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{{Info Artifacts
{{Info Artifacts
|image          = noimg.png
|image          = Rlhammer.png
|name            = Sandspite, Hammer of Gears
|name            = Sandspite, Hammer of Gears
|origin          = [[Minor Faiths#The Mortis Cult|Machinist]]
|origin          = [[Minor Faiths#The Mortis Cult|The Machinist]]
|type            = Weapon
|type            = Weapon
|}}
|}}
Sandspite is a mechanical weapon that manages to look ancient, futuristic, and in the right place all at the same time: a colossal hammer formed from weighted brass gears that clicks and unfolds as its wearer lofts it, constantly ticking and humming to some unseen purpose of the green glow singing through the gaps. It is more than certainly a creation of the Ordial God [[Minor Faiths#The Mortis Cult|The Machinist]], who was the patron of the [[Skyborn]] people for centuries before their betrayal led to his untimely demise. Now the Machinist plots his revenge with the help of loyalists and new allegiants alike, who benefit from the corruptive influence of his malefic tools. There is no mystery about where Sandspite is from, or why it was made. The weapon is a gift from the Machinist handed down to one of his champions, to wield in his name and kill the enemies of his worship.
Sandspite, Hammer of Gears, was created by the Machinist, who was the patron of the Skyborn people for centuries before their betrayal led to its untimely demise. Now revived, the Machinist plots its revenge with the help of loyalists and new allegiants alike, who benefit from the corruptive influence of his malefic tools. Sandpsite was a gift from the Death God, handed down to one of its champions, to wield in its name and kill the enemies of its worship. It eventually made its way to Al-Alus, where it seduced a famous machining family to the power of the Machinist. When they were discovered, the family and Sandspite were exiled from the city, where the Artifact vanished into the hands of the Rishiq.


==Origins==
==Description==
Sandspite is relatively new, dating to some point in the 100s AC. With Machinist worship less easy to conceal amongst the desert tribes called the Rishiq, some tribes worked more open actions in his name to try to receive some of his favor for power, since the game of hiding away had become mostly pointless, and there was no way either the Skyborn or the Songaskians on the continent could meaningfully send men deep into the desert to fight them. A city family seduced to the power of the Machinist, previously a famous machining clan with high status in the courts of Al-Alus, was stripped of all honor and rank, purged from the memkeys, and exiled deep into the wastes for the dishonor of what they had done. But they took Sandspite with them, whereupon it vanished into the hands of other Rishiq.
Sandspite is classified as a Weapon Artifact, meaning they cannot be wielded at the same time with other Weapon Artifacts by the same owner. Sandspite is a tall, brass polearm with a gear network at the top of the shaft that unfolds into a hammer head. The hammer face is embossed with Death Script, and the shaft with etchings in the Skyborn artistic style inlaid with blue rock. Sandspite's base is wrapped with a faded blue fabric. Through each gap in the gears, empty space seems to carry a sickly green glow.
 
==Appearance==
Sandspite is a two and a half meter tall hammer with a complex network of gears at the top of the haft that unfold the pole into the shape of a hammer head to strike with. The face is embossed with circular designs of spiraling Death Script so that the enemy can see the work of their foe as it strikes them, and the haft itself with complex etchings in the Skyborn artistic style inlaid with blue rock to give it a certain highclass air. Sandspite's very base, near the bottom of the weapon, is wrapped several times with a very faded piece of blue fabric that supposedly was tied there by the original bearer at the moment of familial exile, though this is difficult to confirm. Through each gap in the gears, no matter what angle the weapon is looked at, the empty space seems to carry a sickly green glow even though there is nothing there. The entire weapon looks like it is made of brass, but the metal weighs incredibly heavy, more akin to lead.


==Artifact Mechanics==
==Artifact Mechanics==
Sandspite is a Machinist Ordial Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
===Permanent Mechanics===
* For mortal standards, there is next to nothing that Sandspite cannot be used to tinker with. The user may repair any Common Technological Branch, even if it is not a Branch they know. (Try to be conscientious when other players feel pushed out of their niche however!) Additionally, the user counts as having Ordial Magic while wielding this Artifact.
*
 
===Sparked Mechanics===
====Artifactspark Mechanics====
*
* Choose 2 Free Packs from the following Categories: Adapt Point Buy, Tech Point Buy, Magic Point Buy
*
* Sandspite has the power to destroy, much as it does to create. Sandspite can be used to disable/destroy any technology, including gates and doors, which it can break open. Consult DM’s for Event Usage. When used on a Mech Automata (or Bound Automata) Mystech, this can instantly deal -4HP, or work like the Mindcontrol Pack from Adapt Point Buy (Mech’s Choice, but for either choice, can only be used once per Scene).  
===Sparked Combat Mechanics===
* The existence of Sandspite is a regrettable one, for any not sworn to the Machinist. For anyone who is not an Ordial Cultist, or has Ordial Magic, apply a -1 Defense Stat reduction in a 3 Block Radius around the user.
*
 
*
====Legendary Artifactspark Mechanics====
==Collectible Artifact==
* Choose 1 Free Pack from the following Category: Tech Point Buy
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
* Sandspite grants the wielder a connection to the Machinists' most secret plans and knowledge. Once a month, the wielder can request blueprints for one of the Machinist’s Favored Weapons, a limited use technology of immense power (temporary partial custom kit). In return, however, the Machinist will demand something in return, with dire consequences if it is not acquired for it.
*Marty Will Fill This In
* The Legendary Artifactspark Weapon grants the user +3 Attack Stat (breaks cap up to 11) and +1 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Sandspite but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Sandspite.
 


{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists = MonMarty
|Writers = OkaDoka, ellereller
|Writers = OkaDoka, ellereller, FireFan96
|Processors =  
|Processors =  
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Revision as of 15:43, 21 September 2024

Sandspite, Hammer of Gears
Artifacts
NameSandspite, Hammer of Gears
OriginThe Machinist
TypeWeapon

Sandspite, Hammer of Gears, was created by the Machinist, who was the patron of the Skyborn people for centuries before their betrayal led to its untimely demise. Now revived, the Machinist plots its revenge with the help of loyalists and new allegiants alike, who benefit from the corruptive influence of his malefic tools. Sandpsite was a gift from the Death God, handed down to one of its champions, to wield in its name and kill the enemies of its worship. It eventually made its way to Al-Alus, where it seduced a famous machining family to the power of the Machinist. When they were discovered, the family and Sandspite were exiled from the city, where the Artifact vanished into the hands of the Rishiq.

Description

Sandspite is classified as a Weapon Artifact, meaning they cannot be wielded at the same time with other Weapon Artifacts by the same owner. Sandspite is a tall, brass polearm with a gear network at the top of the shaft that unfolds into a hammer head. The hammer face is embossed with Death Script, and the shaft with etchings in the Skyborn artistic style inlaid with blue rock. Sandspite's base is wrapped with a faded blue fabric. Through each gap in the gears, empty space seems to carry a sickly green glow.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Sandspite but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Sandspite.

Accreditation
WritersOkaDoka, ellereller, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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