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Created page with "{{Info Artifacts |image = noimg.png |name = Rustheart, Light of Cruelty |origin = Machinist |type = Armor |}} The Machinist claims that all progress is born from pain, and that blood is the best oil for machines that change the world. Many results of the Machinist’s meddlings exist in the modern world, but the key Elven example is the core Rustheart. Legendary for its ability to power..."
 
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{{Info Artifacts
{{Info Artifacts
|image          = noimg.png
|image          = Darkarmo.png
|name            = Rustheart, Light of Cruelty
|name            = Rustheart, Light of Cruelty
|origin          = [[Pagan_and_Cult_Faiths#Machinist_Cults | Machinist]]
|origin          = [[Minor Faiths#The Mortis Cult|Machinist]]
|type            = Armor
|type            = Armor
|}}
|}}
The Machinist claims that all progress is born from pain, and that blood is the best oil for machines that change the world. Many results of the Machinist’s meddlings exist in the modern world, but the key Elven example is the core Rustheart. Legendary for its ability to power any manner of machine, and infamous for its corruptive nature, Rustheart holds a legacy of great pain and misfortune. Born from the death of three hundred innocent people, and fed from three hundred years worth of murderous wearers, it has passed from one machine to the next and will likely pass to yet more of them until its maker deems it old-fashioned.
Rustheart, Light of Cruelty, is a Necrotech armor created by Silveï Lansenvaan, an Archtech artificer of the old Allorn Empire. Desperate to reach the heights of the great Archmages of history by advancing her craft, it is said that she stumbled upon a rusted electrum flower in her garden, which whispered promises of surpassing even Empress Vinnalea in power. Taking the flower and pinning it to her tunic, Silveï toiled for two months with inspiration beyond her, before calling the lower classes and diplomats to a mountain outside of Ivaelle in 20 AC for a demonstration of her efforts. When the late arrivals reached the summit, they found three hundred corpses without a single wound, and a hovering core of Necrotech in the hands of a now dead Silveï. This core was passed from wielder to wielder, colloquially called Rustheart, for Silveï’s original blueprints had since been lost to the Machinist.


==Origins==
==Description==
As the world recovered from Cataclysm, lingering Allorn interest took to Arctech as a way to move on from magical reliance. Their spells had waned past the end of the invasion, but the siren song of efficiency goaded them to meddle more with electrum and runecraft wiring. Silveï, from the Allorn House Lansenvaan, became a promising component of this early Arctech crafting era, using the wealth her family had held together from before the invasion to erect a set of artisan craft spaces for the process. Despite this, the disapproval of the still surviving old Allorn rang in her ears; Silveï began to believe that no matter how far she traveled down this Arctech road, she would never reach the same heights as the great Archmages of old. Away from those dissenting whispers, in her family’s garden, she happened upon a rusted old electrum flower. Gentle whispers from this battered golden ring of petals promised her that she could create something to one day surpass even Vinnalea herself. She took this flower with her and pinned it to her tunic.  
Rustheart is classified as an Armor Artifact, meaning it cannot be wielded at the same time as other Armor Artifacts by the same owner. Rustheart is a set of electrum so old and tainted it has since turned black. Its spherical plates bend and twist almost like liquid, akin to Living Metal. Now Necrotech, the Light of Cruelty holds its true use when placed over a wielder’s heart. The core reacts and either powers a pre-existing mechsuit with its murder-charged capabilities, or creates an entirely new mechsuit off the whims of its wearer.


So the story goes, for two months, imbued with an inspiration beyond her, Silveï did not sleep a night. Craftspeople in service to her house could hear the sounds of mechanical hammering and spellcraft throughout even the darkest hours. By the second month of 20 AC, Silveï called lower-classes and diplomats to one such mountain outside of Ivaelle, and declared that she would grant a display of power like no other. When late arrivals reached the scene, they found a set of three hundred corpses, each without a single wound, and a hovering, wicked green core of rusty technology in the hands of a now dead Silveï. After this core was passed from wielder to wielder, the thing was colloquially called Rustheart, for Silveï’s original blueprints had since been lost to the Machinist.
==Appearance==
Rustheart is a set of electrum so old and tainted it has since turned black. Its spherical plates bend and twist almost like liquid, akin to Living Metal. Now Necrotech, the Light of Cruelty holds its true use when placed over a wielder’s heart. The core reacts and either powers a pre-existing mechsuit with its murder-charged capabilities, or it creates an entirely new mechsuit off the whims of its wearer. By that metric, beyond the core, Rustheart can be anything, and without a wearer, Rustheart is nothing.
==Artifact Mechanics==
==Artifact Mechanics==
Rustheart is an Ordial Magic Artifact. As Rustheart is an Artifact, there are several rules associated with Artifact Ownership, see [[Artifact]] page. Rustheart also provides the following mechanics:
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
===Permanent Mechanics===
* Rustheart inherits its maker's fervency toward tech-theft. If fighting someone using Intelligence as their Attack or Defense Stat, the user gains a +2 to their Attack Stat (breaks cap up to 11).
* This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
====Artifactspark Mechanics====
* This Artifact grants the wielder two Skyborn Mechanics of choice, which must be locked in when chosen and not changed. If the wielder is already Skyborn, they gain the mechanics of two other Ancestries of Skyborn. Additionally, the Artifact grants the wielder access to all Tech Branches that are not explicitly locked down to a Heritage, Religion, or Affliction.
* Choose 2 Free Packs from the following Categories: [[Tech Point Buy]], [[Magic Point Buy]], [[Invoke Point Buy]].
===Sparked Mechanics===
* Rustheart wishes to infect the world with a want for progress. The user can target a KO’d enemy that has Tech Point Buy or Tech Talent, and forcibly make it so they can only use Necrotech as their tech branch for the duration (does not actually swap branches), and imbue them with a ravenous will to create. This requires x2 [[Adapt_Point_Buy#Safeguard_Pack | Exorcisms]] from two different people to be removed.
*Rustheart's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.  
* The wielder of Rustheart holds on to an ancient envy for magic. When the wielder reaches 4HP in a Combat Scene, the wielder automatically gains a Block Token. This can only happen once per combat scene.
* Rustheart can be used to place a Deathkiss Curse on anyone with 0 HP in a Combat scene that Rustheart and its wielder are present. This Curse lasts exactly 96 hours after which it is self-cleansed. In the first 24-hour period since being placed, the victim has 8 HP whenever they start Combat. The next 24 hours after that, 6 HP, 4 HP for the 24 hours after that, and the final 24 hours, the victim only has 2 HP whenever they start Combat. This Curse cannot be removed in any conventional way and has to be waited out.
====Legendary Artifactspark Mechanics====
* This Artifact's wielder gains the magical version of Adapt Mimicry for free. Though, instead of transforming into the person they’re mimicking, they turn into a metallic effigy of the person.
* Choose 1 Free Pack from the following Category: [[Tech Point Buy]].
* This Artifact’s wielder can disrupt technology near them. Out of combat, they can disable, meddle with, or outright destroy nearby (non-sentient) technology. The wielder reduces all damage dealt to them by Automatons by 1, but never to zero.  
* Rustheart is designed for slaughter. When the wielder attacks someone at 6HP or less, they gain a +3 to the final result of their roll.
* This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.
* The Legendary Artifactspark Armor grants the user +1 Attack Stat (breaks cap up to 11) and +3 Defense Stat (breaks cap up to 9), and sets the minimum for their Defense Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
 
