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==Sancella of Union==
{{Info Artifacts
{| class="wikitable"
|image          = Darkgcoin.png
|-
|name            = Coins of Greed
! colspan="3" style="background-color:#e8cfd9;" | [[Sancella of Union]] (click for more information)
|origin          = Avarice [[Arken]]
|-
|type            = Accessory
| rowspan="8" style="background-color:#efefef; width:15%;"  | [[File:Unionismlaaol.png|center|border|200px]]
|}}
| style="background-color:#efefef; width:8%;"  | Synopsis
Coins of Greed (Also called Greedcoins) have been present for hundreds of years and have always signified the presence and influence of the Avarice Arken. There are many Coins of Greed present in Aloria; at least one is present in every economic sphere that uses coin-based currency and has magic present in society. Greed Coins can be created by Avarice himself or by powerful Avarice demons. Often conspirators that work with the Arken or worship him possess Greed Coins, but so many exist that it’s not unlikely for somebody to just come across one within a treasure horde, either.
| Mainline Unionism endorsed by the Regalian State, emphasizing tradition and supremacy of the clergy
|-
| style="background-color:#efefef;" | Spiritual Leader
| Emperor Alexander Kade alongside Supreme Reverend (vacancy)
|-
| style="background-color:#efefef;" | Church Rankings
|
*Supreme Reverend
*Holy Minister
*High Reverend (position abolished)
*Reverend
*Curate
|-
| style="background-color:#efefef;" | Core beliefs
|
*Supremacy of Regalian Empire
*Equality of Ailor and “humanoid” races, except Kathar and Sihndar
*Emperor and Nobility rule through divine authority
*Belief in afterlife of “Everwatch” for all good Unionists, reincarnation for lesser races and nonbelievers
*Daily prayer required; especially for nobility
*Burning of dead and burial of remains required
*Inherent right to life of all good Unionists
*Same-sex marriage permitted so long as children are reproduced through other partnerships
*Equality of genders with slight male preference
*Charity encouraged
*Unionist-Unionist murder permitted with Emperor’s apathy
*Unionists can be declared Herons only after death
*Use of non-racial abilities prohibited as corruption


|}
==Description==
==Patriarchate of Etosil==
Coins of Greed are classified as a Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. Coins of Greed appear nearly identical to any coin-type currency in the area it inhabits (such as the Regalian Crown). However, they are often covered with motifs befitting the Avarice Arken, and any faces or people on the coin are replaced with the likeness of the Avarice Arken (who presently appears as a triceratops-esque Allar).
{| class="wikitable"
|-
! colspan="3" style="background-color:#e8cfd9;" | [[Sancella of Union]] (click for more information)
|-
| rowspan="8" style="background-color:#efefef; width:15%;"  | [[File:Unionismlaaol.png|center|border|200px]]
| style="background-color:#efefef; width:8%;"  | Synopsis
| First Unionism schism endorsed by the Etosian State permitting living Unionists to be celebrated as ‘Herons,’ or saintly examples of good Unionists
|-
| style="background-color:#efefef;" | Spiritual Leader
| Exalted Patriarch Omiros Onasis
|-
| style="background-color:#efefef;" | Church Rankings
|
*Patriarch
*Septarch
*Deacon
*Cantor
|-
| style="background-color:#efefef;" | Core beliefs
|
*Living Unionists can become Herons, and Herons can be worshiped to indirectly worship the Emperor
*Abhors imagery of the Imperial Spirit and Emperor
*Confined to Etosian, Vladno, and Ohrneti areas
*Only Ailor may be good Unionists; other races must be reincarnated or declared Humanum by the Conclave
*Dismissal of nobility in favor of theocratic rule by clergymen
*Same-sex marriages prohibited


|}
==Artifact Mechanics==
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
*
===Sparked Mechanics===
*
*
===Sparked Combat Mechanics===
*
*
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
*The Avarice Trinket Collectible inherits the Permanent Mechanic of Coins of Greed but can only be used by Evolist Worshippers or Avarice Arkenborn. While there are several Avarice Trinkets, each looks unique, though should be inspired by the appearance of Coins of Greed.
 
{{Artifacts}}
{{Accreditation
|Artists = MonMarty
|Writers = Lizmun, FireFan96
|Processors =
}}

Revision as of 00:33, 21 September 2024

Coins of Greed
Artifacts
NameCoins of Greed
OriginAvarice Arken
TypeAccessory

Coins of Greed (Also called Greedcoins) have been present for hundreds of years and have always signified the presence and influence of the Avarice Arken. There are many Coins of Greed present in Aloria; at least one is present in every economic sphere that uses coin-based currency and has magic present in society. Greed Coins can be created by Avarice himself or by powerful Avarice demons. Often conspirators that work with the Arken or worship him possess Greed Coins, but so many exist that it’s not unlikely for somebody to just come across one within a treasure horde, either.

Description

Coins of Greed are classified as a Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. Coins of Greed appear nearly identical to any coin-type currency in the area it inhabits (such as the Regalian Crown). However, they are often covered with motifs befitting the Avarice Arken, and any faces or people on the coin are replaced with the likeness of the Avarice Arken (who presently appears as a triceratops-esque Allar).

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The Avarice Trinket Collectible inherits the Permanent Mechanic of Coins of Greed but can only be used by Evolist Worshippers or Avarice Arkenborn. While there are several Avarice Trinkets, each looks unique, though should be inspired by the appearance of Coins of Greed.

Accreditation
WritersLizmun, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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