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{{Info Artifacts
{{Info Artifacts
|image          = noimg.png
|image          = L25,R1,C1,Sangria,visible,Normal,255.png
|name            = Sangria, Blessed Blade of the Glory-Seeker
|name            = Sangria, Blessed Blade of the Glory-Seeker
|origin          = Unknown
|origin          = Emperor [[Allestrain I]]
|classification  = [[Ailor Artifact]]
|type            = Weapon
|found          = Yes
|location        = [[Regalia]]
|}}
|}}
Sangria, Blessed Blade of the Glory-Seeker is the legendary claymore of the God Emperor Allest of [[Unionist]] Faith, renowned for its glory and use at the hands of a legendary combatant. Initially forged by his direction, Sangria saw nearly only victory in the hands of Allest, until his demise. The blade was taken from Allest's corpse, and paraded as a trophy, until it was stolen for its value. The blade passed many hands before it reached the Regalian Archipelago again, brought to Vultaro by a staunch Unionist. From there, the blade was taken on a Pilgrimage to the Holy City. Sangria is a legendary artifact amongst Unionists, especially those who dedicate themselves to Allest, believing that the blade enacts his will in the modern day.  
Sangria, Blessed Blade of the Glory-Seeker, is one of the many weapons of Emperor Allestrain I of Regalia, a legendary large longsword. Sangria was one of Emperor Allest's most remarkable weapons, on account of its size and design, and in many ways became tied to his reputation as an undefeated champion both on the battlefield and in the arena. Sangria is considered one of Unionism's weapons, as it led the charge against the Pagan armies of the Skaggers while Allest made war with them. It was the Skaggers eventually who defeated and killed Emperor Allest, after which the weapon was used as a trophy among them. Eventually, the weapon disappeared from the historical narration, until it reappeared in Regalia, either by divine hands or because the weapon was rumored always to seek the worthy to wield it for the faith.  


==Origins==
==Description==
Sangria's origins are somewhat well-recorded, as its first appearance in history was in the hands of the God Emperor Allest, who was said to have it forged to unique and (at the time) strange specifications. During Allest's life, it was nearly synonymous with him, and predominantly found use in the subjugation of [[Nordskag]] by the God Emperor. After the God Emperor's death, the sword passed along many armies and collectors, some who wished to quickly discard of it as they found, in their hands, it did not live up to the legends of Allest's might.
Sangria is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. Sangria is a longsword in design, though because Allest was large and the weapon was made to fit his proportions, it is sometimes thought of as a greatsword in the hands of an average or short person. The weapon has a strongly reflective opalescent sheen, Unionist iconography, and sacred prayer linens wrapped around the handle that would traditionally be used to embalm the dead before cremation.  


==Appearance==
==Artifact Mechanics==
Sangria is a large claymore (though it changes shape to suit the user’s preference as a melee weapon, its default is a claymore). The claymore’s blade has been hammered to rippling, many-folded perfection and tempered so masterfully that its near-opalescent surface shines a distinctly violet color in some angles of light, and a menacing red in others. It was said that those Allest brandished it against would see red upon it if he intended to slay them, and see violet if he were to show them mercy, though this is entirely hearsay as the steel’s color is a purely mundane facet of its metalwork.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
* Sangria allows its wielder to use a Deity-Form Transformation, which transforms their body into that of a divine God-like superhuman warrior in appearance, larger, stronger, and faster, clad in classical gladiatorial armor as a champion of the Gods. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules). Also while using this Transformation during Divinium summoning, Unionist Gods will treat the wielder as one of them which unlocks additional dialogue options.
===Sparked Mechanics===
* Sangria's wielder can choose 3 Free Packs from the following Categories: Paladin Point Buy, Melee Point Buy, or Training Point Buy.
* Sangria allows its wielder to summon Firebrand, a God-like avatar of the Unionist god Brand onto the battlefield during Calendar-planned Combat Scenarios, like Temple Raids, Aelrrigan Vault Raids, or Clandestine Base Raids. Firebrand will be portrayed by a Staff member and fights with the power of two Characters with their own set of Abilities. Firebrand will fight until reduced to 0 HP, or until Sangria's wielder reaches 0 HP. Firebrand also does not take a participant slot.
* Sangria grants the wielder access to Allest's Sanctuary, a pocket dimension (instance Region) castle in the City of Regalia (Contact Staff to move it). They can also let others in (willingly), no one else can break in without permission. While within the Sanctuary, they can suspend (not remove, just pause) the effects of any player-applied Curses, including Custom Kit Prized Curses. Curse effects immediately re-activate as soon as the individual exits the Sanctuary.
* Sangria as a weapon was used to make war, and hunt down non-believers who refused the authority of the Regalian Empire. Sangria grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on those of the following Religions: Fornoss, Minor Faiths, Evolism. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 3.


