Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Ruton: Difference between revisions

From MassiveCraft Wiki
mNo edit summary
No edit summary
Line 1: Line 1:
{{Info Artifacts
{{Info Artifacts
|image          = noimg.png
|image          = L18,R1,C1,Ruton,visible,Normal,255.png
|name            = Ruton, Necklace of the Gravedeep
|name            = Ruton, Necklace of the Gravedeep
|origin          = [[Fornoss]]
|origin          = [[Fornoss]]
|type            = Jewelry
|type            = Jewelry
|}}
|}}
Ruton, Necklace of the Gravedeep, is a necklace of [[Dwarven]] origins created by Dáuw, the Dwarven God of the [[Fornoss]] pantheon to combat the Enemies of the Deep. Ruton is a piece of a larger collection of jewelry, such as the Rings of Attan, the Belt of Fanubor, and the Crown of Dammsark, however Ruton is the only piece of this set of five that has ever been seen in the mortal world. Ruton in particular has passed through the hands of many Dwarves, mostly in [[Ellador]], though occasionally also elsewhere. It has seen battle with the [[Vampire]]s in the north, the [[Dakkar]] in [[Ellador|Gana Isha]], [[Ailor]] riots in the south, and monsters that lie deep in the bowels of the [[City of Regalia]], where it would eventually land. Even for Dwarves who do not worship Fornoss, Ruton holds a special relation.  
Ruton, Necklace of the Gravedeep, is a [[Dwarven]] artifact created by Dáuw, the Dwarven God of the [[Fornoss]] pantheon. It was forged to combat the Enemies of the Deep and is part of a larger collection of jewelry. Ruton has a rich history, having seen battles with [[Vampire]]s, [[Dakkar]], [[Ailor]] riots, and monsters in the [[City of Regalia]]. It was supposedly forged in the deepest Dwarven forge and has passed through the hands of many Dwarves. The necklace was discarded by the Dakkar and eventually made its way back to the Deepdelver legions. Despite its origins, Ruton holds a special place even for Dwarves who do not worship Fornoss.  


==Origins==
==Description==
Supposedly, Ruton was forged by Dáuw along with the other items in the set to help a mortal Dwarf who Dáuw held in the highest esteem in the fight against the Dakkar. As time eventually comes for everyone however, Dáuw's friend was slain by the Dakkar, and many of the [[Artifacts]] were lost, save for Ruton which was discarded by the Dakkar in one of the errant tunnels. Ruton was eventually picked up by a Dwarven expedition and made its way back to the Deepdelver legions, where it has since passed on to multiple owners. Ruton was supposedly forged in the deepest Dwarven forge still in the hands of the Dwarves, however isolated and hidden from other Dwarves so that only Dáuw could reach it, where he forges his passions for his people, the many artifacts he has bestowed on them.  
Ruton appears as a regular iron chain but is surprisingly light to the wearer. When underground, it glows with a faint green hue, revealing ancient Dwarven runes on three cast iron tablets. These runes contain spells of protection and benedictions of Dáuw to encourage strength and fortitude. However, Ruton is terrified of fire and will start aggressively chiming and vibrating if held near it.


==Appearance==
==Artifact Mechanics==
Ruton appears like a regular iron chain, quite heavy and large in design, though surprisingly light to the wearer. The chain hangs loosely from their neck to about halfway their torso, from where three Dwarven runic tablets are extended, also made of cast-iron. Ruton looks fairly mundane, however if its wearer would venture underground, Ruton starts glowing with a faint green hue, also revealing ancient Dwarven runes on the tablets, spells of protection and benedictions of Dáuw to encourage strength and fortitude in its wearer. Strangely enough, Ruton is terrified of fire, if held near it, Ruton will start aggressively chiming and vibrating.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
*
===Sparked Mechanics===
*
*
===Sparked Combat Mechanics===
*
*
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
* Marty Will Fill This In
* The UNIQUE NAME Collectible inherits the Permanent Mechanic of Ruton but can only be used by MARTY/ALEX FILL IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Ruton.


==Artifact Mechanics==
Ruton is a Fornoss God Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.
====Permanent Mechanics====
*Ruton brings law. While within Fornoss Temples, Fairbanks, Imperial Isle or New Town (areas more beholden to Regalian Law), the user gains +2 to Main Defense Stat (breaks cap up to 9).
====Artifactspark Mechanics====
* Choose 2 Free Packs from the following Categories: Adapt Point Buy, Shaman Point Buy, Athletics Point Buy
* Ruton bridges the gap between Fornoss worshippers. The wielder of Ruton gains all Dwarf Heritage Mechanics (not including Free Packs), and any mention of “dwarf” instead reads as the wielder’s heritage. If the wielder is already a Dwarf, they gain all Ailor Heritage mechanics (not including Free Packs).
* In Staff DM’d Events, the wielder can invoke Dauw’s order to gain a boon, such as an instantly built fortification in a fight or a supernatural awareness for a puzzle (Inquire with staff DM for use).
====Legendary Artifactspark Mechanics====
*Choose 1 Free Pack from the following Category: Athletics Point Buy
* Ruton leaves the user nearly as impenetrable as Dauw himself. The wielder counts as constantly armored, and starts every combat scene with an extra block token from armor. Additionally, the wielder’s Block Tokens cannot be removed by Abilities, only by Basic Attacks. The wielder can optionally also appear with stony-skin.
* The Legendary Artifactspark Jewelry grants the user +2 Attack Stat (breaks cap up to 11) and +2 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack and Defense Dice Rolls to 2. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this tepeort mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.


{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers = MonMarty
|Writers = MonMarty, MantaRey
|Processors = HydraLana
|Processors = HydraLana
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Revision as of 21:10, 21 September 2024

Ruton, Necklace of the Gravedeep
Artifacts
NameRuton, Necklace of the Gravedeep
OriginFornoss
TypeJewelry

Ruton, Necklace of the Gravedeep, is a Dwarven artifact created by Dáuw, the Dwarven God of the Fornoss pantheon. It was forged to combat the Enemies of the Deep and is part of a larger collection of jewelry. Ruton has a rich history, having seen battles with Vampires, Dakkar, Ailor riots, and monsters in the City of Regalia. It was supposedly forged in the deepest Dwarven forge and has passed through the hands of many Dwarves. The necklace was discarded by the Dakkar and eventually made its way back to the Deepdelver legions. Despite its origins, Ruton holds a special place even for Dwarves who do not worship Fornoss.

Description

Ruton appears as a regular iron chain but is surprisingly light to the wearer. When underground, it glows with a faint green hue, revealing ancient Dwarven runes on three cast iron tablets. These runes contain spells of protection and benedictions of Dáuw to encourage strength and fortitude. However, Ruton is terrified of fire and will start aggressively chiming and vibrating if held near it.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Ruton but can only be used by MARTY/ALEX FILL IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Ruton.



Accreditation
WritersMonMarty, MantaRey
ArtistsMonMarty
ProcessorsHydraLana
Last EditorMantaRey on 09/21/2024.

» Read more