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This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.
{{Info Artifacts
|image          = Rkpick.png
|name            = Sparks of Joy
|origin          = [[Minor Faiths#The Mortis Cult|The Consigner]]
|type            = Accessory
|}}
The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.


==Clandestine Raids==
==Description==
There are some scenarios in Crime Roleplay that may see Clandestine Bases targeted by large groups Mercenary Bands, Bounty Hunters, or Rival Gangs. In these scenarios, the following points must be followed:
Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.
*Raiding parties can include any number of players, though approved character apps are required for each member.
 
*Clandestine Bases are areas in Regalia which function as bases for Criminal groups. Clandestine Bases only include regions which are clearly marked on the Clandestine Base Application thread found [https://forums.massivecraft.com/threads/clandestine-base-application.79824/ here].
==Artifact Mechanics==
*Before a Raid can begin, both the Raiding party and the Clandestine Base Owner '''must''' agree on a time OOCly in order to coordinate between both groups.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
*Once a time is agreed upon, either the Raid Leader or the Clandestine Base Owner '''must''' create a ticket in the [https://www.massivecraft.com/discord-roleplay Massivecraft Community Discord] and have Lore Staff members moderate the Raid.
===Permanent Mechanics===
**Under no circumstances may a Raid be conducted without Lore Staff members present to moderate.
*
**In this ticket, a list of all participant character apps must be made prior to the raid.
===Sparked Mechanics===
*Each member of the Raiding party and Clandestine group must have a unique aspect of their minecraft skin to indicate membership to a group. This may be as simple as a green armband worn on the upper arm, or an entire set of armor.
*
*During the Raid, the use of specific colored emotes indicate a specific group or action:
*
**Green emotes (+8) indicate a defending Clandestine Group’s actions.
===Sparked Combat Mechanics===
**Red emotes (+4) indicate an attacking Raiding Party’s actions.
*
**Blue emotes (+7) indicate a Lore Staff response emote. This emote color is used whenever a player wishes to communicate to Lore Staff that a certain action is affecting the environment, and requiring the Minecraft terrain to change accordingly (for example, toppling a bookshelf or setting fire to an area)
*
*As a Clandestine Group or Raiding Party, you may not leave roleplay for 30 minutes following a raid or base attack. In order to avoid convenient logging after an attack to prevent a counter-attack, you must remain in-roleplay for 30 minutes after returning to your base of operations or a safe area, to allow the party you’ve attacked to attempt a counter-attack if they so desire. Logging out after a raid or base attack without a reasonable amount of time to allow for a counter-attack is counted as god-rp and should be reported as such if it occurs.
==Collectible Artifact==
*It should be noted that [[Siege Engines]] cannot be utilized in Clandestine raids, as they are difficult to set up and are too large to be used in areas such as the Regalian Sewers.
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Ivory Picks.
 
{{Artifacts}}
{{Accreditation
|Artists = MonMarty
|Writers = DedJok, FireFan96
|Processors =
}}

Latest revision as of 03:30, 21 September 2024

Sparks of Joy
Artifacts
NameSparks of Joy
OriginThe Consigner
TypeAccessory

The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.

Description

Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Ivory Picks.

Accreditation
WritersDedJok, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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