The cross guard has been wrapped many times over with sacred linens typically reserved for wrapping Unionist dead before their cremation, still smelling faintly of funerary perfumes. Dead within its center is a golden eye, set with a silver pupil, connecting to the red leather-bound handle. From the pommel hangs a rosary composed of many beads carved from knuckle bones: each knuckle bone taken from a person the blade has cut down, severed from their hand with it, and having their name and a prayer for their soul etched into the polished bone.
==Collectible Artifact==
 
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
==Uses and Abilities==
* When this Artifact is exchanged for a Collectible, the Artifact seeks new piety for its cause, leaving behind a Sanctus Blade.
As an [[Artifact]], Sangria has several Traits, and several functional Abilities. As these are unique to the Artifact, these will not be represented on the [[Ability List]] page, but must still be mentioned when using by including the name of the Ability or Trait.
* The Sanctus Blade Collectible inherits the Permanent Mechanic of the Artifact.  
===Traits===
* While there are several Sanctus Blades, each looks unique, though should be inspired by the Artifact.
* '''Sturdy:''' Sangria is immune to any physical or Magical damage. The weapon cannot be damaged or degraded in any way, it cannot acquire rust, and it cannot snap or be melted. Should it be inserted into a different dimension, it will immediately reject that dimension and launch back into [[Aloria]], and it can also not be corrupted, cleansed, cursed, or dimension swapped.
* '''Ageless:''' Sangria is wielded with transitional [[Proficiency]]. This means that Greatsword Combat is not needed to wield the blade. Any [[Combat Proficiency]] (even [[Ranged]], but not [[Special]]) can be used as a substitute, and said Proficiency will be used with Sangria as if it was [[Greatsword Combat Proficiency]].
* '''Powerful:''' Sangria grants the wielder +10 [[Physical Stat]] that breaks Physical Stat Limit. Additionally, it makes the wielder faster, and able to move as fast as an [[Asha]] at all times.  
* '''Twicegiven:''' Sangria is a so-called Power Artifact, and as such must be registered to two owners. The first owner is the carrier of the Artifact by default when they are online. If the first owner is not online, and the second is, they instead are the carrier of the artifact. If neither are online, the first owner carries it. This effect does not activate if the Artifact is currently in use in Roleplay. (For example, if the second owner is actively using it, and the first owner logs on, it does not immediately pop back to the first owner.) Upon acquiring the Artifact, the owner must designate a Twice-Given within a Week. If this week has passed without a Twicegiven being chosen, they cannot use the Artifact until one is chosen.
* '''Reputable:''' Sangria can be used in Progressions to gain more favorable responses among Unionists, but incites hostile responses from Velheimers. There is a drawback however: less honorable sorts might also be inclined to steal the weapon if it is used carelessly in progressions, and the weapon can be lost if used to impress the wrong people.
* '''Housebound:''' If Sangria is owned by a Noble Family, their Estate becomes a Raid-able target. To initiate a Raid, the same Raid-rules have to be followed like that of the [[Fae Sepulchre]]: a ticket must be made in Rp Com Discord detailing the time and place and Character Applications for all those participating, and Lore Staff will communicate the impending attack to the owner(s). If the attack is won (by capturing an established location or knocking down all defenders) the weapon is claimed by the attackers. No-one can be arrested or abducted or killed during such a Raid.
*'''Trueheart:''' Sangria's true potential can only be unlocked by a true believing and loyal Unionist, of any Sect. Non-Believers have access to the Artifact's Traits, but cannot benefit from or make use of any of its Abilities. There is no physical tell for this trait's activation.
===Abilities===
====Everwatcher's Grace====
'''Target:''' Self<br>
'''Use Time:''' N/A<br>
'''Range:''' N/A<br>
'''Duration:''' N/A<br>
'''Description:''' Sangria is a shapeshifting weapon. By nature it is a Claymore, but if the user wishes to attune more closely to Sangria, the weapon will take on whatever their highest Combat Proficiency weapon is, though Sangria can never become a ranged weapon or [[Special Combat Category]] weapon. Additionally, the wielder is immune to Control Powers, and gains Great Force 1 from the Ability List.
<br>
'''Cooldown:''' N/A
 
