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The Cleric Point buy is part of the bigger [[Proficiency]] System. Please read the Proficiency Page first before reading this one. The Cleric Point Buy provides Packs for the Character to become proficient in specific types of powers granted by their god | {{ infobox | ||
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| header1 = The Ability and Proficiency System | |||
| data2 = | |||
This page involves the [[Abilities]] and [[Proficiency]] system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the [[Abilities]] page. To see a broader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] Page. | |||
}} | |||
The Cleric Point buy is part of the bigger [[Proficiency]] System. Please read the Proficiency Page first before reading this one. The Cleric Point Buy provides Packs for the Character to become proficient in specific types of powers granted by their god. Please read the [[Magic]] page to understand the full nuance of God Magic. | |||
=Religiosity= | =Religiosity= | ||
Cleric Point Buy is mostly considered God Magic, which is Primal in nature, and exclusively granted to people who are devout followers of their God and Religion. God Magic is not something people are born with, except for [[Godborn]], but something people are granted directly by their Gods, or through study in Temples, Monasteries, and Religious Orders. God Magic takes many different forms, and is especially varied depending on the Religion it is drawn from. | Cleric Point Buy is mostly considered God Magic, which is Primal in nature, and exclusively granted to people who are devout followers of their God and [[Religion]]. God Magic is not something people are born with, except for [[Godborn]], but something people are granted directly by their Gods, or through study in Temples, Monasteries, and Religious Orders. God Magic takes many different forms, and is especially varied depending on the Religion it is drawn from. Cleric Point Buy can, however, be treated as Planar [[Magic]], for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic. The previous rule is "all or nothing," meaning Cleric Point Buy Packs must be All God Magic, or All Planar Magic. | ||
=Cleric Point Buy Packs= | =Cleric Point Buy Packs= | ||
Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, | Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, an Evolist might use their own blood to cast these abilities, while a Unionist might pray to conjure light, etc etc. | ||
===Sacred Healing Pack=== | ===Sacred Healing Pack=== | ||
This | This pack allows the Cleric to heal their allies in Combat. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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| Buff Power | | Buff Power | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Sacred Healing | To heal allies over time, the user applies a Link Power to an ally within Range. For as long as the Link is active, the target heals | | Grants the user {{#simple-tooltip: Sacred Healing | To heal allies over time, the user applies a Link Power to an ally within Range. For as long as the Link is active, the target heals 2 HP every 10 minutes. This healing occurs at the end of the 10 minute timer. Sacred Healing can only be upheld for a maximum of 20 Minutes, but if the user deals damage through any means while it is active, it instantly ends and any healing done is reverted. Once ended, Sacred Healing goes on a 2 hour cooldown, and does not Stack.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Sacred | ===Sacred Martyr Pack=== | ||
This | This pack allows the Cleric to sacrifice themselves for their allies' benefit. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#eddeaa;" | Sacred | | style="background-color:#eddeaa;" | Sacred Martyr | ||
| Movement Power | |||
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | |||
| Grants the user {{#simple-tooltip: Sacred Martyr | To protect an ally from harm, use this ability when an Ally within Range would take damage. The user instantly dashes in a cardinal direction to the ally, ignoring Opportunity Attacks and taking the damage instead. The damage cannot be nullified or ignored in any way. Additionally, if this damage would KO the user, the ally gains +2 Attack Stat and +2 Defense Stat, which break caps up to 11 and 9, and cleanses any Status Effects currently applied to them. If the user is revived in any way, the bonuses from Sacred Martyr end. Sacred Martyr does not Stack, and has a cooldown of 4 hours.}} | |||
| N/A | |||
|- | |||
|} | |||
===Sacred Gear Pack=== | |||
This pack allows the Cleric to enchant their allies' equipment with religious symbols and supernatural vigor. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#eddeaa;" | Sacred Gear | |||
| Buff Power | | Buff Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Sacred Gear | To bless the equipment and enhance the defenses of allies, the user targets up to 3 allies within range. The targets gain +1 Defense Stat, that breaks cap up to 9. If the ally worships the same religion as the user, they also gain +1 Attack Stat that breaks cap up to 11. Sacred Gear lasts for 30 minutes, does not stack, and has a 4 hour cooldown. | ||
