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This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.
{{Info Artifacts
|image          = Rkpick.png
|name            = Sparks of Joy
|origin          = [[Minor Faiths#The Mortis Cult|The Consigner]]
|type            = Accessory
|}}
The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.


==Summary of Racial Abilities==
==Description==
{| class="wikitable"
Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000; width: 10%;"  | Name
 
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000; width: 10%;"  | Type
==Artifact Mechanics==
! style="text-align: center; font-weight:bold; background-color:#dddddd; color:#000000;" | Description
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
|-
===Permanent Mechanics===
| style="background-color:#b5d2dc;" | Will of the Ages
*
| Racial Spell
===Sparked Mechanics===
| Altalar receive the following changes to Proficiency:
*
*They can set any particular Proficiency to a limit of 30 instead of 20.
*
*They gain an extra +10 Proficiency points to invest in any category at any age.
===Sparked Combat Mechanics===
*Altalar who are Undead permanently lose their Will of the Ages
*
|-
*
| colspan="3" style="text-align: center; font-weight:bold; background-color:rgb(217, 217, 217); color:rgb(0, 0, 0);" | The following Abilities are Will of the Arcane powers
==Collectible Artifact==
|-
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
| style="background-color:#b5d2dc;" | Arcanomancy
*Marty Will Fill This In
| Racial Spell
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Ivory Picks.
| The Altalar is able to create a so called Arcaneicon, which is a utility tool made of pure arcane energy.
 
*Arcaneicons appear like slightly glowing glass, and remain solid for as long as the Alatalar holds them.
{{Artifacts}}
*Arcaneicons dissolve after 30 minutes of use or as soon as an Altalar lets go of it.
{{Accreditation
*Arcaneicons are practically unbreakable and of excellent quality for whatever purpose they serve (ie, scissors will be very sharp and never dull.)
|Artists = MonMarty
*Arcaneicons can never be larger than a hand-held hammer or dagger, or smaller than a sewing needle.
|Writers = DedJok, FireFan96
*Arcanomancy cannot be used again until 1 minute after the previous Arcaneicon dissolves.
|Processors =
|-
}}
| style="background-color:#b5d2dc;" | Memorymancy
| Racial Spell
| The Altalar may extract a copy of their own memories like a sliver of arcane liquid from their temples, and then drop this into a bowl or small pond to produce a replay of the memory on the surface of the water.
*This ability can be used on any voluntary Race, which must focus on the specific memory they wish the Altalar to extract.
*Only Altalar can see these replays, and they do not produce sound.
*The arcane liquid cannot be stored and dries up after 30 minutes.
*The extraction does not alter the mind of the subject nor does it erase anything. It purely produces a copy of what is present in the subject's mind.
*If the memory was tampered with or altered by magical means, it will still play as its tampered self, but an Altalar can detect it has been tampered with through disruptions on the water surface. they cannot however tell who, what, or why it was tampered with.
|-
| style="background-color:#b5d2dc;" | Powermancy
| Racial Spell
| The Altalar is able to able to detect the presence of Sorcery or Magic inside a person.
*When activating this Racial Spell, their eyes will start to glow a particular color, with lines spreading and fading out onto the rest of the face.
*Any Sorcerer or Mage in visual range when the Altalar activates this Ability will immediately sense that they are being scryed upon and that someone is attempting to determine their magical prowess, and can leave the range before they are detected, should they wish.
*The amount of spells is indicated by a flame visible to the Altalar which is present while in Emote Range.
**3 spells creates a small flame
**5 spells creates a large flame
**7 spells creates an intense flame
**10 spells creates a massive flame
**Orc Mages create a blindingly intense flame.
*Altalar Will of the Arcane Spells do not count towards this, nor do they trigger detection.
|-
|}

Latest revision as of 03:30, 21 September 2024

Sparks of Joy
Artifacts
NameSparks of Joy
OriginThe Consigner
TypeAccessory

The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.

Description

Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Ivory Picks.

Accreditation
WritersDedJok, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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