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Talnalle: Difference between revisions

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{{Info Artifacts
{{Info Artifacts
|name            = Talnalle
|name            = Talnalle
|origin          = Unknown, thought to be [[Draconist]], potentially the Blue Dragons
|origin          = Unknown, thought to be [[Draconism|Draconist]], potentially the Blue Dragons
|type            = Weapon
|type            = Weapon
|}}
|}}

Revision as of 15:42, 8 September 2024

Talnalle
Artifacts
NameTalnalle
OriginUnknown, thought to be Draconist, potentially the Blue Dragons
TypeWeapon

Talnalle (or Talnallë), which means ‘Thunderclap’ in elvish, is a blade that has been lost to time, with its true origins unknown. It is thought to be of pre-cataclysm make, though when, where, and for whom is unknown. Nothing is known about its original purpose, other than it was made by Draconists and blessed by the dragons, or made by dragons themselves. Nothing is known of its original wielder, though it is speculated they may have been Eronidas, based on the make of the blade. Not even the weapon’s original name is known. What is known about the weapon is, at some point, it appeared on the Daen continent, in the hands of an Argentum Paladin. Its most recent Wielder, Elsys Serevanlys, was the one who has claimed it from this Argentum Paladin, and has given the blade its current name, Talnallë.

Appearance

Talnalle is a thick claymore with a flared end of particularly impressive size and make. Despite its elvish name, the weapon’s design is distinctly Eronidas in make and quality, with a blade and crossguard of Blacksteel and decoration of bronze on the crossguard, hilt, and pommel. On the crossguard, where the blade connects to the hilt, there is the open-mouthed head of a dragon, and the flat of the blade lights up with draconic runes when its mechanics are used. Due to the weapon’s flared end, it is better suited for slashing, instead of stabbing - and due to its enlarged size, most people, unless they are exceptionally large, must wield it two-handed.

Artifact Mechanics

Talnalle is a Dragon Magic Artifact. There are rules associated with Artifact Ownership, see the Artifact Page. Artifacts also provide Mechanics.

Permanent Mechanics

  • The wielder becomes more sensitive to sound and the air around them, can hear things from much farther away than they should, for example, hearing the clicking of mechanisms through a wall, hearing a conversation from very far away (but never hearing player conversations), or hearing the movements of stealthy beasts and people. For use of this in events, ask the DM.

Artifactspark Mechanics

  • Choose 2 Free Packs from the following Categories: Magic point buy, Melee point buy, Athletics point buy
  • Talnalle’s domain is of sound. The wielder can manipulate sounds around them, for example, striking the blade to create a deafening clap of thunder, or bidding the blade into silence, and quieting all sounds around them. They can make the blade shriek, sing, wail, whistle, or any sound the wielder wishes (or lack thereof). The only thing it can not do is emulate voices or overly-complex sounds, like many musical instruments.
  • Talnalle shatters all that it may strike. When the wielder successfully makes a Melee Attack against a target, apply a -1 Defense Stat reduction to the target, and anyone (except the user) within a 1 block radius of the target. This Stat reduction lasts until they succeed a Defense Dice Roll, and does not stack.

Legendary Artifactspark Mechanics

  • Choose 1 Free Pack from the following Category: Magic Point Buy
  • Talnalle is a concussive blade, utilizing peals of thunder to sunder and discard those who would be struck with it. When the wielder of this artifact attacks somebody with a Block Token from Armor (or Armor-like Abilities/Mechanics), the attack is considered an autohit as if the target was Marked. The victim is thrown 10 blocks away from the wielder of the artifact after. If the target hits a wall, and the wall is 1 block thick, it breaks open and they suffer an additional -1HP. If the wall is thicker than 1 block, the target stops at the wall, and suffers an additional -2HP.
  • The Legendary Artifactspark Weapon grants the user +3 Attack Stat (breaks cap up to 11) and +1 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.



Accreditation
WritersLizmun
Last EditorHydraLana on 09/8/2024.

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