====Coward's Bane====
'''Target:''' Self<br>
'''Use Time:''' Instantaneous<br>
'''Range:''' N/A<br>
'''Duration:''' N/A<br>
'''Description:''' Sangria grants the user pseudo-Immunity to the 4 and 8 point investments of [[Light Ranged Combat]], Heavy Ranged Combat, Utility Ranged Combat, and Caster Ranged Combat. Whenever these techniques are fired at the user, the user can immediately deflect them with the blade (or via a sudden burst of light). However, the user can only deflect one of these at a time, so if multiple are fired, only the first will be negated. The user also cannot attack while deflecting, however this cannot be used to interrupt an attack of the user's.
<br>
'''Cooldown:''' No Cooldown
 
====Blessed Armaments====
'''Target:''' Others<br>
'''Use Time:''' Instantaneous<br>
'''Range:''' Emote Distance<br>
'''Duration:''' 20 Minutes<br>
'''Description:''' The user summons four glowing, ghostly claymores that float in the air around them. These swords can be shot at-will at a target in Emote Distance, as long as the user can see them. These swords cannot miss or be avoided, cancelled, or deflected by Abilities, and creates the equivalent of a deep gash like a sword hit would, or a piercing wound in the case the enemy is wearing armor. The swords can be fired independently of each other, or all at once. If two or more swords strike the same person in a 5 minute time frame, however, the swords will then tether them to the wielder of Sangria, preventing the target from leaving Emote Distance for the next 10 minutes.
<br>
'''Cooldown:''' 8 Hours after all swords are used
 
====Retribution====
'''Target:''' Self<br>
'''Use Time:''' N/A<br>
'''Range:''' N/A<br>
'''Duration:''' Until end of Combat<br>
'''Description:''' The user gains a number of adaptive effects, which are only activated when their listed conditions are met in combat. These conditions cannot trigger during spars or tournaments, and only one can be active at a time. If more than one would apply, the 'first' to be activated remains until the end of combat.
*If the user is fighting a Void Afflicted individual, they gain Casting Light 1 from the Ability List.
*If the user is fighting an Exist Afflicted individual, they gain Cursing Light 1 from the Ability List.
*If the user is fighting to protect an unarmed individual, that individual gains Lady's Benefit 1 from the Ability List page, with additional restrictions: only the target can fit under the dome, and the target cannot be Sangria's Twice-Given. The protected individual cannot gain this effect if they engaged in any aspect of 'combat,' aside from being harmed, which includes casting Abilities, using Techniques, or harming or attempting to harm others.
<br>
'''Cooldown:''' N/A
 
