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Created page with "{{Info Artifacts |image = Noimg.png |name = Aulaya, Ballista of Our Lady |origin = Allorn Princess Alaïaam |tier = Legendary Tier III |type = Weapon |}} Aulaya, Ballista of Our Lady, is the personal greatbow of Alaïaam: youngest sister of Talea, the first Allorn Empress. After her passing, it proceeded as an heirloom down the Allorn lineage, residing in the hands of warlike Princesses who renounced the right to succee..."
 
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{{Info Artifacts
{{Info Artifacts
|image          = Noimg.png
|image          = L20,R1,C1,Aulaya,visible,Normal,255.png
|name           = Aulaya, Ballista of Our Lady
|name         = Aulaya, Ballista of Our Lady
|origin          = Allorn Princess Alaïaam
|origin          = Allorn Princess Alaïaam
|tier            = Legendary Tier III
|type            = Weapon
|type            = Weapon
|}}
|}}
Aulaya, Ballista of Our Lady, is the personal greatbow of Alaïaam: youngest sister of Talea, the first Allorn Empress. After her passing, it proceeded as an heirloom down the Allorn lineage, residing in the hands of warlike Princesses who renounced the right to succeed to the throne. It continues in this way through available records until the Empire's division and collapse. There, Aulaya's wielder disappears from the historical record. It is unknown just what transpired, but Aulaya appears again shortly after Cataclysm in Solleria, purportedly rescued by the Goddess Sinnavei and given to a loyal Mistwatcher bannerman. Since that point, it has bounced between warriors as a gift for winning tournaments or a present to seek favor, much of its legendary portent and royal bloodline lost to the depths of time.
Aulyala, Ballista of Our Lady, is the personal greatbow of Alaïaam, an Empress of the early Allorn Empire soon following Talea. It was said that the bow was once used by Alaïaam to execute a corrupt prince from a distance five days away as a horse rides merely by meditating for thirty minutes, praying, and loosing a single arrow into the endless depths of the sky. Following Alaïaam's death, the Artifact passed down as an heirloom down the Allorn lineage, residing in the hands of warlike Empresses who fought on the front lines. Following the Cataclysm, it is said that the Estelley Goddess Sinnavei spirited away the bow and granted it to a loyal Mistwatcher bannerman, before it bounced to various warriors as a gift for winning tournaments, or to seek favor.


==Lore==
==Description==
Aulaya is wrapped up in the history of the first generation of the Allorn imperial family, most of which was lost during the collapse of the Empire and the burning of important Estellon records (the records that the Elves possess now being a mere fraction of the complete historical transcript). Talea is known by all, and her younger brother Sanraan is remembered as the forefather of the [[Suvial]] people, but Aulaya is the weapon of the younger sister Alaïaam, third in line for the throne. Oral retellings suggest that she was blunt and mirthless for a Teledden, a muscled giant of a woman who seldom laughed, caring little for politics. Aulaya's appearance would back up this claim: a greatbow so large as to be wielded by a person at least four meters tall, it Magically adjusts its height down to fit the lesser mortals who have acquired it since Alaïaam's days. Not formed of wood, Aulaya has lasted the ages because it is cast in flexible silver metal which glimmers blue when light is shone upon it, once forged by a smith much like a blade could have been. Aulaya's length is decorated with etchings and brocade, the contours of which can be read as court Allorn runic script by a discerning linguist who has the patience to hold it at the right angles. Its string, too, is metallic. Since Aulaya cannot be unstrung, it is commonly worn across the shoulder or slung over it, or otherwise carried string-down in a hand. Although its power is great now, the tales of what it accomplished in Alaïaam's hands are greater; the one most oft repeated being her execution of an extortionate tyrant from a distance five days away as a horse rides merely by meditating for thirty minutes, praying, and loosing a single arrow into the endless depths of the sky.
Aulaya is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. It is a greatbow cast in flexible silver metal which glimmers blue when light is shone upon it. Its length is decorated with etchings and brocade patterns, with Ancient Altalar runic script running alongside it. Aulaya's string is likewise made of an unbreakable, silvery metal fiber, and remains unstrung from the bow since its initial creation.


