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==Crookback Law==
{{Info Artifacts
Crookback Law is a unique set of bylaws and legislation which applies only to the Regalian Undercity, a term which applies to the Regalian Sewers, the Crookback Bay, and the New Crookback District. These areas of the Regalian Crown Isle are not subject to Regalian Law, meaning that any crimes that are committed in the Undercity are subject to Crookback Law, and Crookback Law only. Crookback Law may be freely created and changed by the Crookback Council, and are enforced by the Crookback Militia.
|image          = Darkgcoin.png
#Werebeastism & Sanguinism is legal in the Undercity.
|name            = Coins of Greed
#Curing of Werebeastism & Sanguinism is illegal in the Undercity.
|origin          = Avarice [[Arken]]
#Undeadism is legal in the Undercity.
|type            = Accessory
#Any and all restrictions on the use of magic have been removed. Magic, Sorcery, Racial Abilities, and Ritualism are all legal in all capacities in the Undercity.
|}}
#Associating with & recruiting for criminal organisations in the Undercity is legal.
Coins of Greed (Also called Greedcoins) have been present for hundreds of years and have always signified the presence and influence of the Avarice Arken. There are many Coins of Greed present in Aloria; at least one is present in every economic sphere that uses coin-based currency and has magic present in society. Greed Coins can be created by Avarice himself or by powerful Avarice demons. Often conspirators that work with the Arken or worship him possess Greed Coins, but so many exist that it’s not unlikely for somebody to just come across one within a treasure horde, either.
#The Violet Order are no longer barred from entering Crookback, but do so at their own risk. The pursuit of bounties and warrants by these charters in the Undercity, outside of those approved by the Council, is illegal.
 
#The kidnapping of the noble peerage or government official, both foreign and domestic, is illegal in the Undercity.
==Description==
#To bring a noble or government official, both foreign and domestic, against their will (including the use of abilities to suggest or coerce their will), into the Undercity, is illegal.
Coins of Greed are classified as a Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. Coins of Greed appear nearly identical to any coin-type currency in the area it inhabits (such as the Regalian Crown). However, they are often covered with motifs befitting the Avarice Arken, and any faces or people on the coin are replaced with the likeness of the Avarice Arken (who presently appears as a triceratops-esque Allar).
#Enforcing Regalian Law is illegal for all but the Crookback Militia in the Undercity.
 
#Collection of State Bounties on Greater or Lesser Syndicates is illegal during Crookback Assemblies in the Undercity.
==Artifact Mechanics==
#Law protection by civil status is removed. All are treated equal in the Undercity.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
#To force alignment - Void/Exist/Ordial - upon Archbloods is illegal. Consent for adjusting the alignment of Primal Archbloods is required.
===Permanent Mechanics===
*
===Sparked Mechanics===
*
*
===Sparked Combat Mechanics===
*
*
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
*The Avarice Trinket Collectible inherits the Permanent Mechanic of Coins of Greed but can only be used by Evolist Worshippers or Avarice Arkenborn. While there are several Avarice Trinkets, each looks unique, though should be inspired by the appearance of Coins of Greed.
 
{{Artifacts}}
{{Accreditation
|Artists = MonMarty
|Writers = Lizmun, FireFan96
|Processors =
}}

Revision as of 00:33, 21 September 2024

Coins of Greed
Artifacts
NameCoins of Greed
OriginAvarice Arken
TypeAccessory

Coins of Greed (Also called Greedcoins) have been present for hundreds of years and have always signified the presence and influence of the Avarice Arken. There are many Coins of Greed present in Aloria; at least one is present in every economic sphere that uses coin-based currency and has magic present in society. Greed Coins can be created by Avarice himself or by powerful Avarice demons. Often conspirators that work with the Arken or worship him possess Greed Coins, but so many exist that it’s not unlikely for somebody to just come across one within a treasure horde, either.

Description

Coins of Greed are classified as a Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. Coins of Greed appear nearly identical to any coin-type currency in the area it inhabits (such as the Regalian Crown). However, they are often covered with motifs befitting the Avarice Arken, and any faces or people on the coin are replaced with the likeness of the Avarice Arken (who presently appears as a triceratops-esque Allar).

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The Avarice Trinket Collectible inherits the Permanent Mechanic of Coins of Greed but can only be used by Evolist Worshippers or Avarice Arkenborn. While there are several Avarice Trinkets, each looks unique, though should be inspired by the appearance of Coins of Greed.

Accreditation
WritersLizmun, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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