}} | }} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Sacred | ===Sacred Rebuke Pack=== | ||
This pack allows the Cleric to | This pack allows the Cleric to engage in some apostasy, and weaken the magic of their enemies that don't share their faith. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#eddeaa;" | Sacred | | style="background-color:#eddeaa;" | Sacred Rebuke | ||
| | | Dispel Power | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Sacred | | Grants the user {{#simple-tooltip: Sacred Rebuke | To interfere with an enemy, the user can, as a reaction to an enemy from another Religion using a Power from the Faith Point Buy Category, immediately apply the Brittle Status to them. The target also suffers a -1 Defense Stat reduction for the next 20 minutes. Sacred Rebuke does not Stack, and has a 2 hour cooldown.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Sacred | |||
This pack allows the Cleric to | ===Sacred Revive Pack=== | ||
This pack allows the Cleric to bring their allies back from the brink of death. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#eddeaa;" | Sacred | | style="background-color:#eddeaa;" | Sacred Revive | ||
| Buff Power | | Buff Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Sacred | | Grants the user {{#simple-tooltip: Sacred Revive | To revive an ally that is currently KO'd, the user can sacrifice 1 HP of their own, which cannot be blocked or reduced in any way, to revive that ally with 2 HP. Sacred Revive has no cooldown, and can be used as much as the user has HP, but the same person cannot be affected by more than one Revive Ability (Sacred Revive, Chem Revive, etc) per Combat scene. }} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Sacred | === Sacred Siphon Pack=== | ||
This pack allows the Cleric to | This pack allows the Cleric to empower allies on an enemy's use of power. | ||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#eddeaa;" | Sacred | | style="background-color:#eddeaa;" | Sacred Siphon | ||
| | | Dispel Power | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Sacred Siphon | To punish an enemy caster, as a reaction to an enemy within Range using a Power, grant +2 Defense that can break cap up to 9 to two allies within Range for the next 3 turns. Sacred Siphon has a 30 Minute Cooldown. }} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Sacred | |||
This pack allows the Cleric to | === Sacred Burn Pack=== | ||
This pack allows the Cleric to weaken and slowly burn an enemy up close. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#eddeaa;" | Sacred | | style="background-color:#eddeaa;" | Sacred Burn | ||
| | | Instant Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Sacred | | Grants the user {{#simple-tooltip: Sacred Burn | To harm an enemy at cost to oneself, deal 1HP damage to self, and apply a -1 Defense Stat to an enemy within Range for the next 15 minutes. After 10 Minutes, deal -1HP damage to the target enemy. Sacred Burn does not Stack, and has a 2 Hour Cooldown. }} | ||
| N/A | |||
|- | |||
|} | |||
=== Sacred Bleed Pack=== | |||
This pack allows the Cleric to slow down an enemy's ability to heal. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#eddeaa;" | Sacred Bleed | |||
| Instant Power | |||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | |||
| Grants the user {{#simple-tooltip: Sacred Bleed | To prevent an enemy from healing, deal -1HP damage to self, target an enemy within range, and apply the Bloody Status Effect to them for the next 15 minutes. If the Bloody Status is removed early, reduce this Ability’s cooldown by 30 minutes. Sacred Bleed has a 1 Hour Cooldown.}} | |||
| N/A | |||
|- | |||
|} | |||
=== Sacred Judgement Pack=== | |||
This pack allows the Cleric to punish and weaken anyone who uses dark magics. | |||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |||
! Ability Name | |||
! Ability Type | |||
! Ability Range | |||
! Ability Description | |||
! Modifiers | |||
|- | |||
| style="background-color:#eddeaa;" | Sacred Judgement | |||
| Instant Power | |||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | |||
| Grants the user {{#simple-tooltip: Sacred Judgement | To hinder an enemy sinistral user, use this ability as a reaction to an enemy using Sinistral Magic, which does not consume the user’s action. Apply a -2 to the final result of their next Attack or Defend roll. Sacred Judgement does not Stack, and has a 30 Minute Cooldown.}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Sacred | |||
This pack allows the Cleric to | === Sacred Portent Pack=== | ||
This pack allows the Cleric to give divine guidance to an ally, improving their next action. | |||
{| class="wikitable" style="width: 50%;" | {| class="wikitable" style="width: 50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#eddeaa;" | Sacred | | style="background-color:#eddeaa;" | Sacred Portent | ||