==Artifact Custom Kit==
==Artifact Mechanics==
Aulaya is an Exist Artifact. As Aulaya is an artifact, there are several rules associated with Artifact Ownership. Foremostly, Artifact conflict is not opt-in. A Player may never be "too drunk", "too tired", or "not interested", in a third party attacking them to try and steal the Artifact. Artifact owners may not RP-log from being ambushed. Secondly, Artifact owners Rentals/Estates/Bases can be Raided following the Mage Vault rules, requiring the attacking party to initiate a Ticket with Lore Staff for the planning. Artifacts cannot be destroyed, disarmed, magicked away, yanked from an owner's hands or otherwise disappeared with Abilities, they can only be dropped when the wielder has been Knocked Out or willingly hands it over. Artifact owners are also permanently Control Power Immune, and are also immune to any Special that would establish control over them.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
{| class="wikitable"
===Permanent Mechanics===
{| style="color: black; background-color: #b3d5d3; width: 85%;" align="center"
* Aulaya allows its wielder to use the Elven Synchronicity Mechanic, which transforms them into a Teledden for as long as they hold the Artifact, also allowing them to exchange their Heritage Mechanics for Teledden Mechanics (all, or just some, at a 1:1 ratio), if they would like, though they automatically gain 3 of the 5 Teledden Mechanics of their choice for free. This does not count as a Transformation or a Disguise, the Character remains recognizable.  
! rowspan="2" | [[File:Aulaya1.png]]
! Name: Thirdborn
! Type: Constant Passive
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | Aulaya passively penetrates all shields and armor, including those generated by Custom Kits. There is no Ability, Technique, method, or exception to block or dodge one of its basic attack rolls. Additionally, it ignores all loading times, interruptions, or delays on loading time, being able to be fired once per emote. Its wielder also cannot be Disarmed. Any arrow shot from Aulaya glows a radiant blue color, and the twang of its bowstring sounds like the pleasant strum of a harp.
|}


===Sparked Mechanics===
* Aulaya's wielder can choose 3 Free Packs from the following Categories: Ranger Point Buy, Deadeye Point Buy, or Magic Point Buy.
* Aulaya has a piece of Cemaan's uncorrupted Magic from the time before the Dewamenet War bequeathed to the Allorn imperial lineage, bridging the past and the present. While carrying Aulaya, the wielder can off-screen enter and exit the Allorn Empire without being stopped no matter who they are, without any records or memories of their entrance or exit being recorded anywhere, so neither Allorn nor Regalian authorities can hold it against them. Additionally, being in the presence of this Magic unlocks personality shifts in Cemaan if the wielder Divinium summons her, which unlocks additional dialogue options (only applies to Estelley worshipers).
* Aulaya is wreathed in the shielding aura of all three Estelley Empresses, who passed a piece of their Magics on to the mortal descendants who carried forward the realm. Any Mechanic that targets the wielder of Aulaya based on Heritage, Affinity, or Magical status in any way, simply does not work on them, though it still works on any other targets in the scene.
* Aulaya as an artifact of the Allorn lineage, is steeled with their resolve to survive against all odds. Aulaya grants the wielder +2 Attack Stat (breaking cap up to 11) while using Attack Emotes on any Asha including half-Asha, or Khama Worshiper. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.


