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This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.
{{Info Artifacts
|image          = Rkpick.png
|name            = Sparks of Joy
|origin          = [[Minor Faiths#The Mortis Cult|The Consigner]]
|type            = Accessory
|}}
The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.


This page contains all Metals written in MassiveCraft Lore, both as a Category with individual pages, but also a table showcasing all the gameplay value of the metals when used or owned. This table is always more up to date than the individual Metals pages, which are written for good reading, not necessarily competitive gameplay in roleplay. All Metals use Steel as a base-line for comparative reasons, which is easy to find and relative cheap in Regalia. In the table below, Availability is very strict. Usage of materials outside of their tiers without a valid IC explanation is not permitted. '''When it states "Noble Orders Only" that means the materials is only able to be acquired through progression orders in the Noble System.''' Weight does not result in weapons that can attack faster. This is mostly to do with armor classification. Durability does not protect against Abilities that artificially destroy or damage Metals. Strength dictates cutting efficiency for weapons. The rest is self-explanatory.  
==Description==
{| class="wikitable"
Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Availability
==Artifact Mechanics==
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Weight
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Durability
===Permanent Mechanics===
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Strength
*
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Special Properties
===Sparked Mechanics===
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Appearance when Forged
*
|-
*
| Ferr-Iron
===Sparked Combat Mechanics===
| Commoner
*
| Default
*
| Weaker than Steel
==Collectible Artifact==
| Less sharp than Steel
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
| None
*Marty Will Fill This In
| Red tinted dull gray
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Ivory Picks.
|-
 
