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Cleric Point Buy: Difference between revisions

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Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, an Evolist might use their own blood to cast these abilities, while a Unionist might pray to conjure light, etc etc.
Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, an Evolist might use their own blood to cast these abilities, while a Unionist might pray to conjure light, etc etc.
===Sacred Healing Pack===
===Sacred Healing Pack===
This Pack allows the Cleric to heal their allies in Combat.
This pack allows the Cleric to heal their allies in Combat.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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| Movement Power
| Movement Power
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 10 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Sacred Martyr | To protect an ally from harm, use this ability when an Ally within Range would take damage. The user instantly dashes to the ally, taking the damage instead. The damage cannot be nullified or ignored in any way. Additionally, if this damage would KO the user, the ally gains +1 Attack Stat and +1 Defense Stat, which break caps up to 11 and 9, and cleanses any Status Effects currently applied to them. If the user is revived in any way, the bonuses from Sacred Martyr end. Sacred Martyr does not Stack, and has a cooldown of 4 hours}}
| Grants the user {{#simple-tooltip: Sacred Martyr | To protect an ally from harm, use this ability when an Ally within Range would take damage. The user instantly dashes in a cardinal direction to the ally, ignoring Opportunity Attacks and taking the damage instead. The damage cannot be nullified or ignored in any way. Additionally, if this damage would KO the user, the ally gains +2 Attack Stat and +2 Defense Stat, which break caps up to 11 and 9, and cleanses any Status Effects currently applied to them. If the user is revived in any way, the bonuses from Sacred Martyr end. Sacred Martyr does not Stack, and has a cooldown of 4 hours.}}
| N/A
| N/A
|-
|-
|}
|}
===Sacred Gear Pack===
===Sacred Gear Pack===
This pack allows the Cleric to enchant their allies' equipment with religious symbols and supernatural vigor.
This pack allows the Cleric to enchant their allies' equipment with religious symbols and supernatural vigor.
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|}
|}
===Sacred Rebuke Pack===
===Sacred Rebuke Pack===
This pack allows the Cleric to engage in some apostasy.  
This pack allows the Cleric to engage in some apostasy, and weaken the magic of their enemies that don't share their faith.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
| style="background-color:#eddeaa;" | Sacred Rebuke
| style="background-color:#eddeaa;" | Sacred Rebuke
| Counter Power
| Dispel Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip:  Sacred Rebuke | To interfere with an enemy, the user can, as a reaction to an enemy from another Religion using a Power from the Faith Point Buy Category, immediately apply the Brittle Status to them. The target also suffers a -1 Defense Stat reduction for the next 20 minutes. Sacred Rebuke does not Stack, and has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip:  Sacred Rebuke | To interfere with an enemy, the user can, as a reaction to an enemy from another Religion using a Power from the Faith Point Buy Category, immediately apply the Brittle Status to them. The target also suffers a -1 Defense Stat reduction for the next 20 minutes. Sacred Rebuke does not Stack, and has a 2 hour cooldown.}}
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|-
|-
|}
|}
===Sacred Feather Pack===
 