{| style="color: black; background-color: #b3d5d3; width: 85%;" align="center"
==Collectible Artifact==
! rowspan="2" | [[File:Aulaya2.png]]
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
! Name: Royal Prerogative
* When this Artifact is exchanged for a Collectible, seeks out new hands persist the lineage, leaving behind a Highspire Longbow.
! Type: Constant Passive
* The Highspire Longbow Collectible inherits the Permanent Mechanic of the Artifact.
! Cooldown: N/A
* While there are several Highspire Longbows, each looks unique, though should be inspired by the Artifact.
|- style="background:#eee;"
| colspan="3" | The user is immune to any (non Racial) Power or Special from a Primal Mage, Archon, Primal Revenant Theurgist, Dragon, or Primal Artifact. This Immunity generally only applies to Abilities & Specials targeting the user. Additionally, Aulaya can curse those its wielder defeats with the Spell of Swordsman's Arrogance, making them unable to use any Technique or Power that moves them closer to an enemy for the next 24 hours or until they are exorcised.  
|}


{| style="color: black; background-color: #b3d5d3; width: 85%;" align="center"
! rowspan="2" | [[File:Aulaya3.png]]
! Name: Allorn Bowguard
! Type: Constant Passive
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | Aulaya is capable of being used as a shield, granting them the passive benefit of wielding one without being able to utilize Mundane Techniques tied to holding one. The user gains the following effects, which must be clearly added onto the Character Application: The user gains +7 Dexterity Proficiency (that does not grant Point Buy Packs) that exceeds Proficiency Limits. The user may also choose 2 Firearm Point Buy Techniques for free, that can be used through Aulaya.
|}
{| style="color: black; background-color: #b3d5d3; width: 85%;" align="center"
! rowspan="2" | [[File:Aulaya4.png]]
! Name: Castle Breaker
! Type: Exist Power
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | The user must target two or more enemies who are standing in a direct line, one behind the other. The user then instantly makes a basic ranged attack on all of those enemies, rolling separate attack rolls for each of them. If the user hits all enemies targeted by this Ability, they may also immediately blink up to 10 blocks in any horizontal direction as soon as it is completed. This Ability has a 30-minute Cooldown.
|}
{| style="color: black; background-color: #b3d5d3; width: 85%;" align="center"
! rowspan="2" | [[File:Aulaya5.png]]
! Name: Memory of Splendor
! Type: Constant Passive
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | Aulaya is one of the most important Weapons in the ex-Allorn world. Its wielder gains favor and potential responses that would not normally be available with them. Aulaya can also impart visual changes to the user, either while using its abilities, just wielding it, or passively. Such aesthetics are including but not limited to: increased height, blue glowing eyes, echoing voice, cyan tattoos running up the arms, and Alaïaam's name as a glyph on the back of the neck. For more, inquire with Lore Staff.
|}
{| style="color: black; background-color: #b3d5d3; width: 85%;" align="center"
! rowspan="2" | [[File:Aulaya6.png]]
! Name: Radiant Armament
! Type: Exist Power
! Cooldown: N/A
|- style="background:#eee;"
| colspan="3" | The user has five Charges of Radiant Armament, represented in whatever aesthetic they like. Each Charge can be sacrificed to use any Melee Weapon Point Buy Ability. Instead of Mundane Techniques, these Melee Abilities are classified as Exist Powers and do not require a Melee Weapon to use, using Aulaya itself. Charges are per day, meaning that when the server restarts, all Charges are refilled.
|}
==Lingering Blessing of Aulaya==
Tier III Artifacts have lingering effects on their hosts, if the hosts have been identified by Lore Staff as "Honorable Users", a definition somewhere between properly using the Artifact beyond self-gain and for community betterment, and also not powergaming with it. A Lingering Curse or Blessing will remain with the host until they retake the Artifact, after which all effects are immediately removed. The following effects are given to the host:
===Specials===
* '''Artifact Hunger:''' This Artifact has thoroughly manifested in the person's mind that they have a permanent tracking Ability on the current owner of the Artifact. Wherever this new owner is, this person can track them down know where they are even if they use a disguise or shapeshift. This effect is cancelled if the new owner of the Artifact is also an Honorable User, in which case they cannot track the Artifact owner.
* '''Artifact Heritage:''' This user has a lingering power that once belonged to the Artifact, but that they can now use independently of the Artifact. When they re-take the Artifact, this does not stack as all lingering Blessing effects are removed when they retake the Artifact. The specific Ability of Aulaya that is given by the Lingering Curse is Castle Breaker.
* '''Artifact Memory:''' This user no longer owns the Artifact, but are still recognized as an Honorable user of the Artifact and worthy of its legacy. For this Artifact, it means the now ex-owner still has lingering favor from Dogmatic Unionists across the Regalian Empire in Progressions and the wider world.
{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists = MonMarty
|Writers = Okadoka
|Writers = Okadoka, FireFan96
|Processors =  
|Processors =  
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 01:01, 7 October 2024

