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{{Info Artifacts
{{Info Artifacts
|image          = SangriaSplash.png
|image          = L25,R1,C1,Sangria,visible,Normal,255.png
|name            = Sangria, Blessed Blade of the Glory-Seeker
|name            = Sangria, Blessed Blade of the Glory-Seeker
|origin          = Emperor [[Allestrain I]]
|origin          = Emperor [[Allestrain I]]
|tier            = Legendary Tier III
|type            = Weapon
|type            = Weapon
|}}
|}}
Sangria, Blessed Blade of the Glory-Seeker is the legendary longsword of the God Emperor Allest of [[Unionist]] Faith, renowned for its glory and use at the hands of a legendary combatant. Initially forged by his direction, Sangria saw only victory in the hands of Allest, until his demise. The blade was taken from Allest's corpse, and paraded as a trophy, until it was stolen for its value. The blade passed many hands before it reached the Regalian Archipelago again, brought to Vultaro by a staunch Unionist. From there, the blade was taken on a Pilgrimage to the Holy City. Sangria is a legendary artifact amongst Unionists, especially those who dedicate themselves to Allest, believing that the blade enacts his will in the modern day.  
Sangria, Blessed Blade of the Glory-Seeker, is one of the many weapons of Emperor Allestrain I of Regalia, a legendary large longsword. Sangria was one of Emperor Allest's most remarkable weapons, on account of its size and design, and in many ways became tied to his reputation as an undefeated champion both on the battlefield and in the arena. Sangria is considered one of Unionism's weapons, as it led the charge against the Pagan armies of the Skaggers while Allest made war with them. It was the Skaggers eventually who defeated and killed Emperor Allest, after which the weapon was used as a trophy among them. Eventually, the weapon disappeared from the historical narration, until it reappeared in Regalia, either by divine hands or because the weapon was rumored always to seek the worthy to wield it for the faith.  


==Lore==
==Description==
Sangria's origins are somewhat well-recorded, as its first appearance in history was in the hands of the God Emperor Allest, who was said to have it forged to unique and (at the time) strange specifications. During Allest's life, it was nearly synonymous with him, and predominantly found use in the subjugation of [[Nordskag]] by the God Emperor. After the God Emperor's death, the sword passed along many armies and collectors, some who wished to quickly discard of it as they found, in their hands, it did not live up to the legends of Allest's might. Sangria is a large longsword, the blade has been hammered to rippling, many-folded perfection and tempered so masterfully that its near-opalescent surface shines a distinctly violet color in some angles of light, and a menacing red in others. It was said that those Allest brandished it against would see red upon it if he intended to slay them, and see violet if he were to show them mercy, though this is entirely hearsay as the steel’s color is a purely mundane facet of its metalwork. The cross guard has been wrapped many times over with sacred linens typically reserved for wrapping Unionist dead before their cremation, still smelling faintly of funerary perfumes. Dead within its center is a golden eye, set with a silver pupil, connecting to the red leather-bound handle. From the pommel hangs a rosary composed of many beads carved from knuckle bones: each knuckle bone taken from a person the blade has cut down, severed from their hand with it, and having their name and a prayer for their soul etched into the polished bone.
Sangria is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. Sangria is a longsword in design, though because Allest was large and the weapon was made to fit his proportions, it is sometimes thought of as a greatsword in the hands of an average or short person. The weapon has a strongly reflective opalescent sheen, Unionist iconography, and sacred prayer linens wrapped around the handle that would traditionally be used to embalm the dead before cremation.  