| Buff Power | | Buff Power | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Sacred | | Grants the user {{#simple-tooltip: Sacred Portent | To divinely guide oneself or one’s allies, consume the user’s action and roll /dice 0-6. Add whatever is rolled to the final result of the next Attack or Defend Roll the user or an ally within Range makes. Sacred Portent does not stack, and has a 1 Hour Cooldown.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
=== | |||
This | ===Sacred Circle Pack=== | ||
{| class="wikitable" style="width:50%;" | This pack allows the Cleric to take a knee and pray, sacrificing themselves to cleanse allies. | ||
{| class="wikitable" style="width: 50%;" | |||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
! Ability Name | ! Ability Name | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#eddeaa;" | | | style="background-color:#eddeaa;" | Sacred Circle | ||
| | | Buff Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Sacred Circle | To kneel and pray before your god, grant yourself the Prone Status Effect. For as long as you are Prone, all allies within range are cleansed of a single Status Effect on their turn. Sacred Circle ends automatically once it has cleansed 5 Status effects. Once ended, Sacred Circle has a 2 hour cooldown.}} | ||
| N/A | | N/A | ||
|- | |- |
Latest revision as of 00:12, 1 July 2024
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Cleric Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. The Cleric Point Buy provides Packs for the Character to become proficient in specific types of powers granted by their god. Please read the Magic page to understand the full nuance of God Magic.
Religiosity
Cleric Point Buy is mostly considered God Magic, which is Primal in nature, and exclusively granted to people who are devout followers of their God and Religion. God Magic is not something people are born with, except for Godborn, but something people are granted directly by their Gods, or through study in Temples, Monasteries, and Religious Orders. God Magic takes many different forms, and is especially varied depending on the Religion it is drawn from. Cleric Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic. The previous rule is "all or nothing," meaning Cleric Point Buy Packs must be All God Magic, or All Planar Magic.
Cleric Point Buy Packs
Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, an Evolist might use their own blood to cast these abilities, while a Unionist might pray to conjure light, etc etc.
Sacred Healing Pack
This pack allows the Cleric to heal their allies in Combat.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Healing | Buff Power | Emote Range | Grants the user Sacred Healing | N/A |
Sacred Martyr Pack
This pack allows the Cleric to sacrifice themselves for their allies' benefit.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Martyr | Movement Power | 10 Blocks | Grants the user Sacred Martyr | N/A |
Sacred Gear Pack
This pack allows the Cleric to enchant their allies' equipment with religious symbols and supernatural vigor.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Gear | Buff Power | 5 Blocks | Grants the user Sacred Gear | N/A |
Sacred Rebuke Pack
This pack allows the Cleric to engage in some apostasy, and weaken the magic of their enemies that don't share their faith.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Rebuke | Dispel Power | Emote Range | Grants the user Sacred Rebuke | N/A |
Sacred Revive Pack
This pack allows the Cleric to bring their allies back from the brink of death.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Revive | Buff Power | Self | Grants the user Sacred Revive | N/A |
Sacred Siphon Pack
This pack allows the Cleric to empower allies on an enemy's use of power.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Siphon | Dispel Power | Emote Range | Grants the user Sacred Siphon | N/A |
Sacred Burn Pack
This pack allows the Cleric to weaken and slowly burn an enemy up close.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Burn | Instant Power | Melee Range | Grants the user Sacred Burn | N/A |
Sacred Bleed Pack
This pack allows the Cleric to slow down an enemy's ability to heal.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Bleed | Instant Power | Self | Grants the user Sacred Bleed | N/A |
Sacred Judgement Pack
This pack allows the Cleric to punish and weaken anyone who uses dark magics.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Judgement | Instant Power | Emote Range | Grants the user Sacred Judgement | N/A |
Sacred Portent Pack
This pack allows the Cleric to give divine guidance to an ally, improving their next action.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Portent | Buff Power | Self | Grants the user Sacred Portent | N/A |
Sacred Circle Pack
This pack allows the Cleric to take a knee and pray, sacrificing themselves to cleanse allies.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Sacred Circle | Buff Power | 3 Blocks | Grants the user Sacred Circle | N/A |
|