Aulaya, Ballista of Our Lady
Artifacts
NameAulaya, Ballista of Our Lady
OriginAllorn Princess Alaïaam
TypeWeapon

Aulyala, Ballista of Our Lady, is the personal greatbow of Alaïaam, an Empress of the early Allorn Empire soon following Talea. It was said that the bow was once used by Alaïaam to execute a corrupt prince from a distance five days away as a horse rides merely by meditating for thirty minutes, praying, and loosing a single arrow into the endless depths of the sky. Following Alaïaam's death, the Artifact passed down as an heirloom down the Allorn lineage, residing in the hands of warlike Empresses who fought on the front lines. Following the Cataclysm, it is said that the Estelley Goddess Sinnavei spirited away the bow and granted it to a loyal Mistwatcher bannerman, before it bounced to various warriors as a gift for winning tournaments, or to seek favor.

Description

Aulaya is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. It is a greatbow cast in flexible silver metal which glimmers blue when light is shone upon it. Its length is decorated with etchings and brocade patterns, with Ancient Altalar runic script running alongside it. Aulaya's string is likewise made of an unbreakable, silvery metal fiber, and remains unstrung from the bow since its initial creation.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • Aulaya allows its wielder to use the Elven Synchronicity Mechanic, which transforms them into a Teledden for as long as they hold the Artifact, also allowing them to exchange their Heritage Mechanics for Teledden Mechanics (all, or just some, at a 1:1 ratio), if they would like, though they automatically gain 3 of the 5 Teledden Mechanics of their choice for free. This does not count as a Transformation or a Disguise, the Character remains recognizable.

Sparked Mechanics

  • Aulaya's wielder can choose 3 Free Packs from the following Categories: Ranger Point Buy, Deadeye Point Buy, or Magic Point Buy.
  • Aulaya has a piece of Cemaan's uncorrupted Magic from the time before the Dewamenet War bequeathed to the Allorn imperial lineage, bridging the past and the present. While carrying Aulaya, the wielder can off-screen enter and exit the Allorn Empire without being stopped no matter who they are, without any records or memories of their entrance or exit being recorded anywhere, so neither Allorn nor Regalian authorities can hold it against them. Additionally, being in the presence of this Magic unlocks personality shifts in Cemaan if the wielder Divinium summons her, which unlocks additional dialogue options (only applies to Estelley worshipers).
  • Aulaya is wreathed in the shielding aura of all three Estelley Empresses, who passed a piece of their Magics on to the mortal descendants who carried forward the realm. Any Mechanic that targets the wielder of Aulaya based on Heritage, Affinity, or Magical status in any way, simply does not work on them, though it still works on any other targets in the scene.
  • Aulaya as an artifact of the Allorn lineage, is steeled with their resolve to survive against all odds. Aulaya grants the wielder +2 Attack Stat (breaking cap up to 11) while using Attack Emotes on any Asha including half-Asha, or Khama Worshiper. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, seeks out new hands persist the lineage, leaving behind a Highspire Longbow.
  • The Highspire Longbow Collectible inherits the Permanent Mechanic of the Artifact.
  • While there are several Highspire Longbows, each looks unique, though should be inspired by the Artifact.

Accreditation
WritersOkadoka, FireFan96
ArtistsMonMarty
Last EditorOkaDoka on 10/7/2024.

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