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testing formatting stuff, nothing really special
{{Info Artifacts
|image          = Rkpick.png
|name            = Sparks of Joy
|origin          = [[Minor Faiths#The Mortis Cult|The Consigner]]
|type            = Accessory
|}}
The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.


The term “knight” comes from the Alt-Regalian “Knecht” which loosely translates to bondsman or vassal. Presumably, the word dates back to the old Ceardian “kniucht” which loosely translates to superior warrior. In the days of the old Ceardian Humans, proto-knights were the warlords who ruled smaller fiefs and waged wars on one another in a period that is generally viewed as Humanity’s forgotten age. When the states formed, or the Regalian Kingdom more specifically, these warriors became distinguished titleholders who ruled in the King’s stead much like how the nobility does in the present day. Eventually, Julian de Montverrat fought on behalf of the Five Families, using his military skills to seize the city gates which ultimately ended the Rebellion. This is when Knight became synonymous with ‘trained warrior’, and the first of the Knightly Military Orders were established. The term chivalry comes from the Ithanian word “chevalerie” which can be translated as horse soldier. Before Ithanian pacifism became prevalent, Ithanians cultivated the most talented horse riders. Owning a horse usually implied one’s wealth, and with wealth one was expected to distinguish themselves from the peasantry by courteous and honorable behavior.
==Description==
----
Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.
{{Subject Table
 
|title = Warfare Schools
==Artifact Mechanics==
|color = 99E5B8
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
|image =noimg.png
===Permanent Mechanics===
|caption = Leaders in conflict
*
|text =
===Sparked Mechanics===
The Warfare Schools are methods of education dedicated to instructing their participants in the art of warfare from a strategic perspective beyond that of average soldiers and sailors. They teach various flavors of tactics, planning, and strategy; the larger moves made by a division, an army, or an entire fleet are the focus of these schools. Many who enter these lines of work are from the upper class, though in recent years more middle class groups from across the Regalian Empire have been given access to the many prestigious academies which teach these areas of knowledge.
*
<center>
*
<DPL>
===Sparked Combat Mechanics===
  category=Warfare Schools
*
format=| ,[[%PAGE%|%TITLE%]] | ,
*
</DPL>
==Collectible Artifact==
</center>
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
}}
*Marty Will Fill This In
----
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Ivory Picks.
{{Subject Table
 
|title = Science Schools
{{Artifacts}}
|color = 99E5B8
{{Accreditation
|image = noimg.png
|Artists = MonMarty
|caption = Pushing the boundaries of learning and understanding
|Writers = DedJok, FireFan96
|text =
|Processors =  
Science Schools are forms of knowledge dedicated to the scientific aspects known to the world of Aloria. These Schools teach [[Alchemy]] and the many complex mixtures involved with it, as well as the art of medicine. It is still crude in some areas but very accurate in others.  
<center>
<DPL>
  category=Science Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Culture Schools
|color = 99E5B8
|image =noimg.png
|caption = Sophisticated and a sign of civilization
|text =
Culture Schools are those structures of education focused on teaching the arts, in all their forms, as well as aspects of civilization and [[Cultures]] in the Alorian world. From carving beautiful works and understanding the writings of long dead empires, to knowing the tools of trade and skills essential to the expression of one’s cultural identity, these Schools have it all. Some of these Schools also grant their students a high level of autonomy, allowing for personalization and a wide range in forms, locations, or types of education.
<center>
<DPL>
  category=Culture Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Agility Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = So fast, blink and you might be missing your head
|text =  
The Agility Combat Schools are dedicated to the art of precise, rapid movement in a fight. Whether through offensive acrobatic movements or rapid defensive parries, they are sure to espouse elegance in their actions. Many of these Schools also make use of small blades to avoid the weight of heavier weapons, along with light armor to better grant their practitioners speed. Ultimately, they might be fast but a few wrong moves could cost them their lives.
<center>
<DPL>
  category=Agility Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Cavalry Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = Never complete without a hooved companion
|text =
The Cavalry Combat Schools are dedicated to the art of horseback warfare. Primarily practiced by [[Human]] [[Races]], these forms of combat are often viewed with prestige and distinction by others due to their long service in the various wars raging across Aloria. However, with the rise of Regalia’s focus on technology and artillery and its shift in battle strategy, the cavalry corps has now been reduced and is not as useful as it was in the past.
<center>
<DPL>
  category=Cavalry Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Defensive Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = None can move me
|text =
Defensive Combat Schools are dedicated to protection and defense, whether of other people or of the student themselves. They often make use of heavy armor as well as heavy shields. The students of these schools are few, but those that practice them often have a proud and exceedingly useful set of traditions.
<center>
<DPL>
  category=Defensive Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Hybrid Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = Diverse in the ways of fighting
|text =
Hybrid Combat Schools are Schools which make use of a wider variety of toolsets to get the job done. Many express this breadth in forms of combat and weaponry through Disciplines, subsets of skills that exist under an overarching banner. The most well known of these is the [[School of Knights]], with its countless subgroups which all spun off from the same core ideals of knighthood.  
<center>
<DPL>
  category=Hybrid Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Offensive Combat Schools
|color = 99E5B8
|image =noimg.png
|caption = Press onward, no retreat!
|text =
Offensive Combat Schools are focused solely on the attack and of pushing the advantage. No retreat, no surrender; some of the most zealous Schools are practically suicidal in how they teach their students to pursue victory on the battlefield. Most also make use of large or heavy weapons, to help their wielder do the most possible damage on the battlefield and to the most possible people.
<center>
<DPL>
  category=Offensive Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Ranged Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = A rain of wood and sharpened tips
|text =
Ranged Combat Schools are diverse forms of combat or skills all with one strong focus: ranged weaponry. These include weapons such as crossbows, longbows, and hunting bows. Beyond this, the Schools are diverse in what they teach; from hunting tactics to utility skills.  
<center>
<DPL>
  category=Ranged Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{Subject Table
|title = Unarmed Combat Schools
|color = 99E5B8
|image = noimg.png
|caption = A flurry of fists
|text =
Unarmed Combat Schools are dedicated to the oldest weapon in every Race’s history: hands. Teaching a variety of skills from grappling to punching, these fighters are rarely seen in the front lines of combat unless they are also trained with other weapons. Besides that, Unarmed Combat is quite a popular and varied form of sports in the various populations it exists in; Prince [[Cedromar Kade]] has been particularly dedicated to wrestling as a form of sport and this has also increased its popularity in recent years.
<center>
<DPL>
  category=Unarmed Combat Schools
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
}}
----
{{Schools}}
[[category:General Lore]]

Latest revision as of 03:30, 21 September 2024

Sparks of Joy
Artifacts
NameSparks of Joy
OriginThe Consigner
TypeAccessory

The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.

Description

Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Ivory Picks.

Accreditation
WritersDedJok, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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