This pack allows the Cleric to protect their allies from life-threatening falls.
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#eddeaa;" | Sacred Feather
| Buff Power
| {{#simple-tooltip: Viewing Distance | Viewing Distance means range does not matter so long as the user can see the Target(s).}}
| Grants the user {{#simple-tooltip: Sacred Feather | To protect an ally falling from a great height, use this Ability to negate any falling damage the ally would take, and grant them immunity to the Prone Status for the next 10 minutes. If multiple allies are falling at the same time, the user can protect them from falling, but only one is granted Status immunity. Sacred Feather has a 1 hour cooldown.}}
| N/A
|-
|}
===Sacred Revive Pack===
===Sacred Revive Pack===
This pack allows the Cleric to bring their allies back from the brink of death.
This pack allows the Cleric to bring their allies back from the brink of death.
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|-
|-
|}
|}
=== Sacred Dispel Pack===
=== Sacred Siphon Pack===
This Pack allows the Cleric to sacrifice themself to stop an enemy's magic.
This pack allows the Cleric to empower allies on an enemy's use of power.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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! Modifiers
! Modifiers
|-
|-
| style="background-color:#eddeaa;" | Sacred Dispel
| style="background-color:#eddeaa;" | Sacred Siphon
| Dispel Power
| Dispel Power
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Grants the user {{#simple-tooltip: Sacred Dispel | To interfere with enemy casting, as a reaction to an enemy within Range using a Power from Point Buy, Dispel that Power. But, the user suffers -1 HP. Sacred Dispel has a 20 Minute Cooldown. }}
| Grants the user {{#simple-tooltip: Sacred Siphon | To punish an enemy caster, as a reaction to an enemy within Range using a Power, grant +2 Defense that can break cap up to 9 to two allies within Range for the next 3 turns. Sacred Siphon has a 30 Minute Cooldown. }}
| N/A
| N/A
|-
|-
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=== Sacred Burn Pack===
=== Sacred Burn Pack===
This Pack allows the Cleric to weaken and slowly burn an enemy up close.
This pack allows the Cleric to weaken and slowly burn an enemy up close.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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=== Sacred Bleed Pack===
=== Sacred Bleed Pack===
Flavor Text Goes here
This pack allows the Cleric to slow down an enemy's ability to heal.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
|}
|}
=== Sacred Judgement Pack===
=== Sacred Judgement Pack===
Flavor Text Goes here
This pack allows the Cleric to punish and weaken anyone who uses dark magics.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
|}
|}
=== Sacred Portent Pack===
=== Sacred Portent Pack===
Flavor Text Goes here
This pack allows the Cleric to give divine guidance to an ally, improving their next action.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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|-
|-
|}
|}
===Sacred Circle Pack===
===Sacred Circle Pack===
Flavor Text Goes here
This pack allows the Cleric to take a knee and pray, sacrificing themselves to cleanse allies.
{| class="wikitable" style="width: 50%;"
{| class="wikitable" style="width: 50%;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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| Buff Power
| Buff Power
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| {{#simple-tooltip: 3 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}}
| Grants the user {{#simple-tooltip: Sacred Circle | To kneel and pray before your god, grant yourself the Prone Status Effect. For as long as you are Prone, all allies within range are cleansed of a single Status Effect on their turn. Once ended, Sacred Circle has a 2 hour cooldown.}}
| Grants the user {{#simple-tooltip: Sacred Circle | To kneel and pray before your god, grant yourself the Prone Status Effect. For as long as you are Prone, all allies within range are cleansed of a single Status Effect on their turn. Sacred Circle ends automatically once it has cleansed 5 Status effects. Once ended, Sacred Circle has a 2 hour cooldown.}}
| N/A
| N/A
|-
|-

Latest revision as of 00:12, 1 July 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Cleric Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. The Cleric Point Buy provides Packs for the Character to become proficient in specific types of powers granted by their god. Please read the Magic page to understand the full nuance of God Magic.

Religiosity

Cleric Point Buy is mostly considered God Magic, which is Primal in nature, and exclusively granted to people who are devout followers of their God and Religion. God Magic is not something people are born with, except for Godborn, but something people are granted directly by their Gods, or through study in Temples, Monasteries, and Religious Orders. God Magic takes many different forms, and is especially varied depending on the Religion it is drawn from. Cleric Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic. The previous rule is "all or nothing," meaning Cleric Point Buy Packs must be All God Magic, or All Planar Magic.

Cleric Point Buy Packs

Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, an Evolist might use their own blood to cast these abilities, while a Unionist might pray to conjure light, etc etc.

Sacred Healing Pack

This pack allows the Cleric to heal their allies in Combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Healing Buff Power Emote Range

Grants the user Sacred Healing

N/A

Sacred Martyr Pack

This pack allows the Cleric to sacrifice themselves for their allies' benefit.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Martyr Movement Power 10 Blocks

Grants the user Sacred Martyr

N/A

Sacred Gear Pack

This pack allows the Cleric to enchant their allies' equipment with religious symbols and supernatural vigor.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Gear Buff Power 5 Blocks

Grants the user Sacred Gear

N/A

Sacred Rebuke Pack

This pack allows the Cleric to engage in some apostasy, and weaken the magic of their enemies that don't share their faith.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Rebuke Dispel Power Emote Range

Grants the user Sacred Rebuke

N/A

Sacred Revive Pack

This pack allows the Cleric to bring their allies back from the brink of death.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Revive Buff Power Self

Grants the user Sacred Revive

N/A

Sacred Siphon Pack

This pack allows the Cleric to empower allies on an enemy's use of power.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Siphon Dispel Power Emote Range

Grants the user Sacred Siphon

N/A

Sacred Burn Pack

This pack allows the Cleric to weaken and slowly burn an enemy up close.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Burn Instant Power Melee Range

Grants the user Sacred Burn

N/A

Sacred Bleed Pack

This pack allows the Cleric to slow down an enemy's ability to heal.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Bleed Instant Power Self

Grants the user Sacred Bleed

N/A

Sacred Judgement Pack

This pack allows the Cleric to punish and weaken anyone who uses dark magics.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Judgement Instant Power Emote Range

Grants the user Sacred Judgement

N/A

Sacred Portent Pack

This pack allows the Cleric to give divine guidance to an ally, improving their next action.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Portent Buff Power Self

Grants the user Sacred Portent

N/A

Sacred Circle Pack

This pack allows the Cleric to take a knee and pray, sacrificing themselves to cleanse allies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Circle Buff Power 3 Blocks

Grants the user Sacred Circle

N/A