==Artifact Custom Kit==
==Artifact Mechanics==
Sangria is a Primal Artifact. As Sangria is an artifact, there are several rules associated with Artifact Ownership. Foremostly, Artifact conflict is not opt-in. A Player may never be "too drunk", "too tired", or "not interested", in a third party attacking them to try and steal the Artifact. Artifact owners may not RP-log from being ambushed. Secondly, Artifact owners Rentals/Estates/Bases can be Raided following the Mage Vault rules, requiring the attacking party to initiate a Ticket with Lore Staff for the planning. Artifacts cannot be destroyed, disarmed, magicked away, yanked from an owner's hands or otherwise disappeared with Abilities, they can only be dropped when the wielder has been Knocked Out or willingly hands it over. Artifact owners are also permanently Control Power Immune, and are also immune to any Special that would establish control over them.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
{| class="wikitable"
===Permanent Mechanics===
{| style="color: black; background-color: #e9dbbc; width: 85%;" align="center"
* Sangria allows its wielder to use a Deity-Form Transformation, which transforms their body into that of a divine God-like superhuman warrior in appearance, larger, stronger, and faster, clad in classical gladiatorial armor as a champion of the Gods. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules). Also while using this Transformation during Divinium summoning, Unionist Gods will treat the wielder as one of them which unlocks additional dialogue options.
! rowspan="2" | [[File:Sangria1.png]]
===Sparked Mechanics===
! Name: Allest Sanctuary
* Sangria's wielder can choose 3 Free Packs from the following Categories: Paladin Point Buy, Melee Point Buy, or Training Point Buy.
! Type: Constant Passive
* Sangria allows its wielder to summon Firebrand, a God-like avatar of the Unionist god Brand onto the battlefield during Calendar-planned Combat Scenarios, like Temple Raids, Aelrrigan Vault Raids, or Clandestine Base Raids. Firebrand will be portrayed by a Staff member and fights with the power of two Characters with their own set of Abilities. Firebrand will fight until reduced to 0 HP, or until Sangria's wielder reaches 0 HP. Firebrand also does not take a participant slot.  
! Cooldown: N/A
* Sangria grants the wielder access to Allest's Sanctuary, a pocket dimension (instance Region) castle in the City of Regalia (Contact Staff to move it). They can also let others in (willingly), no one else can break in without permission. While within the Sanctuary, they can suspend (not remove, just pause) the effects of any player-applied Curses, including Custom Kit Prized Curses. Curse effects immediately re-activate as soon as the individual exits the Sanctuary.
|- style="background:#eee;"
* Sangria as a weapon was used to make war, and hunt down non-believers who refused the authority of the Regalian Empire. Sangria grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on those of the following Religions: Fornoss, Minor Faiths, Evolism. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 3.
| colspan="3" | The user can target one location in Regalia, either a Rental House or a random location in the streets, causing this area to become Allest’s Respite. Allest’s Respite is an enchantment on an area or accessway that makes an area behind it much larger than it appears from the outside. This can for example be used on Rental Houses to vastly expand their interior, or create large houses fit into tiny alleys. Allest’s Respite cannot be entered by anyone who is Void Occult, including Void Mages, Vampires, Vampire Broods, Void Silven, Void Gods, Void Arken, Void Artifacts, and Kathar.
|}


==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
* When this Artifact is exchanged for a Collectible, the Artifact seeks new piety for its cause, leaving behind a Sanctus Blade.
* The Sanctus Blade Collectible inherits the Permanent Mechanic of the Artifact.
* While there are several Sanctus Blades, each looks unique, though should be inspired by the Artifact.


{| style="color: black; background-color: #e9dbbc; width: 85%;" align="center"
! rowspan="2" | [[File:Sangria2.png]]
! Name: Blessed Virtue
! Type: Constant Passive
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | The user is immune to any (non Racial) Power or Special from a Void Mage, Void Silven, Vampire, Void God, Void Arken, or Void Artifacts. This Immunity generally only applies to Abilities & Specials targeting the user. Additionally, the weapon counts as a mobile Curing Chamber for Afflictions that can be Cured (if the Target does not consent, normal Curing Chamber must be used). The Target must be restrained, after which the sword must be stabbed into them, causing the Target to be turned into a golden statue for the duration. The sword cannot be retrieved or used during 10 minutes curing.
|}
{| style="color: black; background-color: #e9dbbc; width: 85%;" align="center"
! rowspan="2" | [[File:Sangria3.png]]
! Name: Allest, Body and Mind
! Type: Constant Passive
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | The user can use Sangria is capable of using Mundane Techniques that would normally require a Shield with Sangria, without having to switch weapons or wield a shield separately, though Sangria is not a shield itself. The user gains the following effects, which must be clearly added onto the Character Application: The user gains +7 Strength Proficiency (that does not grant Point Buy Packs) that exceeds Proficiency Limits. The user may also choose 2 Melee Combat Point Buy Packs for Free.
|}
{| style="color: black; background-color: #e9dbbc; width: 85%;" align="center"
! rowspan="2" | [[File:Sangria4.png]]
! Name: Not Thy Time
! Type: Primal Power
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | The user must Target an Ally, encasing them in a golden see-through sphere. The Target is completely removed from Combat, immobilized, and unable to affect the outside world except through speaking. The barrier is indefinite and can encase three unique Targets. This Ability has no Cooldown, but the same Target cannot be Targeted again for 2 hours once the barrier is broken/removed. This Ability can be used to quickly intercept an attack or Ability Targeting a person, but never Sangria’s user themselves. If Sangria’s user is Knocked Out, all barriers break.
|}
{| style="color: black; background-color: #e9dbbc; width: 85%;" align="center"
! rowspan="2" | [[File:Sangria5.png]]
! Name: Faith Herald
! Type: Constant Passive
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | Sangria is one of the most holy Weapons among Unionists. Anyone who is the wielder of Sangria unlocks more favorable responses and potential responses that would not normally be available from Unionist people. Sangria can also impart visual changes to the user, either while using its abilities, while just wielding it, or passively. Such aesthetics are including but not limited to: Golden lines on the body, golden glowing eyes, a golden halo behind the head, golden glowing hands, white illuminating aura, echoing voice. For more, inquire with Lore Staff.
|}
{| style="color: black; background-color: #e9dbbc; width: 85%;" align="center"
! rowspan="2" | [[File:Sangria6.png]]
! Name: Blessed Armament
! Type: Primal Power
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | The user has five Charges of Blessed Armament, represented in whatever aesthetic they like. Each Charge can be sacrificed to use any Ranged Weapon Point Buy (except Quick Cover, Tripwire Deploy, or Hook Shot) or Firearms Point Buy (except Quick Cover and Spray and Pray) Ability. Instead of Mundane Techniques, these Ranged/Firearms Abilities are classified as Primal Powers and do not require a Ranged Weapon or Firearm to use, using Sangria itself. Charges are per day, meaning that when the server restarts, all Charges are refilled.
|}
==Lingering Blessing of Sangria==
Tier III Artifacts have lingering effects on their hosts, if the hosts have been identified by Lore Staff as "Honorable Users", a definition somewhere between properly using the Artifact beyond self-gain and for community betterment, and also not powergaming with it. A Lingering Curse or Blessing will remain with the host until they retake the Artifact, after which all effects are immediately removed. The following effects are given to the host:
===Specials===
* '''Artifact Hunger:''' This Artifact has thoroughly manifested in the person's mind that they have a permanent tracking Ability on the current owner of the Artifact. Wherever this new owner is, this person can track them down know where they are even if they use a disguise or shapeshift. This effect is cancelled if the new owner of the Artifact is also an Honorable User, in which case they cannot track the Artifact owner.
* '''Artifact Heritage:''' This user has a lingering power that once belonged to the Artifact, but that they can now use independently of the Artifact. When they re-take the Artifact, this does not stack as all lingering Blessing effects are removed when they retake the Artifact. The specific Ability of Sangria that is given by the Lingering Curse is Not Thy Time.
* '''Artifact Memory:''' This user no longer owns the Artifact, but are still recognized as an Honorable user of the Artifact and worthy of its legacy. For this Artifact, it means the now ex-owner still has lingering favor from Dogmatic Unionists across the Regalian Empire in Progressions and the wider world.
{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation

Latest revision as of 04:52, 7 October 2024

Sangria, Blessed Blade of the Glory-Seeker
Artifacts
NameSangria, Blessed Blade of the Glory-Seeker
OriginEmperor Allestrain I
TypeWeapon

Sangria, Blessed Blade of the Glory-Seeker, is one of the many weapons of Emperor Allestrain I of Regalia, a legendary large longsword. Sangria was one of Emperor Allest's most remarkable weapons, on account of its size and design, and in many ways became tied to his reputation as an undefeated champion both on the battlefield and in the arena. Sangria is considered one of Unionism's weapons, as it led the charge against the Pagan armies of the Skaggers while Allest made war with them. It was the Skaggers eventually who defeated and killed Emperor Allest, after which the weapon was used as a trophy among them. Eventually, the weapon disappeared from the historical narration, until it reappeared in Regalia, either by divine hands or because the weapon was rumored always to seek the worthy to wield it for the faith.

Description

Sangria is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. Sangria is a longsword in design, though because Allest was large and the weapon was made to fit his proportions, it is sometimes thought of as a greatsword in the hands of an average or short person. The weapon has a strongly reflective opalescent sheen, Unionist iconography, and sacred prayer linens wrapped around the handle that would traditionally be used to embalm the dead before cremation.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • Sangria allows its wielder to use a Deity-Form Transformation, which transforms their body into that of a divine God-like superhuman warrior in appearance, larger, stronger, and faster, clad in classical gladiatorial armor as a champion of the Gods. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules). Also while using this Transformation during Divinium summoning, Unionist Gods will treat the wielder as one of them which unlocks additional dialogue options.

Sparked Mechanics

  • Sangria's wielder can choose 3 Free Packs from the following Categories: Paladin Point Buy, Melee Point Buy, or Training Point Buy.
  • Sangria allows its wielder to summon Firebrand, a God-like avatar of the Unionist god Brand onto the battlefield during Calendar-planned Combat Scenarios, like Temple Raids, Aelrrigan Vault Raids, or Clandestine Base Raids. Firebrand will be portrayed by a Staff member and fights with the power of two Characters with their own set of Abilities. Firebrand will fight until reduced to 0 HP, or until Sangria's wielder reaches 0 HP. Firebrand also does not take a participant slot.
  • Sangria grants the wielder access to Allest's Sanctuary, a pocket dimension (instance Region) castle in the City of Regalia (Contact Staff to move it). They can also let others in (willingly), no one else can break in without permission. While within the Sanctuary, they can suspend (not remove, just pause) the effects of any player-applied Curses, including Custom Kit Prized Curses. Curse effects immediately re-activate as soon as the individual exits the Sanctuary.
  • Sangria as a weapon was used to make war, and hunt down non-believers who refused the authority of the Regalian Empire. Sangria grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on those of the following Religions: Fornoss, Minor Faiths, Evolism. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, the Artifact seeks new piety for its cause, leaving behind a Sanctus Blade.
  • The Sanctus Blade Collectible inherits the Permanent Mechanic of the Artifact.
  • While there are several Sanctus Blades, each looks unique, though should be inspired by the Artifact.

Accreditation
Writersbirdsfoot_violet
ArtistsMonMarty
ProcessorsFinlaggan, Okadoka
Last EditorBirdsfoot violet on 10/7/2024.

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