====Hallowed Ground====
'''Target:''' Self<br>
'''Use Time:''' Instantaneous<br>
'''Range:''' Announce Emote<br>
'''Duration:''' Until the sword is removed<br>
'''Description:''' The user can stab Sangria into the ground (if Sangria does not have a bladed shape, assume it transforms back into a Claymore for use of this Ability), immediately losing the effects of its other Abilities, except Everwatcher's Grace. Immediately, Sangria spreads golden roots along the ground in Announce Emote Range, acting like Magestone in the area. All Abilities from Void or Exist based kits (excluding Racials) are immediately disabled, ending any lingering effects, and preventing new ones from being used, but not reverting changes or Full Shifts. In addition, the area denies entry to Mindless Dimenthist Creatures, such as Void Ghasts, and other Lesser Void Demons that are commonly seen during Events where monsters appear through Veil tears. This effect lasts for as long as Sangria remains in the ground. Sangria can be removed by anyone, as long as they can physically grab it and are uninterrupted for the 30 seconds it takes to pull the sword out.
<br>
'''Cooldown:''' 48 hours


{{Artifacts}}
{{Artifacts}}

Latest revision as of 04:52, 7 October 2024

Sangria, Blessed Blade of the Glory-Seeker
Artifacts
NameSangria, Blessed Blade of the Glory-Seeker
OriginEmperor Allestrain I
TypeWeapon

Sangria, Blessed Blade of the Glory-Seeker, is one of the many weapons of Emperor Allestrain I of Regalia, a legendary large longsword. Sangria was one of Emperor Allest's most remarkable weapons, on account of its size and design, and in many ways became tied to his reputation as an undefeated champion both on the battlefield and in the arena. Sangria is considered one of Unionism's weapons, as it led the charge against the Pagan armies of the Skaggers while Allest made war with them. It was the Skaggers eventually who defeated and killed Emperor Allest, after which the weapon was used as a trophy among them. Eventually, the weapon disappeared from the historical narration, until it reappeared in Regalia, either by divine hands or because the weapon was rumored always to seek the worthy to wield it for the faith.

Description

Sangria is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. Sangria is a longsword in design, though because Allest was large and the weapon was made to fit his proportions, it is sometimes thought of as a greatsword in the hands of an average or short person. The weapon has a strongly reflective opalescent sheen, Unionist iconography, and sacred prayer linens wrapped around the handle that would traditionally be used to embalm the dead before cremation.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • Sangria allows its wielder to use a Deity-Form Transformation, which transforms their body into that of a divine God-like superhuman warrior in appearance, larger, stronger, and faster, clad in classical gladiatorial armor as a champion of the Gods. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules). Also while using this Transformation during Divinium summoning, Unionist Gods will treat the wielder as one of them which unlocks additional dialogue options.

Sparked Mechanics

  • Sangria's wielder can choose 3 Free Packs from the following Categories: Paladin Point Buy, Melee Point Buy, or Training Point Buy.
  • Sangria allows its wielder to summon Firebrand, a God-like avatar of the Unionist god Brand onto the battlefield during Calendar-planned Combat Scenarios, like Temple Raids, Aelrrigan Vault Raids, or Clandestine Base Raids. Firebrand will be portrayed by a Staff member and fights with the power of two Characters with their own set of Abilities. Firebrand will fight until reduced to 0 HP, or until Sangria's wielder reaches 0 HP. Firebrand also does not take a participant slot.
  • Sangria grants the wielder access to Allest's Sanctuary, a pocket dimension (instance Region) castle in the City of Regalia (Contact Staff to move it). They can also let others in (willingly), no one else can break in without permission. While within the Sanctuary, they can suspend (not remove, just pause) the effects of any player-applied Curses, including Custom Kit Prized Curses. Curse effects immediately re-activate as soon as the individual exits the Sanctuary.
  • Sangria as a weapon was used to make war, and hunt down non-believers who refused the authority of the Regalian Empire. Sangria grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on those of the following Religions: Fornoss, Minor Faiths, Evolism. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, the Artifact seeks new piety for its cause, leaving behind a Sanctus Blade.
  • The Sanctus Blade Collectible inherits the Permanent Mechanic of the Artifact.
  • While there are several Sanctus Blades, each looks unique, though should be inspired by the Artifact.

Accreditation
Writersbirdsfoot_violet
ArtistsMonMarty
ProcessorsFinlaggan, Okadoka
Last EditorBirdsfoot violet on 10/7/2024.

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