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Sandspite, Hammer of Gears, was created by the Machinist, who was the patron of the Skyborn people for centuries before their betrayal led to its untimely demise. Now revived, the Machinist plots its revenge with the help of loyalists and new allegiants alike, who benefit from the corruptive influence of his malefic tools. Sandpsite was a gift from the Death God, handed down to one of its champions, to wield in its name and kill the enemies of its worship. It eventually made its way to Al-Alus, where it seduced a famous machining family to the power of the Machinist. When they were discovered, the family and Sandspite were exiled from the city, where the Artifact vanished into the hands of the Rishiq.
Sandspite, Hammer of Gears, was created by the Machinist, who was the patron of the Skyborn people for centuries before their betrayal led to its untimely demise. Now revived, the Machinist plots its revenge with the help of loyalists and new allegiance alike, who benefit from the corruptive influence of his malefic tools. Sandpsite was a gift from the Death God, handed down to one of its champions, to wield in its name and kill the enemies of its worship. It eventually made its way to Al-Alus, where it seduced a famous machining family to the power of the Machinist. When they were discovered, the family and Sandspite were exiled from the city, where the Artifact vanished into the hands of the Rishiq.


==Description==
==Description==
Sandspite is classified as a Weapon Artifact, meaning they cannot be wielded at the same time with other Weapon Artifacts by the same owner. Sandspite is a tall, brass polearm with a gear network at the top of the shaft that unfolds into a hammer head. The hammer face is embossed with Death Script, and the shaft with etchings in the Skyborn artistic style inlaid with blue rock. Sandspite's base is wrapped with a faded blue fabric. Through each gap in the gears, empty space seems to carry a sickly green glow.
Sandspite is classified as a Weapon Artifact, meaning it cannot be wielded at the same time as other Weapon Artifacts by the same owner. Sandspite is a tall, brass polearm with a gear network at the top of the shaft that unfolds into a hammerhead. The hammer face is embossed with Death Script, and the shaft with etchings in the Skyborn artistic style inlaid with blue rock. Sandspite's base is wrapped with a faded blue fabric. Through each gap in the gears, space seems to carry a sickly green glow.


==Artifact Mechanics==
==Artifact Mechanics==
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
===Permanent Mechanics===
*
* This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
* This Artifact allows the user to temporarily Transform into a Mystech of their chosen design, losing their own Heritage Traits, and gaining those of the Mystech. If the user has some kind of status or Mechanic that would prevent them from being Mystech, then this Mechanic does not work. The user can toggle between their normal state and this Mystech Transformation at any time outside of Combat.
===Sparked Mechanics===
===Sparked Mechanics===
*
* Sandspite can be used to place a Deathkiss Curse on anyone with 0 HP in a Combat scene that Sandspite and its wielder are present. This Curse lasts exactly 96 hours after which it is self-cleansed. In the first 24-hour period since being placed, the victim has 8 HP whenever they start Combat. The next 24 hours after that, 6 HP, 4 HP for the 24 hours after that, and the final 24 hours, the victim only has 2 HP whenever they start Combat. This Curse cannot be removed in any conventional way and has to be waited out.
*
* Sandspite when wielded brings with it the fury of Ard-al-Nur, casting a Combat scene in a sandstorm. Anyone that is a participant in this Combat scene (even allies) except Sandspite's own wielder, has their total Move per Turn halved, from 10 to 5. Anyone with a Mechanic that grants them immunity to Magical Weather Effect (for example Isldar) is immune to this effect.
===Sparked Combat Mechanics===
===Sparked Combat Mechanics===
*
* This Artifact's wielder can choose 3 Free Packs from any Category and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
*
* If someone other than the user uses a Sinistral Magic Point Buy Ability in Emote Range, the user can choose to gain +2HP. This can only happen once per Combat Scene.
* This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.
==Collectible Artifact==
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
* When this Artifact is exchanged for a Collectible, Sandspite explodes leaving behind a Gear of Morbid Machination.
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Sandspite but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Sandspite.
*The Gear of Morbid Machination Collectible inherits the second Permanent Mechanic of Sandspite (not the Artifactspark stealing one) but can be used by anyone. While there are several Gears of Morbid Machination, each looks unique, though should be inspired by the appearance of Sandspite.


{{Artifacts}}
{{Artifacts}}

Latest revision as of 18:55, 3 October 2024

Sandspite, Hammer of Gears
Artifacts
NameSandspite, Hammer of Gears
OriginThe Machinist
TypeWeapon

Sandspite, Hammer of Gears, was created by the Machinist, who was the patron of the Skyborn people for centuries before their betrayal led to its untimely demise. Now revived, the Machinist plots its revenge with the help of loyalists and new allegiance alike, who benefit from the corruptive influence of his malefic tools. Sandpsite was a gift from the Death God, handed down to one of its champions, to wield in its name and kill the enemies of its worship. It eventually made its way to Al-Alus, where it seduced a famous machining family to the power of the Machinist. When they were discovered, the family and Sandspite were exiled from the city, where the Artifact vanished into the hands of the Rishiq.

Description

Sandspite is classified as a Weapon Artifact, meaning it cannot be wielded at the same time as other Weapon Artifacts by the same owner. Sandspite is a tall, brass polearm with a gear network at the top of the shaft that unfolds into a hammerhead. The hammer face is embossed with Death Script, and the shaft with etchings in the Skyborn artistic style inlaid with blue rock. Sandspite's base is wrapped with a faded blue fabric. Through each gap in the gears, space seems to carry a sickly green glow.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
  • This Artifact allows the user to temporarily Transform into a Mystech of their chosen design, losing their own Heritage Traits, and gaining those of the Mystech. If the user has some kind of status or Mechanic that would prevent them from being Mystech, then this Mechanic does not work. The user can toggle between their normal state and this Mystech Transformation at any time outside of Combat.

Sparked Mechanics

  • Sandspite can be used to place a Deathkiss Curse on anyone with 0 HP in a Combat scene that Sandspite and its wielder are present. This Curse lasts exactly 96 hours after which it is self-cleansed. In the first 24-hour period since being placed, the victim has 8 HP whenever they start Combat. The next 24 hours after that, 6 HP, 4 HP for the 24 hours after that, and the final 24 hours, the victim only has 2 HP whenever they start Combat. This Curse cannot be removed in any conventional way and has to be waited out.
  • Sandspite when wielded brings with it the fury of Ard-al-Nur, casting a Combat scene in a sandstorm. Anyone that is a participant in this Combat scene (even allies) except Sandspite's own wielder, has their total Move per Turn halved, from 10 to 5. Anyone with a Mechanic that grants them immunity to Magical Weather Effect (for example Isldar) is immune to this effect.

Sparked Combat Mechanics

  • This Artifact's wielder can choose 3 Free Packs from any Category and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
  • If someone other than the user uses a Sinistral Magic Point Buy Ability in Emote Range, the user can choose to gain +2HP. This can only happen once per Combat Scene.
  • This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, Sandspite explodes leaving behind a Gear of Morbid Machination.
  • The Gear of Morbid Machination Collectible inherits the second Permanent Mechanic of Sandspite (not the Artifactspark stealing one) but can be used by anyone. While there are several Gears of Morbid Machination, each looks unique, though should be inspired by the appearance of Sandspite.

Accreditation
WritersOkaDoka, ellereller, FireFan96
ArtistsMonMarty
Last EditorMonMarty on 10/3/2024.

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