Plot Passive Power Self

Grants the user Hex Plot

N/A

Hex Aura Pack

This Pack allows the Theurgist to reinforce other Theurgists.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Aura Passive Power 5 Blocks

Grants the user Hex Aura

N/A

Hex Madness Pack

This Pack allows the Theurgist to cause unrest within their enemy's ranks.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Madness Instant Power Emote Range

Grants the user Hex Madness

N/A

Hex Bloodlet Pack

This Pack allows the Theurgist to draw blood from an enemy to fuel dark desires.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Bloodlet Instant Power Self

Grants the user Hex Bloodlet

N/A

Hex Parasite Pack

This Pack allows the Theurgist to steal benefits from their enemies' magic.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Parasite Instant Power Emote Range

Grants the user Hex Parasite

N/A

Hex Guide Pack

This Pack allows the Theurgist to help their ally when they fail.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Guide Instant Power Emote Range

Grants the user Hex Guide

N/A

Hex Apocalypse Pack

This Pack allows a user to perform a final gambit against their enemies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Hex Apocalypse Instant Power Self

Grants the user Hex Apocalypse

N/A