| Steel
{{Artifacts}}
| Commoner
{{Accreditation
| Default
|Artists = MonMarty
| Default
|Writers = DedJok, FireFan96
| Default
|Processors =
| None
}}
| Dull silver
|-
| Assena
| Commoner, but illegal in Regalia
| Default
| Default
| Default
| Smells like salted almonds, when exposed to sub-skin tissue, causes localized stinging toxin that increase pain from being hit
| Dull silver with streaks of black rust-like edges
|-
| Blacksteel
| Wealthy Commoner
| Heavier than Steel
| Stronger than Steel
| Default
| None
| Very dark gray, bordering on black
|-
| Brass
| Commoner
| Default
| Weaker than Steel
| Less sharp than Steel
| None
| Golden with a more yellowish dulling
|-
| Bronze
| Commoner
| Default
| Weaker than Steel
| Default
| None
| Yellowish brown with a light gold hue
|-
| Cinnochra
| Noble Orders Only
| Default
| Default
| Default
| None
| Deep crimson red
|-
| Copper
| Commoner
| Default
| Much weaker than Steel
| Less sharp than Steel
| None
| Brown with a sheen of red
|-
| Ephamaria
| Noble Orders Only
| Default
| Default
| Default
| Absorbs Electric charged Abilities, nullifying any harmful effects (but not stuns/roots/impairment effects)
| A light orange hue on top of a golden base
|-
| Flowerite
| Noble Orders Only
| Default
| Default
| Default
| When struck, produces a tonal C noise that resonates for several seconds, also, when brushed by air, the colors of pink start shifting to red/magenta/peach in smokey patterns
| Hot pink
|-
| Galena
| Wealthy Commoner
| Default
| Much weaker than Steel
| Less sharp than Steel
| Is not a metal in itself, but added to other metals to give them a silver sparkle
| Darker Silver that sparkles
|-
| Gold
| Wealthy Nobility
| Heavier than Steel
| Much weaker than Steel
| Less sharp than Steel
| None
| Golden
|-
| Hematite
| Wealthy Commoner
| Lighter than Steel
| Much weaker than Steel
| Less sharp than Steel
| It is highly malleable and easily shaped
| Dark grey
|-
| Lead
| Commoner
| Heavier than Steel
| Much weaker than Steel
| Less sharp than Steel
| High resistance to wear and tear, but also poisonous when injected or interacted with for a long period of time
| Dark grey
|-
| Laqoria
| Commoner
| Heavier than Steel
| Stronger than Steel
| Less sharp than Steel
| Has an internal crystalline structure with tiny little hectagons of reflectiveness that cause it to sparkle like diamonds
| Silver with a light hue of sky blue
|-
| Magnetite
| Wealthy Commoner
| Lighter than steel
| Default
| Default
| Is highly magnetic and attracts most other metals, sticking to them as well
| A shiny grey, like refined silver
|-
| Manicite
| Noble Orders Only, somewhat rare
| Lighter than steel
| Stronger than steel
| Stronger than steel
| Causes breakdowns in mental ability when worn or existing around an individual over a long period of time
| Very shiny, copper-like color
|-
| Metalitra
| Noble Orders Only, somewhat rare
| Lighter than steel
| Unbreakable
| Default
| Requires at least 30 [[Physical Stat]] to wield
| Dark gray with a sheen of dull gold
|-
| Dhobrøk-Khor
| Commoner, only made by [[Dwarven]] forges
| Heavier than steel
| Default
| Default
| Requires at least 10 [[Physical Stat]] to wield
| Beige almost wood-like color with red lines and cracks in the metal
|-
| Khazalitra
| Wealthy Commoner, only made by [[Dwarven]] forges
| Heavier than steel
| Stronger than steel
| Stronger than steel
| Requires at least 30 [[Physical Stat]] to wield
| Silver-like with cracks of azure blue marbled in the metal
|-
| Mocra
| Commoner, only made by [[Altalar]] forges
| Default
| Default
| Default
| None
| Very light pink like Himalayan salt with an opaline sheen
|-
| Nightsilver
| Expensive, only made by [[Altalar]] forges
| Much lighter than Steel
| Stronger than Steel
| Default
| Produces a dusting of glitter when moved around that disappears after a few seconds
| Dark night sky blue
|-
| Omnaleya
| Commoner, only made by [[Altalar]] forges
| Lighter than Steel
| Default
| Less sharp than Steel
| When moving through the air, produces a deep pitched buzzing noise
| A deep burgundy red with darker brown cracks running through it
|-
| Pattara
| Wealthy Commoner
| Default
| Unbreakable
| Default
| Can only be used to produce weapons, not armor, smells like cut grass
| Silver with a sharp green hue
|-
| Pyrignis
| Commoner
| Default
| Default
| Default
| When clashing with weapons, produces slag sparks in the direction of the attack that can ignite flammable materials
| Silver-yellow metal with strong reflective capacity
|-
| Silver
| Wealthy Commoner
| Lighter than Steel
| Much weaker than Steel
| Much less sharp than Steel
| None
| Silver
|-
| Skysteel
| Noble Orders Only, very rare
| Lighter than Steel
| Unbreakable
| Much sharper than Steel
| Can cut through Platesteel like it was regular Steel versus Leather
| Silver with a light blue glow light
|-
| Starris
| Noble Orders Only, Insanely rare
| Default
| Unbreakable
| Default
| Produces a blast of starlight air-burst that knocks into an enemy when they block an attack
| Like it was made of the starry night sky, with swirls of purple and blue and green, and sparkling white light inside the metal that is almost see-through like glass
|-
| Tin
| Commoner
| Default
| Very Brittle
| Much less sharp than Steel
| None
| Dull gray
|-
| Umbooru
| Commoner, only made by [[Songaskian]] forges
| Default
| Stronger than Steel
| Default
| Can only be used on tips of weapons or arrows or jewelry, when moving through the air, produces a rattle-snake-tail-like sound
| Ivory white
|-
| Zankari
| Commoner, only made by [[Dwarven]] forgesMetal
| Default
| Default
| Default
| When submerged in water, causing the liquid around it to start turning into a crimson red liquid, akin to blood, but not actual blood
| A dull dark brown with a very light red reflective sheen
|}

Latest revision as of 03:30, 21 September 2024

Sparks of Joy
Artifacts
NameSparks of Joy
OriginThe Consigner
TypeAccessory

The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.

Description

Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Ivory Picks.

Accreditation
WritersDedJok, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

» Read more