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{{Info Artifacts
|image          = Rkdust.png
|name            = Sparks of Joy
|origin          = Happiness [[Arken]]
|type            = Accessory
|}}
Sparks of Joy have existed in Aloria for as long as theatrics and pyrotechnics have, created by the Happiness Arken to signify her immediate arrival or departure. Although mundane thespians have attempted to recreate the same effect, no product could ever hope to match the originals. These bundles of dense particulate magic can only be created by the Happiness Arken, and are often gifted to her favored children or performers. Many actors wish for a day when the Arken will bestow a Spark of Joy on them, with some viewing the bestowing of an Artifact as the difference between a master showperson, and an irrelevant bard in a backwater tavern.


{| class="wikitable"
==Description==
|-
Sparks of Joy are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. Normally stored in a cloth pouch or glass vial, the Spark particles themselves are an otherworldly burgundy and yellow. They shimmer and pour like small diamonds, with an almost musical quality to them as they collide with one another. When dashed against the ground, the many particles combust, sending up a plume of blinding red and yellow light.
! Seminary Name
 
! Location
==Artifact Mechanics==
! Unionist Sect
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
! Permitted Gender(s)
===Permanent Mechanics===
! Church Hierarchy
*
! School Proficiency
===Sparked Mechanics===
! Common Worship Robe Colors/Styles
*
|-
*
| Université cléricale de Basta
===Sparked Combat Mechanics===
| Bastarion, Pays Sud
*
| Core Sancellian
*
| Male preference
==Collectible Artifact==
|
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Supreme Reverend (vacant since the death of Piète-a-Piète Kade-Salards)
*Marty Will Fill This In
*Holy Minister
*The Happiness Trinket Collectible inherits the Permanent Mechanic of Coins of Greed but can only be used by performers or Happiness Arkenborn. While there are several Happiness Trinkets, each looks unique, though should be inspired by the appearance of Coins of Greed.
*Reverend
 
*Curate
{{Artifacts}}
| Statecraft Command, Vocal Singing, Writing Art, Linguistic Science, Theatre Art, Union Blessings
{{Accreditation
|
|Artists = MonMarty
*The Supreme Reverend wears purple robes with accents of black and gold, with a magenta stole with gold eye motifs around the neck
|Writers = booette, FireFan96
*Reverends wear purple robes with a red cloth round the waist, with a darker purple amice around the upper body with gold accents
|Processors =
*Curates wear white robes with a purple stole around their neck
}}
|-
| La Caverna Bendita
| underground cave, San Girobalda
| Divinarian Heresy
| Male only
|
*Grigorotori
*Grigori (must be 40 years of age or older)
| Dagger Combat, Alchemy Science, Statecraft Command, Union Blessings
|  
*All priests wear blood red robes
|-
| Dogartenburg Monastery
| Oratioland, Hinter Calem
| Dogarian
| Male only
|
*Prior
*Father of Piety
*Lay Brother
| Vocal Singing, Writing Art, Gardening Art, Brewing Art, Husbandry Art, Union Blessings
|
*Fathers of Piety wear a brown hooded robe tied around the waist with a flax rope
*Lay Brothers wear a green wool robe tied around the waist with a flax rope hanging around their neck
|-
| White Chapel of Nonnatea
| Crown Isle
| Nonnarian
| Female only
|
*Grand Matron (position ceremonially vacant)
*Chapter Mother
*Reverend Mother
*Concilly Sister
| Sorcery, Union Blessings, Writing Art, Linguistic Science, Arcanology
|
*Nonnateans wear white robes with a blue-green wimple over the upper body and head, with a black veil over the head.
|-
| Epitychiménos Cathedral
| Thessalo, Etosil
| Evintarian
| Male only
|
*Exalted Patriarch of Etosil
*Septarch
*Deacon
*Cantor
| Any in Musical Skill Category, Any in Craft Art Category, Painting Art, Statecraft Command, Writing Art, Theatre Art, Linguistic Science, Union Blessings
|
*The Patriarch wears white robes with both a black and yellow cloth wrapped around the waist, with a stole bearing the sigil of the Patriarchate over his shoulders.
*Septarchs wear black robes with a bright yellow cloth wrapped around the waist
*Deacons wear bright yellow robes with a black cloth wrapped around the waist
*Cantors wear white robes with a bright yellow cloth wrapped around their wasit
|-
| Allamariën-Hauptseminar
| Calemberger Dom, City of Calemberg
| Conservative Sancellian
| Male preference
| Same as the Basta Sancellians
| Same as the Basta Sancellians
| Same as the Basta Sancellians
|-
| Cathédrale d'Espoir
| Priscelle, Hivre Carnigoux de Foix
| Priscellian
| Female only
|
*Reverend Princess
*High Cleric
*Cleric
*Acolyte
| Statecraft Command, Vocal Singing, Painting Art, Any in Craft Art Category, Needlework Art, Fabric Art, Fineweave Art, Linguistic Science, Theatre Art, Union Blessings, Sorcery
|
*All priestesses wear burgundy robes with Gold eye motifs.
*Clerics and above wear special burgundy capes when preaching
|-
| Basilica de Lampeorta
| Lampeporta, Vultaro
| Vultarian
| Both Genders Equally
|
*Suprest of the Supremocliast/High Pontiff of Vultaro
*Reverend
*Curate
| Statecraft Command, Vocal Singing, Writing Art, Linguistic Science, Theatre Art, Union Blessings
|
*All priests wear dark gray or black robes
|}

Revision as of 03:13, 21 September 2024

Sparks of Joy
Artifacts
NameSparks of Joy
OriginHappiness Arken
TypeAccessory

Sparks of Joy have existed in Aloria for as long as theatrics and pyrotechnics have, created by the Happiness Arken to signify her immediate arrival or departure. Although mundane thespians have attempted to recreate the same effect, no product could ever hope to match the originals. These bundles of dense particulate magic can only be created by the Happiness Arken, and are often gifted to her favored children or performers. Many actors wish for a day when the Arken will bestow a Spark of Joy on them, with some viewing the bestowing of an Artifact as the difference between a master showperson, and an irrelevant bard in a backwater tavern.

Description

Sparks of Joy are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. Normally stored in a cloth pouch or glass vial, the Spark particles themselves are an otherworldly burgundy and yellow. They shimmer and pour like small diamonds, with an almost musical quality to them as they collide with one another. When dashed against the ground, the many particles combust, sending up a plume of blinding red and yellow light.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The Happiness Trinket Collectible inherits the Permanent Mechanic of Coins of Greed but can only be used by performers or Happiness Arkenborn. While there are several Happiness Trinkets, each looks unique, though should be inspired by the appearance of Coins of Greed.

Accreditation
Writersbooette, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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