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{{Info Artifacts
|image          = Rkpick.png
|name            = Sparks of Joy
|origin          = [[Minor Faiths#The Mortis Cult|The Consigner]]
|type            = Accessory
|}}
The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.


==Sacraments of Union==
==Description==
Unionism has several Sacraments, or Rituals, performed throughout one's lifetime, which are done by clergy during key points in a Unionist's life. Some are optional, such as the Sacrament of Harmony and Humanum, though the Sacrament of Entry and Slumber are mandatory for all Unionists. The only strict requirement for undergoing a Sacrament is that is must be performed by an ordained member of the clergy, as any layperson conducting a Sacrament is guilty of performing heresy.
Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.


===Sacrament of Birth Blessing===
==Artifact Mechanics==
The first Sacrament in most Unionist lives is the Birth Blessing. Upon the birth of a Human in a Unionist family, the baby must be blessed by a priest reading the First Creed to the baby, usually when it has just come out of its mother. This Sacrament represents initiation of the Human baby into the duty and rights of a Unionist, but also serves to cleanse the newborn of any past non-Human life they may have suffered, to prepare them for their second chance at redemption.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
*
===Sparked Mechanics===
*
*
===Sparked Combat Mechanics===
*
*
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Ivory Picks.


'''Applicable to:''' Newborn Humans in Unionist Families
{{Artifacts}}
 
{{Accreditation
===Sacrament of Communal Entry===
|Artists = MonMarty
The next Sacrament is the first mandatory Sacrament to be undergone by a Unionist, as it is considered a Unionist's formal entrance into Communion with the rest of the Unionist Divine, and as a public proclamation of one's duty to the Great Way. Consequently, it is also the first Sacrament taken as a non-Unionist who wishes to convert from their previous faith. In this Sacrament, Unionist-born children at the age of 10 years old (or converts) must profess the Creeds of Union, and be able to provide a rudimentary summary of what each one means during the sermon. After completion of their recitation, the presiding priest traces an Eye of Union on the forehead of the individual with Holy Water, before concluding with a blessing and proclamation of their formal entry into the Unionist Divine.
|Writers = DedJok, FireFan96
 
|Processors =  
'''Applicable to:''' All Unionists/Converts
}}
 
===Sacrament of Harmony===
The Sacrament of Harmony is performed to each wedding made in the Unionist Divine. If divorced or widowed, the Sacrament of Harmony is repeated with every new spouse, meaning the Sacraments of Harmony duplicate. A Unionist who divorced their first spouse and remarried, thus has two Sacraments of Harmony. Note, because Sects and Churches are allowed to have their own interpretation of what passes for a marriage (including whether or not they accept same-sex or interracial marriages), it is quite possible to have a Sacrament of Harmony that is recognized by one clergyman but rejected by another. It should be noted that a State marriage isn't exactly the same as a Church marriage. The Church and the State do not have the same ideology or legislation concerning marriage, and as such having a marriage legal by State Law is not always the same as getting a marriage from the Church. Generally speaking however, any marriage performed by the Unionist Divine is accepted by the Regalian State, but not vice versa.
 
For a more in-depth explaination of the Sacrament of Harmony, and how it is performed, please read [[Marriage_Ceremonies#Unionism:_Sacrament_of_Harmony|here]].
 
'''Applicable to:''' Those who are married in the Unionist Divine
 
===Sacrament of Humanum===
The Sacrament of Humanum is intended for individuals who have their soul status elevated to that of a Human's, when their body is still non-Human. This Sacrament is still issued by the Conclave but not officially performed since it is always implied when the Emperor through the Imperial Spirit promotes someone's soul. This Sacrament is the rarest Sacrament, since Emperors very rarely promote anyone. In fact, many Emperors have gone through life never promoting any individual to Humanum.
 
'''Applicable to:''' Human Soul Status Grants
 
===Sacrament of Slumber===
The final Sacrament is the Sacrament of  Slumber, the death ritual. The Sacrament of Slumber is performed for those who have passed, but it differs radically per social class. Richer citizens can afford a crypt burial, involving priests reciting the relevant Creeds and heavy use of incense, while the more common folk will simply be cremated and their ashes put in a grave with a simple prayer. It is custom to dress the dead in robes of black, while all those who mourn for their death are dressed in pure white. This is to emphasize that even if the deceased cannot see themselves, they can always see those who are still on Aloria and living, and focus their energy to further their cause instead of any worldly selfish desires.
 
'''Applicable to:''' All dead Unionists
 
 
{| class="wikitable"
|-
! School Name
! Location
! State Allegiance
! Entry Requirements
! Duration of Education
! Taught Proficiencies
|-
| State Academy for Officers
| City of Regalia
| Regalian Empire
| Any Ailor at least 14 years old
| 10 Years
| General Command, Rapier Combat
|-
| Lutherstadt Kriegsakademie
| Lutherstadt, Greater Calemberg
| Regalian Empire
| Ailor Men at least 14 years old
| 8 Years
| Rapier Combat, General Command
|-
| Thr-Aenqaal Ellar School of Prefect of War
| Paarthalaar
| Dread Empire
| Kathar at least 14 years old
| 10 Years
| General Command, Magic
|-
| Masayan School of Warfare
| Korbamakora
| Songaskian Masaya
| Songaskia at least 14 years old
| 10 Years
| General Command, Warwhip Combat
|-
| Aestar Military Academy
| City of Axford, Anglia
| Regalian Empire
| Any Ailor at least 14 years old
| 6 Years
| General Command
|-
| Accademia del Tuono Ruggente
| Alabano, Vultaro
| Regalian Empire
| Any Ailor and Orc at least 14 years old
| 4 Years
| General Command, Siege Command, Fortification Arts
|-
| Lycee Fort Taktiker
| Konigsberg, Greater Calemberg
| Regalian Empire
| Ailor Men at least 14 years old
| 4 Years
| Siege Command, Fortification Arts
|-
| Collegio del soffio Infuocato di Polvere da spara
| Lampeporta, Vultaro
| Regalian Empire
| Any Ailor at least 14 years old
| 3 Years
| Siege Command
|-
| Lycee de la Rousette
| Vixhall
| Regalian Empire
| Ailor Men at least 14 years old
| 6 Years
| Frontline Command
|-
| Suvial Academy of the Guardian
| Uttrasamela, Avela Monvarindra
| Suvial Principalities
| Suvial Altalar
| 20 Years
| General Command, Magic
|}

Latest revision as of 03:30, 21 September 2024

Sparks of Joy
Artifacts
NameSparks of Joy
OriginThe Consigner
TypeAccessory

The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.

Description

Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Ivory Picks.

Accreditation
WritersDedJok, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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