==Trivia==
* House Lansenvaan still exists, though they have since torn Silveï out from their tapestries and done everything they can to pretend she never existed.
* The Machinist was seemingly busy at the time of Rustheart’s creation, yet the story that created it happened all the same. There are some theories relating to the idea that the Machinist only had its followers act in its place to create Rustheart, or more sinister ideas about the Machinist being able to be in multiple places at once.


==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
* When this Artifact is exchanged for a Collectible, Rustheart seeks new cruelty to feed on, leaving behind a Crueliron Plate.
* The Crueliron Plate Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
* While there are several Crueliron Plates, each looks unique, though should be inspired by the appearance of the Artifact.


{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists = MonMarty
|Writers = fantuinn
|Writers = fantuinn, FireFan96, MantaRey
|Processors = birdsfoot_violet
|Processors = birdsfoot_violet
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 01:54, 7 October 2024

Rustheart, Light of Cruelty
Artifacts
NameRustheart, Light of Cruelty
OriginMachinist
TypeArmor

Rustheart, Light of Cruelty, is a Necrotech armor created by Silveï Lansenvaan, an Archtech artificer of the old Allorn Empire. Desperate to reach the heights of the great Archmages of history by advancing her craft, it is said that she stumbled upon a rusted electrum flower in her garden, which whispered promises of surpassing even Empress Vinnalea in power. Taking the flower and pinning it to her tunic, Silveï toiled for two months with inspiration beyond her, before calling the lower classes and diplomats to a mountain outside of Ivaelle in 20 AC for a demonstration of her efforts. When the late arrivals reached the summit, they found three hundred corpses without a single wound, and a hovering core of Necrotech in the hands of a now dead Silveï. This core was passed from wielder to wielder, colloquially called Rustheart, for Silveï’s original blueprints had since been lost to the Machinist.

Description

Rustheart is classified as an Armor Artifact, meaning it cannot be wielded at the same time as other Armor Artifacts by the same owner. Rustheart is a set of electrum so old and tainted it has since turned black. Its spherical plates bend and twist almost like liquid, akin to Living Metal. Now Necrotech, the Light of Cruelty holds its true use when placed over a wielder’s heart. The core reacts and either powers a pre-existing mechsuit with its murder-charged capabilities, or creates an entirely new mechsuit off the whims of its wearer.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
  • This Artifact grants the wielder two Skyborn Mechanics of choice, which must be locked in when chosen and not changed. If the wielder is already Skyborn, they gain the mechanics of two other Ancestries of Skyborn. Additionally, the Artifact grants the wielder access to all Tech Branches that are not explicitly locked down to a Heritage, Religion, or Affliction.

Sparked Mechanics

  • Rustheart's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
  • Rustheart can be used to place a Deathkiss Curse on anyone with 0 HP in a Combat scene that Rustheart and its wielder are present. This Curse lasts exactly 96 hours after which it is self-cleansed. In the first 24-hour period since being placed, the victim has 8 HP whenever they start Combat. The next 24 hours after that, 6 HP, 4 HP for the 24 hours after that, and the final 24 hours, the victim only has 2 HP whenever they start Combat. This Curse cannot be removed in any conventional way and has to be waited out.
  • This Artifact's wielder gains the magical version of Adapt Mimicry for free. Though, instead of transforming into the person they’re mimicking, they turn into a metallic effigy of the person.
  • This Artifact’s wielder can disrupt technology near them. Out of combat, they can disable, meddle with, or outright destroy nearby (non-sentient) technology. The wielder reduces all damage dealt to them by Automatons by 1, but never to zero.
  • This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, Rustheart seeks new cruelty to feed on, leaving behind a Crueliron Plate.
  • The Crueliron Plate Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
  • While there are several Crueliron Plates, each looks unique, though should be inspired by the appearance of the Artifact.

Accreditation
Writersfantuinn, FireFan96, MantaRey
ArtistsMonMarty
Processorsbirdsfoot_violet
Last EditorMonMarty on 10/7/2024.

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